Witam. proszę o dodanie odpowiedniej liniki do tych perkow aby czytaly one modele. Modele niech nazywaja sie tak samo jak perki
AWP Camela
/* Plugin generated by AMXX-Studio */ #include <amxmodx> #include <hamsandwich> #include <fun> #include <codmod> #define DMG_BULLET (1<<1) new const perk_name[] = "AWP Camela"; new const perk_desc[] = "Natychmiastowe zabicie z AWP"; new bool:ma_perk[33]; public plugin_init() { register_plugin(perk_name, "1.0", "QTM_Peyote"); cod_register_perk(perk_name, perk_desc); RegisterHam(Ham_TakeDamage, "player", "TakeDamage"); } public cod_perk_enabled(id) { cod_give_weapon(id, CSW_AWP); ma_perk[id] = true; } public cod_perk_disabled(id) { cod_take_weapon(id, CSW_AWP); ma_perk[id] = false; } public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits) { if(!is_user_connected(idattacker)) return HAM_IGNORED; if(!ma_perk[idattacker]) return HAM_IGNORED; if(get_user_team(this) != get_user_team(idattacker) && get_user_weapon(idattacker) == CSW_AWP && damagebits & DMG_BULLET) cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits); return HAM_IGNORED; }
Deagle Master
#include <amxmodx> #include <hamsandwich> #include <codmod> #define DMG_BULLET (1<<1) new const perk_name[] = "Deagle Master"; new const perk_desc[] = "Dostajesz Deagle'a 1/4"; new bool:ma_perk[33] public plugin_init() { register_plugin(perk_name, "1.0", "B4DZ!0"); cod_register_perk(perk_name, perk_desc); RegisterHam(Ham_TakeDamage, "player", "TakeDamage"); } public cod_perk_enabled(id) { cod_give_weapon(id, CSW_DEAGLE); ma_perk[id] = true; } public cod_perk_disabled(id) { cod_take_weapon(id, CSW_DEAGLE); ma_perk[id] = false; } public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits) { if(!is_user_connected(idattacker)) return HAM_IGNORED; if(!ma_perk[idattacker]) return HAM_IGNORED; if(get_user_team(this) != get_user_team(idattacker) && get_user_weapon(idattacker) == CSW_DEAGLE && random_num(1, 4) == 1 && damagebits & DMG_BULLET) cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits); return HAM_IGNORED; }
Elitarne m4
/* Plugin generated by AMXX-Studio */ #include <amxmodx> #include <cstrike> #include <hamsandwich> #include <codmod> new const perk_name[] = "Elitarne m4"; new const perk_desc[] = "Dostajesz M4A1 i +10 dmg z niego"; new bool:ma_perk[33], wartosc_perku[33] public plugin_init() { register_plugin(perk_name, "1.0", "Dr@goN"); cod_register_perk(perk_name, perk_desc, 10, 11); RegisterHam(Ham_TakeDamage, "player", "TakeDamage"); } public cod_perk_enabled(id, wartosc) { ma_perk[id] = true; cod_give_weapon(id, CSW_M4A1) wartosc_perku[id] = wartosc; } public cod_perk_disabled(id) { ma_perk[id] = false; cod_take_weapon(id, CSW_M4A1) } public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits) { if(!is_user_connected(idattacker)) return HAM_IGNORED; if(ma_perk[idattacker] && get_user_weapon(idattacker) == CSW_M4A1) cod_inflict_damage(idattacker, this, float(wartosc_perku[idattacker])*1.0, 0.0, idinflictor, damagebits); return HAM_IGNORED; }
Zlote AK
#include <amxmodx> #include <hamsandwich> #include <codmod> #include <colorchat> #define DMG_BULLET (1<<1) new const perk_name[] = "Zlote AK"; new const perk_desc[] = "Dostajesz AK47 i dodatkowe 10 obrazen z niego"; new bool:ma_perk[33]; public plugin_init() { register_plugin(perk_name, "1.0", "QTM_Peyote"); cod_register_perk(perk_name, perk_desc); RegisterHam(Ham_TakeDamage, "player", "TakeDamage"); } public cod_perk_enabled(id) { ColorChat(id, GREEN, "Perk Tajemnica Specnaz zostal zrobiony przez Kofi"); cod_give_weapon(id, CSW_AK47); ma_perk[id] = true; } public cod_perk_disabled(id) { cod_take_weapon(id, CSW_AK47); ma_perk[id] = false; } public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits) { if(!is_user_connected(idattacker)) return HAM_IGNORED; if(!ma_perk[idattacker]) return HAM_IGNORED; if(get_user_team(this) != get_user_team(idattacker) && get_user_weapon(idattacker) == CSW_AK47 && damagebits & DMG_BULLET) cod_inflict_damage(idattacker, this, 10.0, 0.0, idinflictor, damagebits); return HAM_IGNORED; }