Witam.
Proszę o przerobienie tego pluginu tak by działał on tylko 12 sekund od rozpoczęcia rundy:
/************************************************************************************************************* AMX No Team Flash Version: 0.2 Author: KRoT@L 0.1 Release 0.2 Bug fix You won't be flashed by your teammates. Cvar: no_team_flash "1" - 0: Disables the plugin 1: Enables the plugin Setup (AMX 0.9.9): Install the amx file. Enabled VexdUM (both in metamod/plugins.ini and amx/config/modules.ini) Credits: Requested by baldbobby Cluster Grenade by doomy *************************************************************************************************************/ #include <amxmodx> new g_msgScreenFade, grenade[32], last new Float:g_gametime, g_owner public plugin_init() { register_plugin("No Team Flash", "0.2", "KRoTaL") register_cvar("no_team_flash", "1") register_event("ScreenFade", "eventFlash", "be", "4=255", "5=255", "6=255", "7>199") register_event("TextMsg", "fire_in_the_hole", "b", "2&#Game_radio", "4&#Fire_in_the_hole") register_event("TextMsg", "fire_in_the_hole2", "b", "3&#Game_radio", "5&#Fire_in_the_hole") register_event("99", "grenade_throw", "b") g_msgScreenFade = get_user_msgid("ScreenFade") } public eventFlash(id) { new Float:gametime = get_gametime() if(gametime != g_gametime) { g_owner = get_grenade_owner() g_gametime = gametime } if(is_user_connected(g_owner) && g_owner != id && get_user_team(id) == get_user_team(g_owner)) { message_begin(MSG_ONE, g_msgScreenFade, {0,0,0}, id) write_short(1) write_short(1) write_short(1) write_byte(0) write_byte(0) write_byte(0) write_byte(255) message_end() } } public grenade_throw() { if(read_datanum() < 2) return PLUGIN_HANDLED_MAIN if(read_data(1) == 11 && (read_data(2) == 0 || read_data(2) == 1)) { add_grenade_owner(last) } return PLUGIN_CONTINUE } public fire_in_the_hole() { new name[32] read_data(3, name, 31) last = get_user_index(name) return PLUGIN_CONTINUE } public fire_in_the_hole2() { new name[32] read_data(4, name, 31) last = get_user_index(name) return PLUGIN_CONTINUE } add_grenade_owner(owner) { for(new i = 0; i < 32; i++) { if(grenade[i] == 0) { grenade[i] = owner return } } } get_grenade_owner() { new which = grenade[0] for(new i = 1; i < 32; i++) { grenade[i-1] = grenade[i] } grenade[31] = 0 return which }