public select_class4(id)
{
new text1[512]
format(text1, 511,"\yWybierz^n\r1. \wVithar Lev :%i^n\r2. \wBerserker Lev :%i^n\r3. \wMyzrael Lev :%i^n\r4. \wPsycho ^n9.\yWroc^n^n",
player_class_lvl[id][30],player_class_lvl[id][28],player_class_lvl[id][29])
show_menu(id, klawisze4,text1, -1, "Klasy4")
}
public select_class_menu4(id, key)
{
niewidka[id]=0
reset_class_moc(id)
client_cmd(id, "spk diablosound/wybierz");
switch(key)
{
case 0:
if(get_user_flags(id) & ADMIN_LEVEL_ B)
{
player_class[id] = Vithar
c_silent[id]=1
c_antyarchy[id]=1
c_jump[id]=4
c_vampire[id] = random_num(1,3)
LoadXP(id, player_class[id])
}
case 1:
if(get_user_flags(id) & ADMIN_LEVEL_ B)
{
player_class[id] = Berserker
c_silent[id]=1
c_antyarchy[id]=1
c_jump[id]=4
c_vampire[id] = random_num(1,3)
LoadXP(id, player_class[id])
}
case 2:
if(get_user_flags(id) & ADMIN_LEVEL_ B)
{
player_class[id] = Myzrael
c_silent[id]=1
c_antyarchy[id]=1
c_jump[id]=4
niewidka[id]=1
g_piorun[id]=1
c_vampire[id] = random_num(1,3)
LoadXP(id, player_class[id])
}
case 3: //psycho
if(get_user_flags(id) & ADMIN_LEVEL_ B)
{
player_class[id] = Psycho
c_antyarchy[id]=1
c_jump[id]=4
LoadXP(id, player_class[id])
}
case 9:
{
select_class(id)
}