public EventPlayerSpawn( id ) { new health new newhealth new money new newmoney new armor new newarmor money = cs_get_user_money(id) newmoney = money + (PLEVEL[ id ] * 100) cs_set_user_money( id, newmoney) if( PLEVEL[ id ] <= 25 ) { health = get_user_health( id ) newhealth = health + (PLEVEL[ id ]) set_user_health( id, newhealth ) } else { health = get_user_health( id ) newhealth = 125 armor = get_user_armor( id ) newarmor = armor + ((PLEVEL[ id ]) - 25) set_user_armor( id, newarmor ) set_user_health( id, newhealth ) } }
Czy może ktoś powiedzieć jak to naprawić bądź czy ktoś mi to naprawi ?