Siemanko mam Serwer bb i mam problem taki jeden mały a mianowicie dodalem klase zombie bb premium i kazdy moze wybrać ją a jest pod flage H.
/*================================================================================ ----------------------------------- -*- [BB] Default Zombie Classes -*- ----------------------------------- ~~~~~~~~~~~~~~~ - Description - ~~~~~~~~~~~~~~~ This plugin adds the default zombie classes from Zombie Plague into Base Builder. All credit belongs to MeRcyLeZZ. All classes have been balanced, but feel free to edit them if you are not satisfied. ================================================================================*/ #include <amxmodx> #include <basebuilder> #include <hamsandwich> #include <fun> #include <cstrike> /*================================================================================ [Plugin Customization] =================================================================================*/ // Classic Zombie Attributes new const zclass1_name[] = { "Classic Zombie" } new const zclass1_info[] = { "Hp + | Speed +" } new const zclass1_model[] = { "zombie" } new const zclass1_clawmodel[] = { "v_bloodyhands" } const zclass1_health = 3000 const zclass1_speed = 260 const Float:zclass1_gravity = 1.0 // Szybki Zombie Attributes new const zclass2_name[] = { "Szybki Zombie" } new const zclass2_info[] = { "Hp - | Speed ++" } new const zclass2_model[] = { "gonome" } new const zclass2_clawmodel[] = { "v_zombie_hands" } const zclass2_health = 1500 const zclass2_speed = 400 const Float:zclass2_gravity = 1.0 // Skoczny Zombie Attributes new const zclass3_name[] = { "Skoczny Zombie" } new const zclass3_info[] = { "Hp - | Speed + | Grawitacja +" } new const zclass3_model[] = { "zombie_swarm" } new const zclass3_clawmodel[] = { "hands of zombies1" } const zclass3_health = 2000 const zclass3_speed = 300 const Float:zclass3_gravity = 0.5 // Pancerny Zombie Attributes new const zclass4_name[] = { "Pancerny Zombie" } new const zclass4_info[] = { "Hp ++ | Speed --" } new const zclass4_model[] = { "traumazm" } new const zclass4_clawmodel[] = { "v_knife3" } const zclass4_health = 5000 const zclass4_speed = 230 const Float:zclass4_gravity = 1.0 #define TANK_ARMOR 200 // Krab Zombie Attributes new const zclass5_name[] = { "Krab Zombie" } new const zclass5_info[] = { "Hp -- | Speed + | Grawitacja +" } new const zclass5_model[] = { "headcrabme_t" } new const zclass5_clawmodel[] = { "headcrab_t_knife" } const zclass5_health = 800 const zclass5_speed = 325 const Float:zclass5_gravity = 0.6 // Premium Zombie Attributes new const zclass6_name[] = { "Premium Zombie" } new const zclass6_info[] = { "Hp ++ | Speed ++ | Grawitacja + | Pila mechaniczna" } new const zclass6_model[] = { "zombie_source_new" } new const zclass6_clawmodel[] = { "v_knife2" } const zclass6_health = 4500 const zclass6_speed = 300 const Float:zclass6_gravity = 0.7 new const zclass6_adminflags = ADMIN_LEVEL_H /*============================================================================*/ new g_zclass_tanker // Zombie Classes MUST be registered on plugin_precache public plugin_precache() { register_plugin("[BB] Default Zombie Classes", "6.5", "Tirant") // Register all classes bb_register_zombie_class(zclass1_name, zclass1_info, zclass1_model, zclass1_clawmodel, zclass1_health, zclass1_speed, zclass1_gravity) bb_register_zombie_class(zclass2_name, zclass2_info, zclass2_model, zclass2_clawmodel, zclass2_health, zclass2_speed, zclass2_gravity) bb_register_zombie_class(zclass3_name, zclass3_info, zclass3_model, zclass3_clawmodel, zclass3_health, zclass3_speed, zclass3_gravity) g_zclass_tanker = bb_register_zombie_class(zclass4_name, zclass4_info, zclass4_model, zclass4_clawmodel, zclass4_health, zclass4_speed, zclass4_gravity) bb_register_zombie_class(zclass5_name, zclass5_info, zclass5_model, zclass5_clawmodel, zclass5_health, zclass5_speed, zclass5_gravity) bb_register_zombie_class(zclass6_name, zclass6_info, zclass6_model, zclass6_clawmodel, zclass6_health, zclass6_speed, zclass6_gravity, zclass6_adminflags) } #if defined TANK_ARMOR public plugin_init() { RegisterHam(Ham_Spawn, "player", "ham_PlayerSpawn_Post", 1) } public ham_PlayerSpawn_Post(id) { if (!is_user_alive(id)) return ; if (bb_is_user_zombie(id) && bb_get_user_zombie_class(id) == g_zclass_tanker) { give_item(id, "item_assaultsuit"); cs_set_user_armor(id, TANK_ARMOR, CS_ARMOR_VESTHELM); } } #endif