#include <amxmodx>
#include <fun>
#include <hamsandwich>
#include <cstrike>
#include <StripWeapons>
new static Bron[2];
new const bronie1[][] = {"Nie Wybrano",
"weapon_ak47",
"weapon_m4a1",
"weapon_tmp",
"weapon_mac10",
"weapon_xm1014",
"weapon_sg552",
"weapon_awp"
};
new const ammo_bronie1[][] = {"Nie Wybrano",
"ammo_762nato",
"ammo_556nato",
"ammo_9mm",
"ammo_45acp",
"ammo_buckshot",
"ammo_556nato",
"ammo_338magnum"
};
new const bronie2[][] = {"Nie Wybrano",
"weapon_glock18",
"weapon_usp",
"weapon_p228",
"weapon_elite",
"weapon_fiveseven",
"weapon_deagle"
};
new const ammo_bronie2[][] = {"Nie Wybrano",
"ammo_9mm",
"ammo_45acp",
"ammo_357sig",
"ammo_9mm",
"ammo_57mm",
"ammo_50ae"
};
public plugin_init() RegisterHam(Ham_Spawn, "player", "runda", 1);
public runda(id) set_task(0.1, "menu1", id)
public menu1(id)
{
new menu = menu_create("\yBron podstawowa","wybor_menu1")
menu_additem(menu,"\wWybierz Bron","1",0)
menu_additem(menu,"\wOstatnia Bron","2",0)
menu_setprop(menu,MPROP_EXIT,MEXIT_ALL)
menu_setprop(menu,MPROP_EXITNAME,"\wWyjscie");
menu_display(id,menu,0)
}
public wybor_menu1(id,menu,item)
{
switch(item)
{
case 0:menu2(id)
case 1:ostatnia_bron(id)
}
menu_destroy(menu);
return 1
}
public ostatnia_bron(id)
{
czysc(id);
give_item(id, bronie1[Bron[0]])
give_item(id, bronie2[Bron[1]])
for (new i=1;i<=10;i++)
{
give_item(id,ammo_bronie1[Bron[0]])
give_item(id,ammo_bronie2[Bron[1]])
}
}
public menu2(id)
{
if(is_user_connected(id) || is_user_alive(id))
{
new menu = menu_create("\yBron podstawowa","wybor_menu2")
menu_additem(menu,"\wAK74","1",0)
menu_additem(menu,"\wM4A1","2",0)
menu_additem(menu,"\wTMP","3",0)
menu_additem(menu,"\wMAC10","4",0)
menu_additem(menu,"\wXM1014","5",0)
menu_additem(menu,"\wSG552","6",0)
menu_additem(menu,"\wAWP","7",0)
menu_setprop(menu,MPROP_EXIT,MEXIT_ALL)
menu_setprop(menu,MPROP_EXITNAME,"\wWyjscie");
menu_display(id,menu,0)
}
return 1;
}
public czysc(id){
StripWeapons(id, Primary);
StripWeapons(id, Secondary);
}
public wybor_menu2(id,menu,item)
{
czysc(id)
switch(item)
{
case 0:
{
give_item(id, "weapon_ak47")
cs_set_user_bpammo(id, CSW_AK47, 90)
give_item(id, "item_kevlar")
menupizdolce(id)
}
case 1:
{
give_item(id, "weapon_m4a1")
cs_set_user_bpammo(id, CSW_M4A1, 90)
give_item(id, "item_kevlar")
menupizdolce(id)
}
case 2:
{
give_item(id, "weapon_tmp")
cs_set_user_bpammo(id, CSW_TMP, 120)
give_item(id, "item_kevlar")
menupizdolce(id)
}
case 3:
{
give_item(id, "weapon_mac10")
cs_set_user_bpammo(id, CSW_MAC10, 100)
give_item(id, "item_kevlar")
menupizdolce(id)
}
case 4:
{
give_item(id, "weapon_xm1014")
cs_set_user_bpammo(id, CSW_XM1014, 32)
give_item(id, "item_kevlar")
menupizdolce(id)
}
case 5:
{
give_item(id, "weapon_sg552")
cs_set_user_bpammo(id, CSW_SG552, 90)
give_item(id, "item_kevlar")
menupizdolce(id)
}
case 6:
{
give_item(id, "weapon_awp")
cs_set_user_bpammo(id, CSW_AWP, 90)
give_item(id, "item_kevlar")
menupizdolce(id)
}
}
Bron[0] = item+1;
menu_destroy(menu);
return 1
}
public menupizdolce(id)
{
if(is_user_connected(id) || is_user_alive(id))
{
new menu = menu_create("\yPistolety", "wybor_menupizdolce")
menu_additem(menu,"\wGLOCK18","1",0)
menu_additem(menu,"\wUSP","2",0)
menu_additem(menu,"\wP228","3",0)
menu_additem(menu,"\wDUAL ELITES","4",0)
menu_additem(menu,"\wFIVE SEVEN","5",0)
menu_additem(menu,"\wDEAGLE","6",0)
menu_setprop(menu,MPROP_EXIT,MEXIT_ALL)
menu_setprop(menu,MPROP_EXITNAME,"\yWyjscie");
menu_display(id,menu,0)
}
return 1
}
public wybor_menupizdolce(id, menu, item)
{
switch(item)
{
case 0:
{
give_item(id, "weapon_glock18")
cs_set_user_bpammo(id, CSW_GLOCK18, 120)
}
case 1:
{
give_item(id, "weapon_usp")
cs_set_user_bpammo(id, CSW_USP, 100)
}
case 2:
{
give_item(id, "weapon_p228")
cs_set_user_bpammo(id, CSW_P228, 52)
}
case 3:
{
give_item(id, "weapon_elite")
cs_set_user_bpammo(id, CSW_ELITE, 120)
}
case 4:
{
give_item(id, "weapon_fiveseven")
cs_set_user_bpammo(id, CSW_FIVESEVEN, 120)
}
case 5:
{
give_item(id, "weapon_deagle")
cs_set_user_bpammo(id, CSW_DEAGLE, 35)
}
}
Bron[1] = item+1;
menu_destroy(menu);
return 1
}