Witamy w Nieoficjalnym polskim support'cie AMX Mod X
Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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Valve Hammer Editor Nie zapisuje map ;/
#1
Napisano 13.08.2009 19:50
Juz od tych błędów to mnie ręka zaczyna boleć (już 3 problem z Vhe)
Gdy zrobię mapkę Kila elementów to mapa dobrze się ładuje i chodzi
Ale jeżeli chcę zrobić mapkę z wieloma elementami To Vhe nie zapisuje mi pliku Bsp ;/ Mam inne pliki z mapy typu MAP itp. Ale Bsp 0 Pusto !
Dlaczego? W czym tkwi problem ?
Jezeli cos potrzeba to dodam to tutaj ;]
#2
Napisano 13.08.2009 20:01
2. Jakiej używasz ? Normalnej czy zaawansowanej ? ( jak ja używałem normalniej to też mi nie tworzyło *.bsp )
#3
Napisano 14.08.2009 10:06
2. yyyy o co chodzi i jak to sprawdzic?
** Executing... ** Command: Change Directory ** Parameters: F:CsV32 ** Executing... ** Command: Copy File ** Parameters: "F:CsV32cstrikemaps1111.map" "F:CsV32cstrikemaps1111.map" ** Executing... ** Command: C:PROGRA~1VALVEH~1toolshlcsg.exe ** Parameters: "F:CsV32cstrikemaps1111" hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlcsg ----- Command line: C:PROGRA~1VALVEH~1toolshlcsg.exe F:CsV32cstrikemaps1111 Entering F:CsV32cstrikemaps1111.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: Error: Entity 0, Brush 1: outside world(+/-4096): (-2258,2052,412)-(2310,4112,516) Error: Entity 0, Brush 0: outside world(+/-4096): (-2258,2052,3004)-(2310,4112,3108) Error: brush outside world Description: The map has a problem which must be fixed Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem Error: Entity 0, Brush 0: outside world(+/-4096): (-2274,2036,3008)-(2326,4128,3104) Error: Entity 0, Brush 1: outside world(+/-4096): (-2274,2036,416)-(2326,4128,512) Error: Entity 0, Brush 0: outside world(+/-4096): (-2258,2052,3022)-(2310,4112,3090) Error: Entity 0, Brush 1: outside world(+/-4096): (-2258,2052,430)-(2310,4112,498) Error: Entity 0, Brush 2: outside world(+/-4096): (-2258,2052,444)-(-2208,4112,3076) Error: Entity 0, Brush 3: outside world(+/-4096): (2260,2052,444)-(2310,4112,3076) Error: Entity 0, Brush 2: outside world(+/-4096): (-2274,2036,448)-(-2192,4128,3072) Error: Entity 0, Brush 3: outside world(+/-4096): (2244,2036,448)-(2326,4128,3072) Error: Entity 0, Brush 2: outside world(+/-4096): (-2258,2052,462)-(-2208,4112,3058) Error: Entity 0, Brush 4: outside world(+/-4096): (-2240,4064,444)-(2292,4112,3076) Error: Entity 0, Brush 3: outside world(+/-4096): (2260,2052,462)-(2310,4112,3058) Error: Entity 0, Brush 4: outside world(+/-4096): (-2256,4048,448)-(2308,4128,3072) Error: Entity 0, Brush 4: outside world(+/-4096): (-2240,4064,462)-(2292,4112,3058) Error: Entity 0, Brush 6: outside world(+/-4096): (-4112,3504,220)-(-368,3600,2020) Error: Entity 0, Brush 7: outside world(+/-4096): (432,3504,284)-(4112,3600,2020) Error: Entity 0, Brush 6: outside world(+/-4096): (-4128,3488,224)-(-352,3616,2016) Error: Entity 0, Brush 7: outside world(+/-4096): (416,3488,288)-(4128,3616,2016) Error: Entity 0, Brush 6: outside world(+/-4096): (-4112,3504,238)-(-368,3600,2002) Error: Entity 0, Brush 7: outside world(+/-4096): (432,3504,302)-(4112,3600,2002) 40%...50%...90%... (0.00 seconds) ----- END hlcsg ----- ** Executing... ** Command: C:PROGRA~1VALVEH~1toolshlbsp.exe ** Parameters: "F:CsV32cstrikemaps1111" hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlbsp ----- Command line: C:PROGRA~1VALVEH~1toolshlbsp.exe F:CsV32cstrikemaps1111 >> There was a problem compiling the map. >> Check the file F:CsV32cstrikemaps1111.log for the cause. ----- END hlbsp ----- ** Executing... ** Command: C:PROGRA~1VALVEH~1toolshlvis.exe ** Parameters: "F:CsV32cstrikemaps1111" hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlvis ----- Command line: C:PROGRA~1VALVEH~1toolshlvis.exe F:CsV32cstrikemaps1111 >> There was a problem compiling the map. >> Check the file F:CsV32cstrikemaps1111.log for the cause. ----- END hlvis ----- ** Executing... ** Command: C:PROGRA~1VALVEH~1toolshlrad.exe ** Parameters: "F:CsV32cstrikemaps1111" hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlrad ----- Command line: C:PROGRA~1VALVEH~1toolshlrad.exe F:CsV32cstrikemaps1111 >> There was a problem compiling the map. >> Check the file F:CsV32cstrikemaps1111.log for the cause. ----- END hlrad ----- ** Executing... ** Command: F:CsV32cstrike.exe ** Parameters: +map "1111"
#4
Napisano 14.08.2009 17:13
1. Wejdź w: Mapa -> idź do, lub użyj kombinacji CTRL+SHIFT+GError: Entity 0, Brush 0: outside world(+/-4096): (-2274,2036,3008)-(2326,4128,3104)
Error: Entity 0, Brush 1: outside world(+/-4096): (-2274,2036,416)-(2326,4128,512)
Error: Entity 0, Brush 0: outside world(+/-4096): (-2258,2052,3022)-(2310,4112,3090)
Error: Entity 0, Brush 1: outside world(+/-4096): (-2258,2052,430)-(2310,4112,498)
Error: Entity 0, Brush 2: outside world(+/-4096): (-2258,2052,444)-(-2208,4112,3076)
Error: Entity 0, Brush 3: outside world(+/-4096): (2260,2052,444)-(2310,4112,3076)
Error: Entity 0, Brush 2: outside world(+/-4096): (-2274,2036,448)-(-2192,4128,3072)
Error: Entity 0, Brush 3: outside world(+/-4096): (2244,2036,448)-(2326,4128,3072)
Error: Entity 0, Brush 2: outside world(+/-4096): (-2258,2052,462)-(-2208,4112,3058)
Error: Entity 0, Brush 4: outside world(+/-4096): (-2240,4064,444)-(2292,4112,3076)
Error: Entity 0, Brush 3: outside world(+/-4096): (2260,2052,462)-(2310,4112,3058)
Error: Entity 0, Brush 4: outside world(+/-4096): (-2256,4048,448)-(2308,4128,3072)
Error: Entity 0, Brush 4: outside world(+/-4096): (-2240,4064,462)-(2292,4112,3058)
Error: Entity 0, Brush 6: outside world(+/-4096): (-4112,3504,220)-(-368,3600,2020)
Error: Entity 0, Brush 7: outside world(+/-4096): (432,3504,284)-(4112,3600,2020)
Error: Entity 0, Brush 6: outside world(+/-4096): (-4128,3488,224)-(-352,3616,2016)
Error: Entity 0, Brush 7: outside world(+/-4096): (416,3488,288)-(4128,3616,2016)
Error: Entity 0, Brush 6: outside world(+/-4096): (-4112,3504,238)-(-368,3600,2002)
Error: Entity 0, Brush 7: outside world(+/-4096): (432,3504,302)-(4112,3600,2002)
2. Jak masz pierwszy error to te liczbe wklej w 2 okienko:
Error: Entity 0, Brush 1: outside world(+/-4096): (-2274,2036,416)-(2326,4128,512)
3. Zaznaczony blok usuń.
I tak w kułko aż usuniesz wszystkie errory...
A co do kompilacji:
EXPERT
NORMAL
Mam nadzieje że mnie zrozumiełeś...
#5
Napisano 14.08.2009 17:22
#6
Napisano 14.08.2009 17:28
Jezeli chcecie mego jaila ;]
Zrozumiec to kumam
Ale ja o tych błędach to za przeproszeniem ***** wiem
Dobra zamknijcie i się spodziewajcie mnie znów z błędem za kilka dni ;]
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