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[TF2] Mind Control - 2014-6-11


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Napisano 12.06.2014 02:02

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<div>This plugin allows you to control any player by taking over their keys, taunts, etc. Seems client buttons arn't sent from spectator, everyone will have to be alive. You can control as many players as you like, and make them attack others, jump off cliffs, or whatever.<br /><br /><b><font color="red">**This messes with player's eye angles.<br />If you use SMAC-eyetest, you may see a warning.<br />You really should disable the auto-ban feature if you use this<br />smac_eyetest_ban is set to 0 by default anyway**</font></b><br /><br /><font size="5"><b><u>CVARs:</u></b></font><br /><!-- BEGIN TEMPLATE: bbcode_code_printable -->
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<div class="smallfont" style="margin-bottom:2px">Code:</div>
<hr /><code style="margin:0px" dir="ltr" style="text-align:left"><b>f_mindcontrol_version</b>: version number, for tracking (don't change)</code><hr />
</div>
<!-- END TEMPLATE: bbcode_code_printable --><font size="5"><b><u>Commands:</u></b></font><ul><li><b>sm_mindcontrol, sm_mc</b>: (Slay) allows you to select or de-select the player you are looking at, also accepts args. sm_mc 0 will release all players. sm_mc &lt;targetstring&gt; allows you to target anyone by command.</li>
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<div class="smallfont" style="margin-bottom:2px">Code:</div>
<hr /><code style="margin:0px" dir="ltr" style="text-align:left">2014-6-11(v1.0.0)<br />* Initial Release</code><hr />
</div>
<!-- END TEMPLATE: bbcode_code_printable --><font size="5"><b><u>Plans:</u></b></font><ul><li>Find a better way to deal with client prediction / Lead.</li>
<li>Calculate projectile speeds and aim to intercept.</li>
<li>It's possible to use traceattack and ontakedamage to allow for friendly fire, but I didn't include it. Not sure if I should. It's some extra overhead, and OnPlayerRunCmd is bad enough.</li>
</ul><br /><font size="5"><b><u>Usage:</u></b></font><ul><li>sm_mc will select or deselect the player you are directly looking at.</li>
<li>special attack (middle mouse) will freeze your movement when you have a minion.</li>
<li>+use (you'll have to bind it) allows you to &quot;lock on&quot; to a player, and the minions will track them. Hold it down until you capture a player, then let go. Press again to release the target lock.</li>
<li>Reload makes your minions attack</li>
<li>Scoreboard view (tab) makes your minions switch weapons</li>
<li>Primary fire (left mouse) makes your minions reload</li>
</ul><br /><font size="5"><b><u>Notes:</u></b></font><ul><li>While you can control multiple players, weapon switch has a cooldown, which may prevent multiples from switching at once (not sure).</li>
<li>Holding forward when not locked will cause players to spin in a circle if they reach the point on the ground.</li>
<li>Aim is not perfect, because it's client predicted, and I've not yet compensated for it too well.</li>
<li>Target locks persist, even if the target drops out of your minion's line of sight.</li>
<li>Before the update on 6/11/2014 it was possible to taunt slide and kill people with minions, seems that no longer is the case.</li>
<li>It uses runcmd, so the client's command rate will determine the smoothness of the control. They'll use your buttons (it's queried each calculation). Differences in rates shouldn't matter too much, but it's kind of shaky at 33.</li>
</ul><br />You can always find the latest version of this here:<br /><a href="https://drive.google...#38;usp=sharing" target="_blank">https://drive.google...aring</a></div>


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<a href="http://www.sourcemod...?file_id=134386"><strong>Get Plugin</strong></a> or
<a href="https://forums.allie...38;d=1402535431">Get Source</a> (mindcontrol.sp - 18.9 KB)


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