Witam,
Mam taki kod:
new Float: origin[3], Float: aim[3], Float: velocity[3], Ent
pev(id, pev_origin, origin)
pev(id, pev_v_angle, aim)
velocity_by_aim(id, 20, velocity)
origin[0] += velocity[0];
origin[1] += velocity[1];
origin[2] += velocity[2];
Ent = fm_create_entity("info_target")
if (!Ent) return SKILL_READY;
set_pev(Ent, pev_classname, "poke_attack")
set_pev(Ent, pev_iuser1, HORN_DRILL_DAMAGE)
set_pev(Ent, pev_iuser2, skill)
fm_entity_set_model(Ent, MODELS[MDL_DISC])
new Float:MinBox[3] = {-3.0, -3.0, -3.0}
new Float:MaxBox[3] = {3.0, 3.0, 3.0}
set_pev(Ent, pev_mins, MinBox)
set_pev(Ent, pev_maxs, MaxBox)
fm_entity_set_origin(Ent, origin)
set_pev(Ent, pev_angles, aim)
set_pev(Ent, pev_solid, SOLID_TRIGGER)
set_pev(Ent, pev_movetype, MOVETYPE_FLY)
set_pev(Ent, pev_owner, id)
velocity_by_aim(id, HORN_VEC , velocity)
set_pev(Ent, pev_velocity, velocity)
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_BEAMFOLLOW) //TE_BEAMFOLLOW
write_short(Ent) //The entity to attach the sprite to
write_short(SPRITE_INDEX[SPR_BIGSPIT]) //sprite's model
write_byte(5) //life in 0.1 seconds
write_byte(50) //width of sprite
write_byte(255) //red
write_byte(0) //green
write_byte(255) //blue
write_byte(255) //brightness
message_end()
Która linijka odpowiada za szybkość lotu modelu?