Tak jak w temacie. Oto .sma klasy:
#include <amxmodx> #include <amxmisc> #include <codmod> #include <hamsandwich> #define DMG_BULLET (1<<1) new const nazwa[] = "Scouter"; new const opis[] = "Posiada Scouta i z niego 1/2"; new const bronie = (1<<CSW_SCOUT)|(1<<CSW_DEAGLE); new const zdrowie = 350; new const kondycja = 400; new const inteligencja = 150; new const wytrzymalosc = 0; new ma_klase[33]; public plugin_init() { register_plugin(nazwa, "1.0", "amxx.pl"); cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc); RegisterHam(Ham_TakeDamage, "player", "TakeDamage"); } public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits) { if(!is_user_connected(idattacker)) return HAM_IGNORED; if(!ma_klase[idattacker]) return HAM_IGNORED; if(damagebits & DMG_BULLET) { new weapon = get_user_weapon(idattacker); if(weapon == CSW_SCOUT && damage > 20.0 && random_num(1, 2) == 1) cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits); } return HAM_IGNORED; }