#include <amxmodx>
#include <amxmisc>
#include <fun>
#include <jailbreak>
#include <cstrike>
#include <fakemeta>
#define PLUGIN "AWP DAY"
#define VERSION "1.0"
#define AUTHOR "Cypis - sweeper."
new id_awp, ModActive;
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
id_awp = jail_register_game("AWP DAY");
register_forward(FM_SetModel, "fw_setmodel");
register_event("CurWeapon", "ev_curweapon", "be");
}
public plugin_precache()
{
precache_model("models/p_awp_day.mdl");
precache_model("models/w_awp_day.mdl");
precache_model("models/v_awp_day.mdl");
}
public OnLastPrisonerShowWish(id)
{
OnRemoveData(id_awp);
}
public OnRemoveData(day)
{
if(day == id_awp)
{
ModActive = false
}
}
public OnDayStartPre(day, szInfo[256], szInfo2[512], setting[10], gTimeRound)
{
static szTime[12];
if(day == id_awp)
{
format_time(szTime, 11, "%M:%S", gTimeRound-40);
formatex(szInfo2, 511, "Zasady:^n%s - Walka miedzy wiezniami na AWP ^nOstatni wiezien ma zyczenie", szTime);
szInfo = "Dzisiaj jest AWP DAY";
jail_set_prisoners_micro(true, true);
jail_set_ct_hit_tt(true);
jail_set_god_ct(true);
ModActive = true
setting[0] = 1;
setting[1] = 1;
setting[2] = 1;
setting[4] = 1
setting[6] = 1;
setting[7] = 1;
}
}
public OnDayStartPost(day)
{
if(day == id_awp)
{
jail_open_cele();
jail_set_game_hud(40, "Rozpoczecie zabawy za");
}
}
public OnGameHudEnd()
{
if(jail_get_play_game_id() == id_awp)
{
jail_set_prisoners_fight(true, false, false);
for(new i=1; i<=MAX; i++)
{
if(!is_user_connected(i) || !is_user_alive(i) || cs_get_user_team(i) != CS_TEAM_T)
continue;
strip_user_weapons(i);
give_item(i, "weapon_awp");
}
}
}
public ev_curweapon(id)
{
new model[25];
pev(id, pev_viewmodel2, model, 24);
if (equali(model, "models/v_awp.mdl") && ModActive && cs_get_user_team(id) == CS_TEAM_T)
{
set_pev(id, pev_viewmodel2, "models/v_awp_day.mdl");
set_pev(id, pev_weaponmodel2, "models/p_awp_day.mdl");
}
}
public fw_setmodel(ent, model[])
{
if (equali(model, "models/w_awp.mdl"))
if(ModActive)
{
engfunc(EngFunc_SetModel, ent, "models/w_awp_day.mdl");
return FMRES_SUPERCEDE;
}
return FMRES_IGNORED;
}
Bez only headshot ale wtedy zabawa nie ma takiego polotu, tylko pamiętaj o wgraniu modelu, bo będzie crash serwera