Witam, jak zrobić w tej zabawie, żeby usunąć zooma ze scouta?
Spoiler
#include <amxmodx>
#include <amxmisc>
#include <fun>
#include <cstrike>
#include <jailbreak>
#define PLUGIN "[Jail] Dzien Scouta"
#define VERSION "1.0.6"
#define AUTHOR "Cypis"
new const maxAmmo[31] = {0,52,0,90,1,31,1,100,90,1,120,100,100,90,90,90,100,120,30,120,200,31,90,120,90,2,35,90,90,0,100};
new id_scout;
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
id_scout = jail_register_game("Dzien Scout");
}
public OnDayStartPre(day, szInfo[256], szInfo2[512], setting[10], gTimeRound)
{
static szTime[12];
if(day == id_scout)
{
static szTimes[12];
format_time(szTime, 11, "%M:%S", gTimeRound-30);
format_time(szTimes, 11, "%M:%S", gTimeRound-60);
formatex(szInfo2, 511, "Zasady:^n%s - wiezniowie dostaja Sscouta i maja 150HP^n%s - walka wiezniow miedzy soba!^nOstatni wiezien ma zyczenie", szTime, szTimes);
szInfo = "Dzisiaj jest Dzien Scouta";
jail_set_prisoners_micro(true, true);
jail_set_ct_hit_tt(true);
jail_set_god_ct(true);
setting[0] = 1;
setting[1] = 1;
setting[2] = 1;
setting[4] = 1;
setting[6] = 1;
setting[7] = 1;
}
}
public OnDayStartPost(day)
{
if(day == id_scout)
{
jail_open_cele();
jail_set_game_hud(60, "Rozpoczecie zabawy za");
}
}
public OnGameHudTick(day, count)
{
if(count != 30)
return;
if(day == id_scout)
return;
for(new i=1; i<=MAX; i++)
{
if(!is_user_alive(i) || !is_user_connected(i) || cs_get_user_team(i) != CS_TEAM_T)
continue;
strip_user_weapons(i);
give_item(i, "weapon_knife");
give_item(i, "weapon_scout");
set_user_health(i, get_user_health(i)+150);
cs_set_user_bpammo(i, CSW_SCOUT, maxAmmo[CSW_SCOUT]);
}
}
public OnGameHudEnd(day)
{
if(day == id_scout)
{
set_hudmessage(255, 0, 0, -1.0, -1.0, 0, 6.0, 5.0);
show_hudmessage(0, "== TT vs TT ==");
jail_set_prisoners_fight(true, false, false);
}
}
#include <amxmisc>
#include <fun>
#include <cstrike>
#include <jailbreak>
#define PLUGIN "[Jail] Dzien Scouta"
#define VERSION "1.0.6"
#define AUTHOR "Cypis"
new const maxAmmo[31] = {0,52,0,90,1,31,1,100,90,1,120,100,100,90,90,90,100,120,30,120,200,31,90,120,90,2,35,90,90,0,100};
new id_scout;
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
id_scout = jail_register_game("Dzien Scout");
}
public OnDayStartPre(day, szInfo[256], szInfo2[512], setting[10], gTimeRound)
{
static szTime[12];
if(day == id_scout)
{
static szTimes[12];
format_time(szTime, 11, "%M:%S", gTimeRound-30);
format_time(szTimes, 11, "%M:%S", gTimeRound-60);
formatex(szInfo2, 511, "Zasady:^n%s - wiezniowie dostaja Sscouta i maja 150HP^n%s - walka wiezniow miedzy soba!^nOstatni wiezien ma zyczenie", szTime, szTimes);
szInfo = "Dzisiaj jest Dzien Scouta";
jail_set_prisoners_micro(true, true);
jail_set_ct_hit_tt(true);
jail_set_god_ct(true);
setting[0] = 1;
setting[1] = 1;
setting[2] = 1;
setting[4] = 1;
setting[6] = 1;
setting[7] = 1;
}
}
public OnDayStartPost(day)
{
if(day == id_scout)
{
jail_open_cele();
jail_set_game_hud(60, "Rozpoczecie zabawy za");
}
}
public OnGameHudTick(day, count)
{
if(count != 30)
return;
if(day == id_scout)
return;
for(new i=1; i<=MAX; i++)
{
if(!is_user_alive(i) || !is_user_connected(i) || cs_get_user_team(i) != CS_TEAM_T)
continue;
strip_user_weapons(i);
give_item(i, "weapon_knife");
give_item(i, "weapon_scout");
set_user_health(i, get_user_health(i)+150);
cs_set_user_bpammo(i, CSW_SCOUT, maxAmmo[CSW_SCOUT]);
}
}
public OnGameHudEnd(day)
{
if(day == id_scout)
{
set_hudmessage(255, 0, 0, -1.0, -1.0, 0, 6.0, 5.0);
show_hudmessage(0, "== TT vs TT ==");
jail_set_prisoners_fight(true, false, false);
}
}
Użytkownik Vesper1996 edytował ten post 13.02.2014 14:30