Witam, mam maly problem z pluginem: http://amxx.pl/topic...3-system-monet/
Otoz wszystko dziala normalnie, dopoki po restarcie serwera dwie osoby (testowane w dwie osoby) maja laczna ilosc monet (monety jednej + drugiej osoby, sprzed restaru).
#include <amxmodx> #include <amxmisc> #include <nvault> #define PLUGIN "Monety" #define AUTHOR "" #define VERSION "1.1.1" #define TASK_SHOW_COINS 666 #define VIP ADMIN_LEVEL_G enum events { kill = 0, kill_hs, defused, planted, rescue_hostage, kill_hostage }; new player_auth[33][64]; new player_coins[33]; new bool:player_vip[33]; new sync_hud_obj; new pcvar_coins[events]; new pcvar_coins_vip[events]; new cvar_coins[events]; new cvar_coins_vip[events]; new pcvar_coins_minplayers; new pcvar_coins_ff; new cvar_coins_minplayers; new cvar_coins_ff; new pcvar_savetype; new vault; public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR); register_event("DeathMsg", "EnemyKilled", "a"); register_event("ResetHUD", "ResetHUD", "abe"); register_logevent("HostageRescued", 3, "1=triggered", "2=Rescued_A_Hostage"); register_logevent("HostageKilled", 3, "1=triggered", "2=Killed_A_Hostage"); sync_hud_obj = CreateHudSyncObj(); pcvar_coins_ff = register_cvar("cod_coins_friendlyfire", "0"); pcvar_coins[kill] = register_cvar("cod_coins_kill", "1"); pcvar_coins_vip[kill] = register_cvar("cod_coins_kill_vip", "2"); pcvar_coins[kill_hs] = register_cvar("cod_coins_kill_hs", "3"); pcvar_coins_vip[kill_hs] = register_cvar("cod_coins_kill_hs_vip", "6"); pcvar_coins[planted] = register_cvar("cod_coins_planted", "1"); pcvar_coins_vip[planted] = register_cvar("cod_coins_planted_vip", "2"); pcvar_coins[defused] = register_cvar("cod_coins_defused", "1"); pcvar_coins_vip[defused] = register_cvar("cod_coins_defused_vip", "2"); pcvar_coins[rescue_hostage] = register_cvar("cod_coins_rescue_hostage", "1"); pcvar_coins_vip[rescue_hostage] = register_cvar("cod_coins_rescue_hostage_vip", "2"); pcvar_coins[kill_hostage] = register_cvar("cod_coins_kill_hostage", "2"); pcvar_coins_vip[kill_hostage] = register_cvar("cod_coins_kill_hostage_vip", "1"); pcvar_coins_minplayers = register_cvar("cod_coins_minplayers", "2"); pcvar_savetype = get_cvar_num("cod_savetype"); vault = nvault_open("monety"); if(vault == INVALID_HANDLE) set_fail_state("Nie mozna otworzyc pliku"); } public plugin_natives() { register_native("cod_get_user_coins", "GetCoins", 1); register_native("cod_set_user_coins", "SetCoins", 1); } public client_authorized(id) { RemoveCoins(id); switch(pcvar_savetype) { case 1: get_user_name(id, player_auth[id], 63); case 2: get_user_authid(id, player_auth[id], 63); case 3: get_user_ip(id, player_auth[id], 63); } if(get_user_flags(id) & VIP) player_vip[id] = true; else player_vip[id] = false; LoadCoins(id); } public client_connect(id) LoadCoins(id); public client_disconnect(id) { SaveCoins(id); RemoveCoins(id) } public plugin_end() nvault_close(vault); // /-----------\ // // |RESET MONET| // // \-----------/ // public RemoveCoins(id) { player_coins[id] = 0; player_vip[id] = false; } // /--------------\ // // |ZLICZNIE MONET| // // \--------------/ // public EnemyKilled() { cvar_coins_minplayers = get_pcvar_num(pcvar_coins_minplayers); if(get_playersnum() < cvar_coins_minplayers) return; new kid = read_data(1); new vid = read_data(2); new hs = read_data(3); if(kid == vid) return; cvar_coins_ff = get_pcvar_num(pcvar_coins_ff) if(cvar_coins_ff == 0 && get_user_team(kid) == get_user_team(vid)) return; cvar_coins[kill] = get_pcvar_num(pcvar_coins[kill]); cvar_coins_vip[kill] = get_pcvar_num(pcvar_coins_vip[kill]); cvar_coins[kill_hs] = get_pcvar_num(pcvar_coins[kill_hs]); cvar_coins_vip[kill_hs] = get_pcvar_num(pcvar_coins_vip[kill_hs]); if(player_vip[kid]) { if(hs) player_coins[kid] += cvar_coins_vip[kill_hs]; else player_coins[kid] += cvar_coins_vip[kill]; } else { if(hs) player_coins[kid] += cvar_coins[kill_hs]; else player_coins[kid] += cvar_coins[kill]; } } public BombPlanted(id) { cvar_coins_minplayers = get_pcvar_num(pcvar_coins_minplayers); if(get_playersnum() < cvar_coins_minplayers) return; cvar_coins[planted] = get_pcvar_num(pcvar_coins[planted]); cvar_coins_vip[planted] = get_pcvar_num(pcvar_coins_vip[planted]); if(player_vip[id]) player_coins[id] += cvar_coins_vip[planted]; else player_coins[id] += cvar_coins[planted]; } public BombDefused(id) { cvar_coins_minplayers = get_pcvar_num(pcvar_coins_minplayers); if(get_playersnum() < cvar_coins_minplayers) return; cvar_coins[defused] = get_pcvar_num(pcvar_coins[defused]); cvar_coins_vip[defused] = get_pcvar_num(pcvar_coins_vip[defused]); if(player_vip[id]) player_coins[id] += cvar_coins_vip[defused]; else player_coins[id] += cvar_coins[defused]; } public HostageRescued(id) { cvar_coins_minplayers = get_pcvar_num(pcvar_coins_minplayers); if(get_playersnum() < cvar_coins_minplayers) return; new loguser[80], name[32]; read_logargv(0, loguser, 79); parse_loguser(loguser, name, 31); new id = get_user_index(name); cvar_coins[rescue_hostage] = get_pcvar_num(pcvar_coins[rescue_hostage]); cvar_coins_vip[rescue_hostage] = get_pcvar_num(pcvar_coins_vip[rescue_hostage]); if(player_vip[id]) player_coins[id] += cvar_coins_vip[rescue_hostage]; else player_coins[id] += cvar_coins[rescue_hostage]; } public HostageKilled(id) { cvar_coins_minplayers = get_pcvar_num(pcvar_coins_minplayers); if(get_playersnum() < cvar_coins_minplayers) return; new loguser[80], name[32]; read_logargv(0, loguser, 79); parse_loguser(loguser, name, 31); new id = get_user_index(name); cvar_coins[kill_hostage] = get_pcvar_num(pcvar_coins[kill_hostage]); cvar_coins_vip[kill_hostage] = get_pcvar_num(pcvar_coins_vip[kill_hostage]); if(player_vip[id]) player_coins[id] -= cvar_coins_vip[kill_hostage]; else player_coins[id] -= cvar_coins[kill_hostage]; } // /---\ // // |HUD| // // \---/ // public ShowCoins(id) { id -= TASK_SHOW_COINS; if(!is_user_alive(id)) { remove_task(id + TASK_SHOW_COINS); return; } set_hudmessage(0, 255, 0, 0.02, 0.23, 0, 0.0, 0.3, 0.0, 0.0); ShowSyncHudMsg(id, sync_hud_obj, "^n^n^n^n[Monety: %i]", player_coins[id]); } public ResetHUD(id) { if(!task_exists(id+TASK_SHOW_COINS)) set_task(0.1, "ShowCoins", id + TASK_SHOW_COINS, _, _, "b"); } // /------\ // // |NATYWY| // // \------/ // public SetCoins(id, wartosc) { player_coins[id] = wartosc } public GetCoins(id) return player_coins[id]; // /------\ // // |NVAULT| // // \------/ // public SaveCoins(id) { new vaultkey[64], vaultdata[256]; formatex(vaultkey, 63, "%s-player_coins", player_auth[id]); formatex(vaultdata, 255, "%d#", player_coins[id]); nvault_set(vault, vaultkey, vaultdata); return; } public LoadCoins(id) { new vaultkey[64], vaultdata[256]; formatex(vaultkey, 63, "%s-player_coins", player_auth[id]); formatex(vaultdata, 255, "%d#", player_coins[id]); nvault_get(vault, vaultkey, vaultdata,255); replace_all(vaultdata, 255, "#", " "); new temp_player_coins[33]; parse(vaultdata, temp_player_coins, 32); player_coins[id] = str_to_num(temp_player_coins); return; } // /-----------------\ // // |ZEBY BYLO LADNIEJ| // // \-----------------/ // public bomb_planted(planter) { BombPlanted(planter); } public bomb_defused(defuser) { BombDefused(defuser); }