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<div>Does as advertised: sets the "taunt event" for the Shred Alert to 30 (magic numbers!) at 3.15 seconds, which is when the Shred Alert's taunt was presumably supposed to explode and kill nearby players. Valve's code does the rest, causing the explosion, fire damage, etc.<br /><br />Note that the kill icon won't show up, typically, unless clients add the entry for taunt_guitar_riff_kill to their mod_textures.txt file:<br /><div style="margin: 5px;">
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<div class="smallfont" style="margin-bottom:2px">Code:</div>
<hr /><code style="margin:0px" dir="ltr" style="text-align:left"> "taunt_guitar_riff_kill"<br /> {<br /> "dfile" "HUD/d_images_v3"<br /> "dnegfile" "HUD/dneg_images_v3"<br /> "x" "256"<br /> "y" "448"<br /> "width" "128"<br /> "height" "32"<br /> }</code><hr />
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</div><br /><br /><u><b>Cvars</b></u>:<br />shredalert_tauntkill_version - ignore this<br /><br /><u><b>TODO</b></u>:<br />Cmd overrides to control who can kill with the taunt.<br />Enable/disable cvar.<br /><br /><font size="1"><i>Previous plugin views - nop</i></font></div>
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<a href="http://www.sourcemod...?file_id=132667"><strong>Get Plugin</strong></a> or
<a href="https://forums.allie...38;d=1397536058">Get Source</a> (shredalert_tauntkill.sp - 2.0 KB)
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Guest Message by DevFuse
[TF2] Shred Alert Tauntkill
Temat rozp. Adminek AMXX.PL, 15.04.2014 05:26
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