Witamy w Nieoficjalnym polskim support'cie AMX Mod X
Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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Witam! Jako, że nie znalazłem żadnego artykułu dot. zabezpieczenia przed ww. hackiem postanowiłem napisać własny Hack ten istnieje już jakiś czas i wiele serwerów jest przed nie zabezpieczonych, gdyż ich H@ nie wiedzą o jego istnieniu lub nie wiedzą jak się przed nim ochronić.
Ale co to robi?
Hack ten umożliwia zmianę SteamID na dowolny, dosłownie JAKI CHCEMY! Mały przykład:
Widzimy tam mój SteamID (H@) oraz SteamID "Hackera", który postanowił ustawić sobie SID taki sam jaki mam ja. Akurat Screen już po zastosowaniu Fix'a ( hakerze), ale pomyślcie sobie co osoba ze wszystkimi flagami mogłaby zrobić z serwerem?!
Jak się przed tym chronić?
Ochronić się przed tym jest bardzo łatwo (podobnie jak zmienić SteamID...) - należy odpowiednio skonfigurować dproto
Skonfigurować?! Jak???
Konfiguracja sprowadza się raptem do zmiany tych paskudnych cyferek w dproto.cfg
Dproto.cfg
Spoiler
#
# General rule for modifying this file:
# DONT CHANGE ANYTHING IF YOU DONT KNOW WHAT IT MEANS
#
# ========================================================
# DPROTO CONFIGURATION
# ========================================================
# LoggingMode:
# 1 = Console
# 2 = Log Files
# 3 = Both
LoggingMode = 2
# ========================================================
# AUTHID MANAGEMENT
# ========================================================
# ClientID types (for cid_* options)
# 1: Real (or generated by HW) steam (STEAM_xx:xx:xx)
# 2: Real (or generated by HW) valve (VALVE_xx:xx:xx)
# 3: STEAM_ by IP
# 4: VALVE_ by IP
# 5: Deprecated - client will be rejected
# 6: reserved for future use
# 7: HLTV
# 8: STEAM_ID_LAN
# 9: STEAM_ID_PENDING
# 10: VALVE_ID_LAN
# 11: VALVE_ID_PENDING
# 12: STEAM_666:88:666
# Use these options to set authid's for clients
# for HLTV (default is HLTV [7] )
cid_HLTV = 7
# for p.47 clients that do not support unique id generation (default is STEAM_ID_LAN [8] )
cid_NoSteam47 = 3
# for p.48 clients that do not support unique id generation (default is VALVE_ID_LAN [10] )
cid_NoSteam48 = 3
# For Legit Steam clients (default is real STEAM_xx:xx:xx [1])
cid_Steam = 1
# Client recognized as pending when they sucessfully authorized, but did not get steam id
# REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example)
# default is STEAM_ID_PENDING [9]
cid_SteamPending = 9
# For players having revEmu ( >= 9.74) on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_RevEmu = 1
# For players having RevEmu 2013 on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_RevEmu2013 = 1
# For players having SteamClient 2009 / revEmu > 9.82 on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_SC2009 = 1
# For players having old revEmu on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_OldRevEmu = 1
# For players having hCupa's SteamEmu on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_SteamEmu = 1
# For players having AVSMP (Cracked Steam) on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_AVSMP = 1
# For SETTI ServerScanner
# default is STEAM_xx:xx:xx generated by IP [3]
cid_Setti = 3
# For SXEI Clients
# default is real STEAM_xx:xx:xx [1]
cid_SXEI = 1
# EnableSXEIdGeneration (0 / 1)
# Turns on steamid generation based on info sent by sXeI client
# Enable this only if you have sXeI server installed!
EnableSXEIdGeneration = 0
# SC2009_RevCompatMode (0 / 1)
# Enable fix to make steamids generated for SC2009 compatible with revEmu
SC2009_RevCompatMode = 1
# SteamEmuCompatMode (0 / 1)
# An analog for eSTEAMATiON's EnforceSteamEmuCompatIDMode option.
# Affects only Old RevEmu and SteamEmu emulators.
SteamEmuCompatMode = 1
# OldEstCompatMode (0 / 1)
# Enables/Disables fix for steamids generated by eST in 0.3.1 version.
# Set this to 1 if you want to make steamids generated by eST as in < 0.3.0 versions.
OldEstCompatMode = 0
# IPGen_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by IP
IPGen_Prefix1 = 0
# IPGen_Prefix2 (int)
# STEAM_a:b:c
# second prefix (b) for authids generated by IP
IPGen_Prefix2 = 4
# Native_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by native auth method (Steam)
Native_Prefix1 = 0;
# RevEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by Steamclient 2009
SC2009_Prefix1 = 1;
# RevEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by RevEmu
RevEmu_Prefix1 = 2;
# RevEmu2013_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by RevEmu2013
RevEmu2013_Prefix1 = 3;
# OldRevEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by old RevEmu
OldRevEmu_Prefix1 = 4;
# SteamEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by SteamEmu
SteamEmu_Prefix1 = 5;
# SteamEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for AVSMP Clients (Cracked steam)
AVSMP_Prefix1 = 6;
# Setti_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for Setti server scanner
Setti_Prefix1 = 7;
# SXEI_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for sXeI clients
SXEI_Prefix1 = 8;
# Note that banid will use steamid WITHOUT any prefixes!
# ========================================================
# ATTACKS SUPRESSION
# ========================================================
# FakePlayers_ConnectInitiationCheck (seconds)
# Sets the time, in seconds, in which client should initiate
# game session (in other words, send the "new" command) after it has
# been connected. If client did not initiated game session, it will be marked as
# fake and kicked.
# Default is 6 seconds.
# Use 0 to disable this check.
FakePlayers_ConnectInitiationCheck = 12
# FakePlayers_ClientValidationCheck (seconds)
# Sets the time, in seconds, in which client should answer to random unique command
# sent by server. If client did not answered for this command, it will be marked as
# fake and kicked.
# Default is 8 seconds.
# Use 0 to disable this check.
FakePlayers_ClientValidationCheck = 16
# FakePlayers_AntiReconnect (0/1)
# Enables detection of fakeplayers that reconnects quickly (every < 10 seconds)
# before fake players checks have completed.
# This check will work only if FakePlayers_ClientValidationCheck and
# FakePlayers_ConnectInitiationCheck are enabled.
# Default is 1 (ON).
FakePlayers_AntiReconnect = 1
# FakePlayers_CommandsOrderCheck (0/1)
# Enable commands order checking on the start of initiated connection
# Default is 1 (ON).
FakePlayers_CommandsOrderCheck = 1
# FakePlayers_BanTime (minutes)
# Dproto will ban IP spamming fakeplayers for time (in minutes) specified in this variable
# use 0 for permanent ban
# use negative vaules to disable ban (fake players will only be kicked)
FakePlayers_BanTime = 120
# Exploits_CheckDownloads (0/1)
# Enable checking of requested download files against precached resources
# Default is 1 (ON).
Exploits_CheckDownloads = 1
# Exploits_DisableUploads (0/1)
# Disable file uploads (not customizations) to the server
# Default is 1 (ON).
Exploits_DisableUploads = 1
# ========================================================
# OTHER STUFF
# ========================================================
# DisableNativeAuth (0/1)
# Disables valve/steam auth system.
# For p.47 Based: Server will not connect to auth servers.
# For All: Server will not call authorization functions.
# This is a fix for startup freeze for old (p.47) servers.
DisableNativeAuth = 0
# ServerInfoAnswerType (0/1/2)
# Sets server answer type for query requests
# 0 = New style (Source Engine)
# 1 = Old Style (Fix favorites list for p.47 clients)
# 2 = Hybrid mode - Server is visible anywhere, but there are 3 packets generated for every serverinfo request
ServerInfoAnswerType = 2
# Game_Name (string)
# Sets game name displayed for clients
# If Game_Name is empty, native game name will be used
Game_Name =
# Enables fix for proper player id displaing on HLStats server monitoring
# Enable this only if you have HLStats
HLStatsPlayerIdFix = 0
# ExportVersion (0 / 1)
# Enables/Disables exporting of dp_version cvar
# 1 = dp_version cvar will be exported to server rules. It will be visible in server monitoring tools (like HLSW)
# 0 = dp_version cvar will not be exported to server rules.
ExportVersion = 1
# HLTVExcept_IP (ip addr)
# HLTV from this IP will be able to join the server even if cid_HLTV is set to 5 (deprectaed)
HLTVExcept_IP = 127.0.0.1
Co tu zostało zmienione?
Spoiler
# RevEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by Steamclient 2009
SC2009_Prefix1 = 1;
# RevEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by RevEmu
RevEmu_Prefix1 = 2;
# RevEmu2013_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by RevEmu2013
RevEmu2013_Prefix1 = 3;
# OldRevEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by old RevEmu
OldRevEmu_Prefix1 = 4;
# SteamEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by SteamEmu
SteamEmu_Prefix1 = 5;
# SteamEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for AVSMP Clients (Cracked steam)
AVSMP_Prefix1 = 6;
# Setti_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for Setti server scanner
Setti_Prefix1 = 7;
# SXEI_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for sXeI clients
SXEI_Prefix1 = 8;
A no zostały zmienione prefix'y "a" Przykładowo dla klienta RevEmu SteamID będzie następujący: "STEAM_2:0:XXXX", a dla klienta RevEmu 2013 - "STEAM_3:0:XXXX" itd.
Można także zmienić początek STEAM_ na VALVE_:
Spoiler
# for p.47 clients that do not support unique id generation (default is STEAM_ID_LAN [8] )
cid_NoSteam47 = 4
# for p.48 clients that do not support unique id generation (default is VALVE_ID_LAN [10] )
cid_NoSteam48 = 4
# For Legit Steam clients (default is real STEAM_xx:xx:xx [1])
cid_Steam = 1
# Client recognized as pending when they sucessfully authorized, but did not get steam id
# REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example)
# default is STEAM_ID_PENDING [9]
cid_SteamPending = 9
# For players having revEmu ( >= 9.74) on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_RevEmu = 2
# For players having RevEmu 2013 on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_RevEmu2013 = 2
# For players having SteamClient 2009 / revEmu > 9.82 on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_SC2009 = 2
# For players having old revEmu on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_OldRevEmu = 2
# For players having hCupa's SteamEmu on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_SteamEmu = 2
# For players having AVSMP (Cracked Steam) on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_AVSMP = 2
# For SETTI ServerScanner
# default is STEAM_xx:xx:xx generated by IP [3]
cid_Setti = 4
# For SXEI Clients
# default is real STEAM_xx:xx:xx [1]
cid_SXEI = 2
Od tej pory każdy NS wchodzący na serwer będzie miał SteamID VALVE_X:X:XXXX Łatwiej rozróżnić, który jest NS'em, a który Steam'em oraz jakiego ma klienta - [VALVE(NS)/STEAM]_[KLIENT]:[0 - SID wygenerowany przez HardwareID, 4 - Przez IP]:XXXX
Wady
Niestety zmiana ww. ustawień w dproto niesie za sobą konsekwencje - po ich zmianie bany w AMXBans na graczy z wygenerowanym SID'em stają się wygasłe, gdyż jak już zauważyliście zmieniliśmy prefix'y w ich SteamID i wchodząc na serwer ktoś kto miał wcześniej SID STEAM_0:0:12345 od teraz będzie miał przykładowo STEAM_2:0:12345.
Na zakończenie
To by było na tyle. W załączniku dodaję najnowsze dproto wraz z odpowiednio skonfigurowanym dproto.cfg. Mam nadzieję, że pomogłem
P.S. Istnieje także plugin wykrywający ten hack i banujący ich, ale niestety autor nie udostępnia .sma no i... plugin jest za $$$
Zabezpieczenie słuszne, a plugin nikomu nie potrzebny... bo komuś może równie dobrze przez przypadek wygenerować się taki sam SteamID jak kogoś z adminów...
Jednak dproto jest średnio skonfigurowane i wcale nie ma opisu co właściwie zostało zmienione. Lepiej jest zmieniać prefixy (STEAM_X:Y:Z, prefix to X) niż STEAM_ na VALVE_, bo mogą wystąpić przypadkowe konflikty. Najlepiej na każdą metodę autoryzacji ustawić inny prefix.
Autora tematu proszę o uzupełnienie co w konfiguracji i dlaczego zostało zmienione, żeby każdy mógł to odtworzyć na własnym configu, zamiast wrzucać na chama załączony wyżej.
Poza tym proponuję zmienić tak, jak wyżej napisałem, zmieniać pierwszą cyferkę. Albo połączyć obie metody.
1
NIE pomagam na PW. Nie trudź się, na zlecenia nie odpiszę... Od pomagania jest forum. NIE zaglądam w tematy wysłane na PW. Jeśli są na forum to prędzej czy później je przeczytam. Jeśli mam co w nich odpisać, to odpiszę.
@GwynBliedD - Plugin wykrywa aliasy, więc nie zbanuje nikogo przez taki przypadek Co do dproto to wiem Jak napisałem temat to mnie olśniło, że moja konfiguracja jest bez sensu, bo zamiast ustawiać SteamID przez IP to zostawia te wygenerowane, które jak już ktoś zmienił to bardzo łatwo uniknie bana. Z drugiej strony jeśli wygeneruje przez IP to może być problem taki, że dwie różne osoby będą miały bana, gdyż dzielą IP Tak nie dobrze i tak nie dobrze Sam nie wiem dlaczego tak niechlujnie to napisałem -.- To do mnie niepodobne...
GwynBleidD (20.02.2014 16:15):
Edytowałem. Na przyszłość, gdy nie możesz zmienić posta, raportuj go, a w raporcie napisz co i gdzie zmienić, bo śmietnik na forum się robi przez takie dodatkowe posty.
Użytkownik GwynBleidD edytował ten post 20.02.2014 16:15
1
Zapraszamy na nasze forum - FragBusters.PL - Serwery CS | Giełda kluczy STEAM
Co do pluginu alias, no sma niestety nie ma, aczkolwiek jest on w download, linku nie podam bo nie chcę reklamować serwisu żadnego, ale wpisując u wujka google alias detector się znajdzie ;]
Nie pomagam na GG/PW ew. odpłatnie. (Pamiętaj że za 20zł nie otwieram nawet notatnika)
Spam o pomoc przy serwerze/pluginach/skryptach równoznaczne jest z automatycznym dodaniem Cię do listy osób ignorowanych.
Nie, dotyczy to tylko serwerów które umożliwiają autoryzację gracza, która "przypomina" steam, czyli SteamEmu, RevEmu itp. Dproto taką autoryzację umożliwia, ale nie tylko dproto.
0
NIE pomagam na PW. Nie trudź się, na zlecenia nie odpiszę... Od pomagania jest forum. NIE zaglądam w tematy wysłane na PW. Jeśli są na forum to prędzej czy później je przeczytam. Jeśli mam co w nich odpisać, to odpiszę.
polecam jeszcze te wartosci zmienic, wtedy bedzie 100% pewnosci na przyszlosc ze nikt nie wbije.
# for p.47 clients that do not support unique id generation (default is STEAM_ID_LAN [8] )
cid_NoSteam47 = 4
# for p.48 clients that do not support unique id generation (default is VALVE_ID_LAN [10] )
cid_NoSteam48 = 4
# For Legit Steam clients (default is real STEAM_xx:xx:xx [1])
cid_Steam = 1
# Client recognized as pending when they sucessfully authorized, but did not get steam id
# REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example)
# default is STEAM_ID_PENDING [9]
cid_SteamPending = 4
# For players having revEmu ( >= 9.74) on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_RevEmu = 4
# For players having RevEmu 2013 on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_RevEmu2013 = 4
# For players having SteamClient 2009 / revEmu > 9.82 on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_SC2009 = 4
# For players having old revEmu on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_OldRevEmu = 4
# For players having hCupa's SteamEmu on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_SteamEmu = 4
# For players having AVSMP (Cracked Steam) on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_AVSMP = 4
# For SETTI ServerScanner
# default is STEAM_xx:xx:xx generated by IP [3]
cid_Setti = 4
# For SXEI Clients
# default is real STEAM_xx:xx:xx [1]
cid_SXEI = 4
GwynBleidD (02.03.2014 22:33):
I tracisz tym samym to, co daje RevEmu, Steam emu i inne tego typu czyli generowanie ID, co pozwala banować większość dzieci Neo, bo jednak zmiana takiego ID jest trudniejsza od zmiany IP
To oznacza, że NIE masz takich ustawień na serwerze.
0
NIE pomagam na PW. Nie trudź się, na zlecenia nie odpiszę... Od pomagania jest forum. NIE zaglądam w tematy wysłane na PW. Jeśli są na forum to prędzej czy później je przeczytam. Jeśli mam co w nich odpisać, to odpiszę.
Takie miałem, teraz zastosowałem Seeka i też nie działa. Może wersja metamoda się nie zgadza?
Spoiler
#
# General rule for modifying this file:
# DONT CHANGE ANYTHING IF YOU DONT KNOW WHAT IT MEANS
#
# ========================================================
# DPROTO CONFIGURATION
# ========================================================
# LoggingMode:
# 1 = Console
# 2 = Log Files
# 3 = Both
LoggingMode = 2
# ========================================================
# AUTHID MANAGEMENT
# ========================================================
# ClientID types (for cid_* options)
# 1: Real (or generated by HW) steam (STEAM_xx:xx:xx)
# 2: Real (or generated by HW) valve (VALVE_xx:xx:xx)
# 3: STEAM_ by IP
# 4: VALVE_ by IP
# 5: Deprecated - client will be rejected
# 6: reserved for future use
# 7: HLTV
# 8: STEAM_ID_LAN
# 9: STEAM_ID_PENDING
# 10: VALVE_ID_LAN
# 11: VALVE_ID_PENDING
# 12: STEAM_666:88:666
# Use these options to set authid's for clients
# for HLTV (default is HLTV [7] )
cid_HLTV = 7
# for p.47 clients that do not support unique id generation (default is STEAM_ID_LAN [8] )
cid_NoSteam47 = 4
# for p.48 clients that do not support unique id generation (default is VALVE_ID_LAN [10] )
cid_NoSteam48 = 4
# For Legit Steam clients (default is real STEAM_xx:xx:xx [1])
cid_Steam = 1
# Client recognized as pending when they sucessfully authorized, but did not get steam id
# REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example)
# default is STEAM_ID_PENDING [9]
cid_SteamPending = 9
# For players having revEmu ( >= 9.74) on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_RevEmu = 1
# For players having RevEmu 2013 on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_RevEmu2013 = 1
# For players having SteamClient 2009 / revEmu > 9.82 on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_SC2009 = 1
# For players having old revEmu on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_OldRevEmu = 1
# For players having hCupa's SteamEmu on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_SteamEmu = 1
# For players having AVSMP (Cracked Steam) on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_AVSMP = 1
# For SETTI ServerScanner
# default is STEAM_xx:xx:xx generated by IP [3]
cid_Setti = 3
# For SXEI Clients
# default is real STEAM_xx:xx:xx [1]
cid_SXEI = 1
# EnableSXEIdGeneration (0 / 1)
# Turns on steamid generation based on info sent by sXeI client
# Enable this only if you have sXeI server installed!
EnableSXEIdGeneration = 0
# SC2009_RevCompatMode (0 / 1)
# Enable fix to make steamids generated for SC2009 compatible with revEmu
SC2009_RevCompatMode = 1
# SteamEmuCompatMode (0 / 1)
# An analog for eSTEAMATiON's EnforceSteamEmuCompatIDMode option.
# Affects only Old RevEmu and SteamEmu emulators.
SteamEmuCompatMode = 1
# OldEstCompatMode (0 / 1)
# Enables/Disables fix for steamids generated by eST in 0.3.1 version.
# Set this to 1 if you want to make steamids generated by eST as in < 0.3.0 versions.
OldEstCompatMode = 0
# IPGen_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by IP
IPGen_Prefix1 = 0
# IPGen_Prefix2 (int)
# STEAM_a:b:c
# second prefix (b) for authids generated by IP
IPGen_Prefix2 = 4
# Native_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by native auth method (Steam)
Native_Prefix1 = 0;
# RevEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by Steamclient 2009
SC2009_Prefix1 = 1;
# RevEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by RevEmu
RevEmu_Prefix1 = 2;
# RevEmu2013_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by RevEmu2013
RevEmu2013_Prefix1 = 3;
# OldRevEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by old RevEmu
OldRevEmu_Prefix1 = 4;
# SteamEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by SteamEmu
SteamEmu_Prefix1 = 5;
# SteamEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for AVSMP Clients (Cracked steam)
AVSMP_Prefix1 = 6;
# Setti_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for Setti server scanner
Setti_Prefix1 = 7;
# SXEI_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for sXeI clients
SXEI_Prefix1 = 8;
# Note that banid will use steamid WITHOUT any prefixes!
# ========================================================
# ATTACKS SUPRESSION
# ========================================================
# FakePlayers_ConnectInitiationCheck (seconds)
# Sets the time, in seconds, in which client should initiate
# game session (in other words, send the "new" command) after it has
# been connected. If client did not initiated game session, it will be marked as
# fake and kicked.
# Default is 6 seconds.
# Use 0 to disable this check.
FakePlayers_ConnectInitiationCheck = 12
# FakePlayers_ClientValidationCheck (seconds)
# Sets the time, in seconds, in which client should answer to random unique command
# sent by server. If client did not answered for this command, it will be marked as
# fake and kicked.
# Default is 8 seconds.
# Use 0 to disable this check.
FakePlayers_ClientValidationCheck = 16
# FakePlayers_AntiReconnect (0/1)
# Enables detection of fakeplayers that reconnects quickly (every < 10 seconds)
# before fake players checks have completed.
# This check will work only if FakePlayers_ClientValidationCheck and
# FakePlayers_ConnectInitiationCheck are enabled.
# Default is 1 (ON).
FakePlayers_AntiReconnect = 1
# FakePlayers_CommandsOrderCheck (0/1)
# Enable commands order checking on the start of initiated connection
# Default is 1 (ON).
FakePlayers_CommandsOrderCheck = 1
# FakePlayers_BanTime (minutes)
# Dproto will ban IP spamming fakeplayers for time (in minutes) specified in this variable
# use 0 for permanent ban
# use negative vaules to disable ban (fake players will only be kicked)
FakePlayers_BanTime = 120
# Exploits_CheckDownloads (0/1)
# Enable checking of requested download files against precached resources
# Default is 1 (ON).
Exploits_CheckDownloads = 1
# Exploits_DisableUploads (0/1)
# Disable file uploads (not customizations) to the server
# Default is 1 (ON).
Exploits_DisableUploads = 1
# ========================================================
# OTHER STUFF
# ========================================================
# DisableNativeAuth (0/1)
# Disables valve/steam auth system.
# For p.47 Based: Server will not connect to auth servers.
# For All: Server will not call authorization functions.
# This is a fix for startup freeze for old (p.47) servers.
DisableNativeAuth = 0
# ServerInfoAnswerType (0/1/2)
# Sets server answer type for query requests
# 0 = New style (Source Engine)
# 1 = Old Style (Fix favorites list for p.47 clients)
# 2 = Hybrid mode - Server is visible anywhere, but there are 3 packets generated for every serverinfo request
ServerInfoAnswerType = 2
# Game_Name (string)
# Sets game name displayed for clients
# If Game_Name is empty, native game name will be used
Game_Name =
# Enables fix for proper player id displaing on HLStats server monitoring
# Enable this only if you have HLStats
HLStatsPlayerIdFix = 0
# ExportVersion (0 / 1)
# Enables/Disables exporting of dp_version cvar
# 1 = dp_version cvar will be exported to server rules. It will be visible in server monitoring tools (like HLSW)
# 0 = dp_version cvar will not be exported to server rules.
ExportVersion = 1
# HLTVExcept_IP (ip addr)
# HLTV from this IP will be able to join the server even if cid_HLTV is set to 5 (deprectaed)
HLTVExcept_IP = 127.0.0.1
Sprawdź, czy edytujesz odpowiedni plik .cfg (konfiguracja dproto może się znajdować zarówno w folderze cstrike jak i w folderze wyżej, dproto będzie czytać tylko jedną z nich). Zrestartuj serwer po edycji konfiguracji, aby została ona zapisana.
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NIE pomagam na PW. Nie trudź się, na zlecenia nie odpiszę... Od pomagania jest forum. NIE zaglądam w tematy wysłane na PW. Jeśli są na forum to prędzej czy później je przeczytam. Jeśli mam co w nich odpisać, to odpiszę.
Przenieś do cstrike i wtedy sprawdź. Zaktualizuj dproto. Sprawdź, czy konfiguracja jest wczytywana (w logach coś powinno o tym być).
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NIE pomagam na PW. Nie trudź się, na zlecenia nie odpiszę... Od pomagania jest forum. NIE zaglądam w tematy wysłane na PW. Jeśli są na forum to prędzej czy później je przeczytam. Jeśli mam co w nich odpisać, to odpiszę.
Jeśli dobrze by działało to tu musi być Set AuthIdType wartosc, za wartosc to taka jaką ustawiłem w dproto? Jak zamiast [dp_RevEmu] pisze [dproto] to ma wartosc 4, Jak [Native] to 1. W logach nic nie ma o dproto.cfg. Dproto mam najnowsze, i mam to samo na inferno i tam to działa a na 2 pozostałych nie działa Na inferno ta sama paczka tylko mapa inna. Przeniosłem do cstrike i zobaczę czy działa i dam znać.
To podaje tylko typ wygenerowanego ID i ID z RevEmu, nie podaje prefiksu. 4 jest dla użytkowników BEZ RevEmu. Podaj meta list.
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NIE pomagam na PW. Nie trudź się, na zlecenia nie odpiszę... Od pomagania jest forum. NIE zaglądam w tematy wysłane na PW. Jeśli są na forum to prędzej czy później je przeczytam. Jeśli mam co w nich odpisać, to odpiszę.
[ 1] AMX Mod X, v1.8.2, Feb 14 2013, by AMX Mod X Dev Team, see http://www.amxmodx.org
[ 2] dproto_EF, v0.9.364, 2013-12-17, by Crock, see
[ 3] VoiceTranscoder, v80, 21:48:13 Nov 14 2013, by [WPMG]PRoSToTeM@ <[email protected]>, see http://www.wpmg.ru/
[ 4] MySQL, v1.8.2, Feb 14 2013, by AMX Mod X Dev Team, see http://www.amxmodx.org/
[ 5] SQLite, v1.8.2, Feb 14 2013, by AMX Mod X Dev Team, see http://www.amxmodx.org/
[ 6] Fun, v1.8.2, Feb 14 2013, by AMX Mod X Dev Team, see http://www.amxmodx.org
[ 7] Engine, v1.8.2, Feb 14 2013, by AMX Mod X Dev Team, see http://www.amxmodx.org
[ 8] FakeMeta, v1.8.2, Feb 14 2013, by AMX Mod X Dev Team, see http://www.amxmodx.org
[ 9] CStrike, v1.8.2, Feb 14 2013, by AMX Mod X Dev Team, see http://www.amxmodx.org
[ 10] CSX, v1.8.2, Feb 14 2013, by AMX Mod X Dev Team, see http://www.amxmodx.org/
[ 11] Ham Sandwich, v1.8.2, Feb 14 2013, by AMX Mod X Dev Team, see http://www.amxmodx.org
11 plugins
Jeżeli w dproto.cfg zmienie tylko to czy da mi to 100% pewność że nie powtórzy mi się sytuacja że ktoś znowu podmieni swój STEAM ID na STEAM ID admina. Dzisiaj miałem taką sytuacje i chce zastosować tą metodą.
# RevEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by Steamclient 2009
SC2009_Prefix1 = 1;
# RevEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by RevEmu
RevEmu_Prefix1 = 2;
# RevEmu2013_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by RevEmu2013
RevEmu2013_Prefix1 = 3;
# OldRevEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by old RevEmu
OldRevEmu_Prefix1 = 4;
# SteamEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by SteamEmu
SteamEmu_Prefix1 = 5;
# SteamEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for AVSMP Clients (Cracked steam)
AVSMP_Prefix1 = 6;
# Setti_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for Setti server scanner
Setti_Prefix1 = 7;
# SXEI_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for sXeI clients
SXEI_Prefix1 = 8;
Tak, tyle wystarczy. Każdy NS łączący się z serwerem z wygenerowanym SID będzie miał zazwyczaj STEAM:2:0:XXXX lub STEAM_0:4:XXXX (wg. własnych obserwacji). Zmiana dodatkowo na VALVE_ jest po prostu estetyczniejsza, łatwiej odróżnić, który to Steam, a który NS, jednak nie jest to niezbędne
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Zapraszamy na nasze forum - FragBusters.PL - Serwery CS | Giełda kluczy STEAM