Witam
Prosił bym o zablokowanie tej klasie korzystania z wszystkich broni oprócz noża
#include <amxmodx> #include <amxmisc> #include <codmod> #include <fakemeta> #include <fun> #include <hamsandwich> #define DMG_BULLET (1<<1) new const nazwa[] = "Mistrz ostrza [Premium]"; new const opis[] = "300 dmg z noża, szybki, bh"; new const bronie = 0; new const zdrowie = 10; new const kondycja = 100; new const inteligencja = 0; new const wytrzymalosc = 0; new Float:redukcja_obrazen_gracza[33]; new ma_klase[33]; public plugin_init() { register_plugin(nazwa, "1.0", "amxx.pl"); cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc); register_forward(FM_PlayerPreThink, "fwPrethink_AutoBH"); RegisterHam(Ham_TakeDamage, "player", "SzansaNaHeadshot_TakeDamage"); RegisterHam(Ham_TakeDamage, "player", "TakeDamage_wytrzymalosc"); } public cod_class_enabled(id) { if(!(get_user_flags(id) & ADMIN_LEVEL_G)) { client_print(id, print_chat, "[Premium]To jest klasa premium.") return COD_STOP; } ma_klase[id] = true; return COD_CONTINUE; } public cod_class_disabled(id) { ma_klase[id] = false; } public fwPrethink_AutoBH(id) { if(!ma_klase[id]) return PLUGIN_CONTINUE if (pev(id, pev_button) & IN_JUMP) { new flags = pev(id, pev_flags) if (flags & FL_WATERJUMP) return FMRES_IGNORED; if ( pev(id, pev_waterlevel) >= 2 ) return FMRES_IGNORED; if ( !(flags & FL_ONGROUND) ) return FMRES_IGNORED; new Float:velocity[3]; pev(id, pev_velocity, velocity); velocity[2] += 250.0; set_pev(id, pev_velocity, velocity); set_pev(id, pev_gaitsequence, 6); } return FMRES_IGNORED; } public SzansaNaHeadshot_TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits) { if(!is_user_alive(idattacker) || !ma_klase[idattacker]) return HAM_IGNORED; if(get_user_hitzones(idattacker, this) != 2 && !random(1)) { set_user_hitzones(idattacker, this, 2); } return HAM_IGNORED; } public TakeDamage_wytrzymalosc(this, idinflictor, idattacker, Float:damage, damagebits) { if(!is_user_connected(idattacker)) return HAM_IGNORED; if(!ma_klase[idattacker]) return HAM_IGNORED; if(!cod_get_user_stamina(this)) return HAM_IGNORED; redukcja_obrazen_gracza[this] = 0.7*(1.0-floatpower(1.1, -0.112311341*cod_get_user_stamina(this))); SetHamParamFloat(4, damage/(1.0-redukcja_obrazen_gracza[this])) return HAM_IGNORED; } public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits) { if(!is_user_connected(idattacker)) return HAM_IGNORED; if(!ma_klase[idattacker]) return HAM_IGNORED; if(get_user_team(this) != get_user_team(idattacker) && get_user_weapon(idattacker) == CSW_KNIFE && damagebits & DMG_BULLET) cod_inflict_damage(idattacker, this, 300.0, 0.0, idinflictor, damagebits); return HAM_IGNORED; }