#include <amxmodx>
#include <amxmisc>
#include <codmod_frakcje>
#include <hamsandwich>
#define DMG_BULLET (1<<1)
new const nazwa[] = "General";
new const opis[] = "Ma 1/2 z awp, obra�enia z m4 zwi�kszone o 5 dmg.";
new const bronie = (1<<CSW_AWP)|(1<<CSW_M4A1)|(1<<CSW_DEAGLE);
new const zdrowie = 15;
new const kondycja = 5;
new const inteligencja = 0;
new const wytrzymalosc = 15;
new const frakcja[] = "MegaPremium";
new ma_klase[33];
public plugin_init()
{
RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
RegisterHam(Ham_TakeDamage, "player", "TakeDamage2");
register_plugin(nazwa, "1.0", "Veteran");
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc, 0 ,frakcja);
}
public cod_class_enabled(id)
{
if(!(get_user_flags(id) & ADMIN_LEVEL_H))
{
client_print(id, print_chat, "[General] Nie masz uprawnien, aby uzywac tej klasy.")
return COD_STOP;
}
ma_klase[id] = true;
return COD_CONTINUE;
}
public cod_class_disabled(id)
{
ma_klase[id] = false;
}
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(!ma_klase[idattacker])
return HAM_IGNORED;
if(damagebits & DMG_BULLET)
{
new weapon = get_user_weapon(idattacker);
if(weapon == CSW_AWP && damage > 20.0 && random_num(1,2) == 1)
cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits);
}
return HAM_IGNORED;
}
public TakeDamage2(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(!ma_klase[idattacker])
return HAM_IGNORED;
if(get_user_team(this) != get_user_team(idattacker) && get_user_weapon(idattacker) == CSW_M4A1 && damagebits & DMG_BULLET)
cod_inflict_damage(idattacker, this, 5.0, 0.0, idinflictor, damagebits);
return HAM_IGNORED;
}