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Problem z autorespawnem (deathrun)


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#1 Patww

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Napisano 11.01.2014 18:57

Witam ,

 

otóż kiedy kupiłem paczkę deathrun był tam wgrany "navenrespawn.amxx" . Nie chciałem mieć auto-respawnu na serwerze więc usunąłem go z plugins.ini i ogólnie z pluginów. Resetowałem serwer ale dalej jest odrodzenie po śmierci , nawet bez żadnych pluginów auto-respawna. Mógłby mi ktoś powiedzieć jak to wyłączyć? 


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#2 RasiaQ

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Napisano 11.01.2014 19:25

Pokaż plugins.ini


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#3 Patww

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Napisano 11.01.2014 20:45

Pokaż plugins.ini

; -----------------------------------------
; Amx Mod X 1.8.2 | HLDS 2013 | Pukawka.pl
; -----------------------------------------
 AMX Mod X plugins
 
 
; Admin Base - Always one has to be activated
 
admin.amxx ; admin base (required for any admin-related)
 
;admin_sql.amxx ; admin base - SQL version (comment admin.amxx)
 
 
 
; Basic
 
admincmd.amxx ; basic admin console commands
 
adminhelp.amxx ; help command for admin console commands
 
adminslots.amxx ; slot reservation
 
multilingual.amxx ; Multi-Lingual management
 
 
 
; Menus
 
menufront.amxx ; front-end for admin menus
 
cmdmenu.amxx ; command menu (speech, settings)
 
plmenu.amxx ; players menu (kick, ban, client cmds.)
 
;telemenu.amxx ; teleport menu (Fun Module required!)
 
mapsmenu.amxx ; maps menu (vote, changelevel)
 
pluginmenu.amxx ; Menus for commands/cvars organized by plugin
 
 
 
; Chat / Messages
 
adminchat.amxx ; console chat commands
 
antiflood.amxx ; prevent clients from chat-flooding the server
 
scrollmsg.amxx ; displays a scrolling message
 
imessage.amxx ; displays information messages
 
adminvote.amxx ; vote commands
 
 
 
; Map related
 
;nextmap.amxx ; displays next map in mapcycle
 
;mapchooser.amxx ; allows to vote for next 
map
timeleft.amxx ; displays time left on map
 
 
 
; Configuration
 
pausecfg.amxx ; allows to pause and unpause some plugins
 
statscfg.amxx ; allows to manage stats plugins via menu and commands
 
 
 
; Counter-Strike
 
;restmenu.amxx ; restrict weapons menu
 
statsx.amxx ; stats on death or round end (CSX Module required!)
 
;miscstats.amxx ; bunch of events announcement for Counter-Strike
 
;stats_logging.amxx ; weapons stats logging (CSX Module required!)
 
 
 
; Enable to use AMX Mod plugins
 
;amxmod_compat.amxx ; AMX Mod backwards compatibility layer
 
 
 
; Custom - Add 3rd party plugins here
 
 
DeathrunManager.amxx
 
 
DRM_trigger_hurt_fix.amxx
 
          
galileo.amxx
 
bunnyhop.amxx
team_join.amxx
BestSpeed_Edition_v2.amxx
speedometer.amxx
reconnect_features.amxx
adminlisten.amxx
use_button_once.amxx
Allow_round_finish.amxx
ad_manager.amxx
tl_fix.amxx
Free_OnlyKnife.amxx

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#4 Wielkie Jol

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Napisano 11.01.2014 22:02

A auto-respawnu nie ma przypadkiem w free_onlyknife lub silniku deathruna?


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"Żaden etyczny inżynier oprogramowania nie zgodzi się napisać procedury zniszczBagdad. Jego poczucie etyki domaga się, aby napisał procedurę zniszczMiasto, a Bagdad przekazał jako parametr" - Nathaniel Borenstein.


#5 Patww

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Napisano 13.01.2014 16:40

A auto-respawnu nie ma przypadkiem w free_onlyknife lub silniku deathruna?

 

a da sie to zmienić w .sma czy coś?


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#6 Wielkie Jol

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Napisano 13.01.2014 16:48

jak podzielisz się plikiem to da radę, jeżeli tam jest funkcja która za respawn odpowiada


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"Żaden etyczny inżynier oprogramowania nie zgodzi się napisać procedury zniszczBagdad. Jego poczucie etyki domaga się, aby napisał procedurę zniszczMiasto, a Bagdad przekazał jako parametr" - Nathaniel Borenstein.


#7 Patww

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Napisano 13.01.2014 17:17

jak podzielisz się plikiem to da radę, jeżeli tam jest funkcja która za respawn odpowiada

ale który to plik tak dokładnie ? :D


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#8 Wielkie Jol

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Napisano 13.01.2014 18:13

napisałem 2 posty wcześniej?


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"Żaden etyczny inżynier oprogramowania nie zgodzi się napisać procedury zniszczBagdad. Jego poczucie etyki domaga się, aby napisał procedurę zniszczMiasto, a Bagdad przekazał jako parametr" - Nathaniel Borenstein.


#9 Patww

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Napisano 13.01.2014 19:26

Mam coś problemy z  załącznikiem więc wrzuce skopiowane:

 

/***

 * Link to the plugin

 *

 * http://forums.allied...ead.php?t=78197

 */

 

#include < amxmodx >

#include < engine >

#include < cstrike >

#include < fun >

#include < fakemeta >

#include < hamsandwich >

 

#pragma semicolon 1

 

// Comment this line if you do not want to have fake player !

#define FAKE_PLAYER

 

// Bot name

#if defined FAKE_PLAYER

new const g_szBotName[ ] = "DRM Fake Player";

#endif

 

// Messages prefix

new const g_szPrefix[ ] = "[ Deathrun ]";

 

// Global Variables

new bool:g_bHauntedHouse, bool:g_bGamerFun, bool:g_bRandromized, bool:g_bStarting, bool:g_bFirstRound;

new bool:g_bEnabled, bool:g_bRestart, bool:g_bConnected[ 33 ];

 

new g_pRemoveBuyZone, g_pHideHuds, g_pBlockMoney, g_pLifeSystem, g_pSvRestart, g_pAutoBalance, g_pLimitTeams;

new g_pNoFallDmg, g_pGameName, g_pToggle, g_pBlockSpray, g_pBlockRadio, g_pSemiclip, g_pGiveUsp, g_pBlockKill;

 

new g_iMsgHideWeapon, g_iMsgCrosshair, g_iMsgMoney, g_iMsgTeamInfo, g_iMsgSayText;

new g_iMaxplayers, g_iHudSync, g_iHudSync2, g_iLastTerr, g_iThinker;

new g_iSemiClip[ 33 ], g_Lifes[ 33 ];

 

#if defined FAKE_PLAYER

new g_iFakeplayer;

#endif

 

// Macros

#if cellbits == 32

#define OFFSET_BZ 235

#else

#define OFFSET_BZ 268

#endif

 

// Colorchat

enum Color {

NORMAL = 1,

GREEN,

RED,

BLUE

};

 

new TeamName[ ][ ] = {

"",

"TERRORIST",

"CT",

"SPECTATOR"

};

 

// =======================================================================================

 

public plugin_init( ) {

new const VERSION[ ] = "3.0.3";

 

register_plugin( "Deathrun Manager", VERSION, "xPaw" );

 

g_pToggle        = register_cvar( "deathrun_toggle",     "1" );

g_pBlockSpray    = register_cvar( "deathrun_spray",      "1" );

g_pBlockRadio    = register_cvar( "deathrun_radio",      "1" );

g_pBlockKill     = register_cvar( "deathrun_blockkill",  "1" );

g_pBlockMoney    = register_cvar( "deathrun_blockmoney", "1" );

g_pSemiclip      = register_cvar( "deathrun_semiclip",   "1" );

g_pGiveUsp       = register_cvar( "deathrun_giveusp",    "1" );

g_pHideHuds      = register_cvar( "deathrun_hidehud",    "1" );

g_pLifeSystem    = register_cvar( "deathrun_lifesystem", "1" );

g_pGameName      = register_cvar( "deathrun_gamename",   "1" );

g_pNoFallDmg     = register_cvar( "deathrun_terrnfd",    "1" );

g_pRemoveBuyZone = register_cvar( "deathrun_removebz",   "1" );

 

// Lets get map name...

new szMapName[ 64 ];

get_mapname( szMapName, 63 );

 

if( contain( szMapName, "deathrun_" ) != -1 ) {

set_pcvar_num( g_pToggle, 1 );

 

if( contain( szMapName, "hauntedhouse" ) != -1 )

g_bHauntedHouse = true;

else {

g_bHauntedHouse = false;

 

if( equal( szMapName, "deathrun_gamerfun" ) )

g_bGamerFun = true;

else

g_bGamerFun = false;

}

} else

set_pcvar_num( g_pToggle, 0 );

 

g_pSvRestart   = get_cvar_pointer( "sv_restart" );

g_pAutoBalance = get_cvar_pointer( "mp_autoteambalance" );

g_pLimitTeams  = get_cvar_pointer( "mp_limitteams" );

 

register_cvar( "deathrun_version", VERSION, FCVAR_SERVER | FCVAR_SPONLY );

set_cvar_string( "deathrun_version", VERSION );

 

// Registering Language file

register_dictionary( "deathrun.txt" );

 

// Logging Events

register_logevent( "EventRoundStart", 2, "1=Round_Start" );

register_logevent( "EventRandromize", 2, "1=Round_End" );

register_event( "SendAudio", "EventTerrsWin",   "a", "2&%!MRAD_terwin" );

register_event( "TextMsg", "EventRandromize", "a", "2&#Game_w" );

register_event( "DeathMsg", "EventDeath",      "a");

register_event( "Money", "EventMoney",      "b" );

register_event( "ResetHUD", "EventResetHud",   "be" );

 

g_bFirstRound    = true;

g_iMaxplayers    = get_maxplayers( );

g_iMsgHideWeapon = get_user_msgid( "HideWeapon" );

g_iMsgCrosshair  = get_user_msgid( "Crosshair" );

g_iMsgMoney      = get_user_msgid( "Money" );

g_iMsgSayText    = get_user_msgid( "SayText" );

g_iMsgTeamInfo   = get_user_msgid( "TeamInfo" );

 

g_iHudSync       = CreateHudSyncObj( );

g_iHudSync2      = CreateHudSyncObj( );

 

if( get_pcvar_num( g_pToggle ) ) {

RegisterHam( Ham_TakeDamage, "player", "FwdHamPlayerDamage" );

RegisterHam( Ham_Spawn,      "player", "FwdHamPlayerSpawn", 1 );

register_forward( FM_ClientKill,       "FwdClientKill" );

register_impulse( 201, "FwdImpulse_201" );

 

if( get_pcvar_num( g_pGameName ) )

register_forward( FM_GetGameDescription, "FwdGameDesc" );

 

register_clcmd( "say /lifes", "CmdShowlifes" );

register_clcmd( "say /lives", "CmdShowlifes" );

 

register_clcmd( "radio1", "CmdRadio" );

register_clcmd( "radio2", "CmdRadio" );

register_clcmd( "radio3", "CmdRadio" );

 

// Terrorist Check

g_iThinker= create_entity( "info_target" );

 

if( is_valid_ent( g_iThinker ) ) {

entity_set_string( g_iThinker, EV_SZ_classname, "DeathrunThinker" );

entity_set_float( g_iThinker, EV_FL_nextthink, get_gametime( ) + 20.0 );

 

g_bRestart = true;

 

// First think will happen in 20.0, Restart will be done there.

 

register_think( "DeathrunThinker", "FwdThinker" );

} else {

set_task( 15.0, "CheckTerrorists", _, _, _, "b" );

 

// Lets make restart after 20 seconds from map start.

set_task( 20.0, "RestartRound" );

}

 

if( get_pcvar_num( g_pRemoveBuyZone ) ) {

register_message( get_user_msgid( "StatusIcon" ), "MsgStatusIcon" ); // BuyZone Icon

 

// Remove buyzone on map

remove_entity_name( "info_map_parameters" );

remove_entity_name( "func_buyzone" );

 

// Create own entity to block buying

new iEntity = create_entity( "info_map_parameters" );

 

DispatchKeyValue( iEntity, "buying", "3" );

DispatchSpawn( iEntity );

}

 

if( get_pcvar_num( g_pSemiclip ) ) {

register_forward( FM_StartFrame, "FwdStartFrame", 0 );

register_forward( FM_AddToFullPack, "FwdFullPack",   1 );

}

 

g_bEnabled = true;

 

#if defined FAKE_PLAYER

new iEntity, iCount;

 

while( ( iEntity = find_ent_by_class( iEntity, "info_player_deathmatch" ) ) > 0 )

if( iCount++ > 1 )

break;

 

if( iCount <= 1 )

g_iFakeplayer = -1;

 

set_task( 5.0, "UpdateBot" );

 

register_message( get_user_msgid( "DeathMsg" ), "MsgDeathMsg" );

#endif

} else

g_bEnabled = false;

}

 

// FAKEPLAYER

///////////////////////////////////////////

#if defined FAKE_PLAYER

public UpdateBot( ) {

if( g_iFakeplayer == -1 )

return;

 

new id = find_player( "i" );

 

if( !id ) {

id = engfunc( EngFunc_CreateFakeClient, g_szBotName );

if( pev_valid( id ) ) {

engfunc( EngFunc_FreeEntPrivateData, id );

dllfunc( MetaFunc_CallGameEntity, "player", id );

set_user_info( id, "rate", "3500" );

set_user_info( id, "cl_updaterate", "25" );

set_user_info( id, "cl_lw", "1" );

set_user_info( id, "cl_lc", "1" );

set_user_info( id, "cl_dlmax", "128" );

set_user_info( id, "cl_righthand", "1" );

set_user_info( id, "_vgui_menus", "0" );

set_user_info( id, "_ah", "0" );

set_user_info( id, "dm", "0" );

set_user_info( id, "tracker", "0" );

set_user_info( id, "friends", "0" );

set_user_info( id, "*bot", "1" );

set_pev( id, pev_flags, pev( id, pev_flags ) | FL_FAKECLIENT );

set_pev( id, pev_colormap, id );

 

new szMsg[ 128 ];

dllfunc( DLLFunc_ClientConnect, id, g_szBotName, "127.0.0.1", szMsg );

dllfunc( DLLFunc_ClientPutInServer, id );

 

cs_set_user_team( id, CS_TEAM_T );

ExecuteHamB( Ham_CS_RoundRespawn, id );

 

set_pev( id, pev_effects, pev( id, pev_effects ) | EF_NODRAW );

set_pev( id, pev_solid, SOLID_NOT );

dllfunc( DLLFunc_Think, id );

 

g_iFakeplayer = id;

}

}

}

 

public MsgDeathMsg( const iMsgId, const iMsgDest, const id ) {

if( get_msg_arg_int( 2 ) == g_iFakeplayer )

return PLUGIN_HANDLED;

 

return PLUGIN_CONTINUE;

}

#endif

 

// NEW TERRORIST

///////////////////////////////////////////

public EventRandromize( ) {

if( !g_bEnabled || g_bFirstRound || g_bRandromized )

return PLUGIN_CONTINUE;

 

g_bRandromized = true;

 

new i, iPlayers[ 32 ], iNum, iPlayer;

get_players( iPlayers, iNum, "c" );

 

if( iNum <= 1 )

return PLUGIN_CONTINUE;

 

for( i = 0; i < iNum; i++ ) {

iPlayer = iPlayers[ i ];

 

if( cs_get_user_team( iPlayer ) == CS_TEAM_T )

cs_set_user_team( iPlayer, CS_TEAM_CT );

}

 

new iRandomPlayer, CsTeams:iTeam;

 

while( ( iRandomPlayer = iPlayers[ random_num( 0, iNum - 1 ) ] ) == g_iLastTerr ) { }

 

g_iLastTerr = iRandomPlayer;

 

iTeam = cs_get_user_team( iRandomPlayer );

 

if( iTeam == CS_TEAM_T || iTeam == CS_TEAM_CT ) {

cs_set_user_team(iRandomPlayer, CS_TEAM_T);

 

new szName[ 32 ];

get_user_name( iRandomPlayer, szName, 31 );

 

for( i = 0; i < iNum; i++ )

ColorChat(iPlayers[ i ], RED, "%s^4 %L", g_szPrefix, iPlayers[ i ], "DR_NOW_TERR", szName);

 

if( !g_bRestart && is_valid_ent( g_iThinker ) )

entity_set_float( g_iThinker, EV_FL_nextthink, get_gametime( ) + 15.0 );

} else {

g_bRandromized = false;

EventRandromize( );

}

 

return PLUGIN_CONTINUE;

}

 

// NEW ROUND

///////////////////////////////////////////

public EventRoundStart( ) {

if( !g_bEnabled )

return PLUGIN_CONTINUE;

 

g_bRandromized = false;

g_bStarting = false;

 

new i, iPlayers[ 32 ], iNum, iRealPlayers, CsTeams:iTeam;

get_players( iPlayers, iNum, "c" );

 

if( iNum <= 1 )

return PLUGIN_CONTINUE;

 

for( i = 0; i < iNum; i++ ) {

iTeam = cs_get_user_team( iPlayers[ i ] );

 

if( iTeam == CS_TEAM_T || iTeam == CS_TEAM_CT )

iRealPlayers++;

}

 

if( iRealPlayers <= 1 ) {

set_hudmessage( 0, 128, 0, -1.0, 0.1, 0, 4.0, 4.0, 0.5, 0.5, 4 );

 

for( i = 0; i < iNum; i++ )

ShowSyncHudMsg( iPlayers[ i ], g_iHudSync, "%L", iPlayers[ i ], "DR_NOT_ENOUGH" );

 

return PLUGIN_CONTINUE;

}

 

set_pcvar_num( g_pAutoBalance, 0 );

set_pcvar_num( g_pLimitTeams, 0 );

 

if( g_bFirstRound ) {

set_hudmessage( 0, 128, 0, -1.0, 0.1, 0, 4.0, 4.0, 0.5, 0.5, 4 );

 

for( i = 0; i < iNum; i++ ) {

ShowSyncHudMsg( iPlayers[ i ], g_iHudSync, "%L", iPlayers[ i ], "DR_STARTING" );

 

ColorChat( iPlayers[ i ], RED, "%s^1 %L", g_szPrefix, iPlayers[ i ], "DR_STARTING_CC" );

}

 

if( is_valid_ent( g_iThinker ) ) {

g_bRestart = true;

 

entity_set_float( g_iThinker, EV_FL_nextthink, get_gametime( ) + 9.0 );

} else

set_task( 9.0, "RestartRound" );

 

g_bStarting = true;

g_bFirstRound = false;

}

 

return PLUGIN_CONTINUE;

}

 

// CHECK TERRORIST

///////////////////////////////////////////

public FwdThinker( iEntity ) {

if( g_bRestart ) {

g_bRestart = false;

 

RestartRound( );

} else

CheckTerrorists( );

 

entity_set_float( iEntity, EV_FL_nextthink, get_gametime( ) + 15.0 );

}

 

public CheckTerrorists( ) {

if( !g_bEnabled || g_bFirstRound || g_bStarting )

return PLUGIN_CONTINUE;

 

new i, iPlayers[ 32 ], iTerrors, iNum, iRealPlayers, CsTeams:iTeam;

get_players( iPlayers, iNum, "c" );

 

if( iNum <= 1 )

return PLUGIN_CONTINUE;

 

for( i = 0; i < iNum; i++ ) {

iTeam = cs_get_user_team( iPlayers[ i ] );

 

if( iTeam == CS_TEAM_T )

iTerrors++;

 

if( iTeam == CS_TEAM_T || iTeam == CS_TEAM_CT )

iRealPlayers++;

}

 

if( iRealPlayers <= 1 ) {

set_hudmessage( 0, 128, 0, -1.0, 0.1, 0, 4.0, 4.0, 0.5, 0.5, 4 );

 

for( i = 0; i < iNum; i++ )

ShowSyncHudMsg( iPlayers[ i ], g_iHudSync, "%L", iPlayers[ i ], "DR_NOT_ENOUGH" );

 

return PLUGIN_CONTINUE;

}

 

if( iTerrors == 0 ) {

for( i = 0; i < iNum; i++ ) {

ColorChat(iPlayers[ i ], RED, "%s^1 %L", g_szPrefix, iPlayers[ i ], "DR_NO_DETECT");

 

if( is_user_alive( iPlayers[ i ] ) && cs_get_user_team( iPlayers[ i ] ) == CS_TEAM_CT )

user_silentkill( iPlayers[ i ] );

}

 

set_task( 0.5, "EventRandromize" );

}

 

return PLUGIN_CONTINUE;

}

 

// LIFE SYSTEM

///////////////////////////////////////////

public EventTerrsWin( ) {

if( !g_bEnabled || g_bFirstRound )

return PLUGIN_CONTINUE;

 

new iPlayers[ 32 ], iNum, iPlayer;

get_players( iPlayers, iNum, "c" );

 

if( iNum <= 1 )

return PLUGIN_CONTINUE;

 

new iLifeCvar = get_pcvar_num( g_pLifeSystem );

 

for( new i = 0; i < iNum; i++ ) {

iPlayer = iPlayers[ i ];

 

if( cs_get_user_team( iPlayer ) == CS_TEAM_T ) {

set_user_frags( iPlayer, get_user_frags( iPlayer ) + 3 );

 

if( iLifeCvar == 2 )

g_Lifes[ iPlayer ]++;

}

}

 

return PLUGIN_CONTINUE;

}

 

public EventDeath( ) {

if( !g_bEnabled )

return PLUGIN_CONTINUE;

 

#if defined FAKE_PLAYER

new iVictim = read_data( 2 );

new iTeam = get_user_team( iVictim );

 

if( iTeam == 1 && is_user_alive( g_iFakeplayer ) )

fakedamage( g_iFakeplayer, "worldspawn", 100.0, DMG_GENERIC );

 

if( !get_pcvar_num( g_pLifeSystem ) )

return PLUGIN_CONTINUE;

#else

if( !get_pcvar_num( g_pLifeSystem ) )

return PLUGIN_CONTINUE;

 

new iVictim = read_data( 2 );

new iTeam = get_user_team( iVictim );

#endif

 

new iKiller = read_data( 1 );

 

if( iKiller != iVictim && get_user_team(iKiller) != iTeam )

g_Lifes[iKiller]++;

 

if( cs_get_user_team( iVictim ) == CS_TEAM_CT && g_Lifes[ iVictim ] > 0 ) {

new iCTcount;

for( new i = 1; i <= g_iMaxplayers; i++ ) {

if( is_user_alive( i ) && cs_get_user_team( i ) == CS_TEAM_CT )

iCTcount++;

}

 

if( iCTcount > 1 ) {

set_task(3.2, "fnRevivePlayer", iVictim);

 

ColorChat( iVictim, RED, "%s^1 %L", g_szPrefix, iVictim, "DR_LIFE_RESPAWN" );

}

/*else

ColorChat( iVictim, RED, "%s^1 %L", g_szPrefix, iVictim, "DR_LIFE_CANT" );*/

}

 

return PLUGIN_CONTINUE;

}

 

public fnRevivePlayer( id ) {

if( g_bConnected[ id ] ) {

if( cs_get_user_team( id ) == CS_TEAM_CT ) {

new iCTcount;

for( new i = 1; i <= g_iMaxplayers; i++ )

if( is_user_alive( i ) && cs_get_user_team( i ) == CS_TEAM_CT )

iCTcount++;

 

if( iCTcount > 1 ) {

ExecuteHamB( Ham_CS_RoundRespawn, id );

 

g_Lifes[ id ]--;

}

}

}

}

 

public CmdShowlifes( id ) {

if( get_pcvar_num( g_pLifeSystem ) == 0 ) {

ColorChat( id, RED, "%s^1 %L", g_szPrefix, id, "DR_LIFE_DISABLE" );

return PLUGIN_HANDLED;

}

 

if( g_Lifes[ id ] > 0 )

ColorChat( id, RED, "%s^1 %L", g_szPrefix, id, "DR_LIFE_CC_COUNT", g_Lifes[ id ] );

else

ColorChat( id, RED, "%s^1 %L", g_szPrefix, id, "DR_LIFE_CC_NO" );

 

return PLUGIN_HANDLED;

}

 

public Showlifes( id ) {

set_hudmessage( 0, 128, 0, 0.04, 0.71, 0, 2.5, 2.5, 0.5, 0.5, 3 );

 

if( g_Lifes[ id ] > 0 )

ShowSyncHudMsg( id, g_iHudSync2, "%L", id, "DR_LIFE_COUNT", g_Lifes[ id ] );

else

ShowSyncHudMsg( id, g_iHudSync2, "%L", id, "DR_LIFE_NO" );

}

 

// EVENTS

///////////////////////////////////////////

public EventResetHud( id ) {

if( g_bEnabled && get_pcvar_num( g_pHideHuds ) && !is_user_bot( id ) ) {

message_begin( MSG_ONE_UNRELIABLE, g_iMsgHideWeapon, _, id );

write_byte( ( 1<<4 | 1<<5 ) );

message_end( );

 

message_begin( MSG_ONE_UNRELIABLE, g_iMsgCrosshair, _, id );

write_byte( 0 );

message_end( );

}

}

 

public EventMoney( id ) {

if( g_bEnabled && get_pcvar_num( g_pBlockMoney ) ) {

set_pdata_int( id, 115, 0 );

 

message_begin( MSG_ONE_UNRELIABLE, g_iMsgMoney, _, id );

write_long ( 0 );

write_byte ( 1 );

message_end( );

}

}

 

public client_putinserver( id )

g_bConnected[ id ] = true;

 

public client_disconnect( id ) {

g_bConnected[ id ] = false;

CheckTerrorists( );

 

if( !g_bRestart && is_valid_ent( g_iThinker ) )

entity_set_float( g_iThinker, EV_FL_nextthink, get_gametime( ) + 15.0 );

 

#if defined FAKE_PLAYER

if( g_iFakeplayer == id ) {

set_task( 1.5, "UpdateBot" );

 

g_iFakeplayer = 0;

}

#endif

}

 

// SEMICLIP

///////////////////////////////////////////

public FwdFullPack( es, e, ent, host, flags, player, pSet ) {

if( !g_bEnabled )

return FMRES_IGNORED;

 

if( player && g_iSemiClip[ ent ] && g_iSemiClip[ host ] ) {

set_es( es, ES_Solid, SOLID_NOT );

set_es( es, ES_RenderMode, kRenderTransAlpha );

set_es( es, ES_RenderAmt, 85 );

}

 

return FMRES_IGNORED;

}

 

public FwdStartFrame( ) {

if( !g_bEnabled )

return FMRES_IGNORED;

 

static iPlayers[ 32 ], iNum, iPlayer, iPlayer2, i, j;

get_players( iPlayers, iNum, "ache", "CT" );

 

arrayset( g_iSemiClip, 0, 32 );

 

if( iNum <= 1 )

return FMRES_IGNORED;

 

for( i = 0; i < iNum; i++ ) {

iPlayer = iPlayers[ i ];

 

for( j = 0; j < iNum; j++ ) {

iPlayer2 = iPlayers[ j ];

 

if( iPlayer == iPlayer2 )

continue;

 

if( g_iSemiClip[ iPlayer ] && g_iSemiClip[ iPlayer2 ] )

continue;

 

if( entity_range( iPlayer, iPlayer2 ) < 128 ) {

g_iSemiClip[ iPlayer ] = true;

g_iSemiClip[ iPlayer2 ] = true;

}

}

}

 

for( i = 0; i < iNum; i++ ) {

iPlayer = iPlayers[ i ];

 

set_pev( iPlayer, pev_solid, g_iSemiClip[ iPlayer ] ? SOLID_NOT : SOLID_SLIDEBOX );

}

 

return FMRES_IGNORED;

}

 

// FORWARDS

///////////////////////////////////////////

public FwdHamPlayerSpawn( id ) {

if( !g_bEnabled || !is_user_alive( id ) )

return HAM_IGNORED;

 

if( get_pcvar_num( g_pBlockRadio ) ) // thanks to ConnorMcLeod for this good way :)

set_pdata_int( id, 192, 0 );

 

#if defined FAKE_PLAYER

if( g_iFakeplayer == id ) {

set_pev( id, pev_frags, -1000.0 );

cs_set_user_deaths( id, -1000 );

 

set_pev( id, pev_effects, pev( id, pev_effects ) | EF_NODRAW );

set_pev( id, pev_solid, SOLID_NOT );

entity_set_origin( id, Float:{ 999999.0, 999999.0, 999999.0 } );

dllfunc( DLLFunc_Think, id );

} else {

#endif

new CsTeams:iTeam = cs_get_user_team( id );

 

// An small delay for message

if( get_pcvar_num( g_pLifeSystem ) != 0 && iTeam == CS_TEAM_CT )

set_task( 0.8, "Showlifes", id );

 

strip_user_weapons( id );

give_item( id, "weapon_knife" );

 

set_pdata_int( id, 116, 0 ); // Pickup fix by ConnorMcLeod

 

if( g_bGamerFun && iTeam == CS_TEAM_CT )

give_item( id, "weapon_smokegrenade" );

 

if( get_pcvar_num( g_pGiveUsp ) && iTeam == CS_TEAM_CT && !g_bHauntedHouse )

set_task( 1.0, "GiveUsp", id );

 

#if defined FAKE_PLAYER

}

#endif

 

return HAM_IGNORED;

}

 

public GiveUsp( const id ) {

if( is_user_alive( id ) ) {

give_item( id, "weapon_usp" );

cs_set_user_bpammo( id, CSW_USP, 100 );

}

}

 

public FwdGameDesc( ) {

static const GameName[ ] = "Deathrun v3.0";

 

forward_return( FMV_STRING, GameName );

 

return FMRES_SUPERCEDE;

}

 

public FwdClientKill( const id ) {

if( !g_bEnabled || !is_user_alive(id) )

return FMRES_IGNORED;

 

if( get_pcvar_num( g_pBlockKill ) || cs_get_user_team( id ) == CS_TEAM_T ) {

client_print( id, print_center, "%L", id, "DR_BLOCK_KILL" );

client_print( id, print_console, "%L", id, "DR_BLOCK_KILL" );

 

return FMRES_SUPERCEDE;

}

 

return FMRES_IGNORED;

}

 

public FwdImpulse_201( const id ) {

if( g_bEnabled && get_pcvar_num( g_pBlockSpray ) ) {

if( is_user_alive( id ) )

client_print( id, print_center, "%L", id, "DR_BLOCK_SPRAY" );

 

return PLUGIN_HANDLED_MAIN;

}

 

return PLUGIN_CONTINUE;

}

 

public FwdHamPlayerDamage( id, idInflictor, idAttacker, Float:flDamage, iDamageBits ) {

if( get_pcvar_num( g_pNoFallDmg ) )

if( iDamageBits & DMG_FALL )

if( get_user_team( id ) == 1 )

return HAM_SUPERCEDE;

 

return HAM_IGNORED;

}

 

public MsgStatusIcon( msg_id, msg_dest, id ) {

new szIcon[ 8 ];

get_msg_arg_string( 2, szIcon, 7 );

 

static const BuyZone[ ] = "buyzone";

 

if( equal( szIcon, BuyZone ) ) {

set_pdata_int( id, OFFSET_BZ, get_pdata_int( id, OFFSET_BZ, 5 ) & ~( 1 << 0 ), 5 );

 

return PLUGIN_HANDLED;

}

 

return PLUGIN_CONTINUE;

}

 

public CmdRadio( id ) {

if( get_pcvar_num( g_pBlockRadio ) )

return PLUGIN_HANDLED_MAIN;

 

return PLUGIN_CONTINUE;

}

 

public RestartRound( )

set_pcvar_num( g_pSvRestart, 1 );

 

// COLORCHAT

/////////////////////////////////////////////

ColorChat( id, Color:type, const szMessage[], {Float,Sql,Result,_}:... ) {

if( !get_playersnum( ) ) return;

 

new message[ 256 ];

 

switch( type ) {

case NORMAL: message[0] = 0x01;

case GREEN: message[0] = 0x04;

default: message[0] = 0x03;

}

 

vformat( message[ 1 ], 251, szMessage, 4 );

 

message[ 192 ] = '^0';

 

replace_all( message, 191, "\YEL", "^1" );

replace_all( message, 191, "\GRN", "^4" );

replace_all( message, 191, "\TEM", "^3" );

 

new iTeam, ColorChange, index, MSG_Type;

 

if( id ) {

MSG_Type = MSG_ONE_UNRELIABLE;

index = id;

} else {

index = CC_FindPlayer();

MSG_Type = MSG_BROADCAST;

}

 

iTeam = get_user_team( index );

ColorChange = CC_ColorSelection(index, MSG_Type, type);

 

CC_ShowColorMessage(index, MSG_Type, message);

 

if( ColorChange )

CC_Team_Info(index, MSG_Type, TeamName[iTeam]);

}

 

CC_ShowColorMessage( id, type, message[] ) {

message_begin( type, g_iMsgSayText, _, id );

write_byte( id );

write_string( message );

message_end( );

}

 

CC_Team_Info( id, type, team[] ) {

message_begin( type, g_iMsgTeamInfo, _, id );

write_byte( id );

write_string( team );

message_end( );

 

return 1;

}

 

CC_ColorSelection( index, type, Color:Type ) {

switch( Type ) {

case RED: return CC_Team_Info( index, type, TeamName[ 1 ] );

case BLUE: return CC_Team_Info( index, type, TeamName[ 2 ] );

}

 

return 0;

}

 

CC_FindPlayer( ) {

for( new i = 1; i <= g_iMaxplayers; i++ )

if( g_bConnected[ i ] )

return i;

 

return -1;

}


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#10 Wielkie Jol

    REPREZENTUJE SIEBIE I CAŁĄ GALAKTYKĘ

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Napisano 13.01.2014 20:56

cvar deathrun_lifesystem ustaw na 0


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"Żaden etyczny inżynier oprogramowania nie zgodzi się napisać procedury zniszczBagdad. Jego poczucie etyki domaga się, aby napisał procedurę zniszczMiasto, a Bagdad przekazał jako parametr" - Nathaniel Borenstein.


#11 Patww

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Napisano 15.01.2014 07:15

cvar deathrun_lifesystem ustaw na

ok dzięki


Użytkownik Patww edytował ten post 15.01.2014 07:16

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