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Witamy w Nieoficjalnym polskim support'cie AMX Mod X

Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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Zdjęcie

klopotliwy plugin


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#1 Bocik

    Pomocny

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Reputacja: 2
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  • Postów:57
  • Lokalizacja:Płock
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Napisano 29.06.2009 17:56

Witam jestem tu nowy i mam nadizeje ze mi pomozecie .Nie patrzecie na moj nick:P.Dopiero zaczynam zabawe z pluginami i kompilownaiem nie mam doświadczenia.Mam nadizeje ze mi pomozecnie a mianowiecie o to plugin


/*================================================================================
	
	-----------------------------------
	-*- [ZP] Sandbags -*-
	-----------------------------------
	
	~~~~~~~~~~~~~~~
	- Description -
	~~~~~~~~~~~~~~~
	
	Original by SAMURAI, Upgraded to zp by LARP
	[email protected] (Chile) Languaje spanish!
	
================================================================================*/


#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <xs>
#include <fun>
#include <zombieplague.inc>

// The sizes of models
#define PALLET_MINS Float:{ -27.260000, -22.280001, -22.290001 }
#define PALLET_MAXS Float:{  27.340000,  26.629999,  29.020000 }


// from fakemeta util by VEN
#define fm_find_ent_by_class(%1,%2) engfunc(EngFunc_FindEntityByString, %1, "classname", %2)
#define fm_remove_entity(%1) engfunc(EngFunc_RemoveEntity, %1)
// this is mine
#define fm_drop_to_floor(%1) engfunc(EngFunc_DropToFloor,%1)

// cvars
new pnumplugin, remove_nrnd, maxpallets, phealth;

// num of pallets with bags
new palletscout = 0;

/* Models for pallets with bags .
  Are available 2 models, will be set a random of them  */
new g_models[][] =
{
	"models/pallet_with_bags2.mdl",
	"models/pallet_with_bags.mdl"
}

new stuck[33]
new g_bolsas[33];
new cvar[3]

new const Float:size[][3] = {
	{0.0, 0.0, 1.0}, {0.0, 0.0, -1.0}, {0.0, 1.0, 0.0}, {0.0, -1.0, 0.0}, {1.0, 0.0, 0.0}, {-1.0, 0.0, 0.0}, {-1.0, 1.0, 1.0}, {1.0, 1.0, 1.0}, {1.0, -1.0, 1.0}, {1.0, 1.0, -1.0}, {-1.0, -1.0, 1.0}, {1.0, -1.0, -1.0}, {-1.0, 1.0, -1.0}, {-1.0, -1.0, -1.0},
	{0.0, 0.0, 2.0}, {0.0, 0.0, -2.0}, {0.0, 2.0, 0.0}, {0.0, -2.0, 0.0}, {2.0, 0.0, 0.0}, {-2.0, 0.0, 0.0}, {-2.0, 2.0, 2.0}, {2.0, 2.0, 2.0}, {2.0, -2.0, 2.0}, {2.0, 2.0, -2.0}, {-2.0, -2.0, 2.0}, {2.0, -2.0, -2.0}, {-2.0, 2.0, -2.0}, {-2.0, -2.0, -2.0},
	{0.0, 0.0, 3.0}, {0.0, 0.0, -3.0}, {0.0, 3.0, 0.0}, {0.0, -3.0, 0.0}, {3.0, 0.0, 0.0}, {-3.0, 0.0, 0.0}, {-3.0, 3.0, 3.0}, {3.0, 3.0, 3.0}, {3.0, -3.0, 3.0}, {3.0, 3.0, -3.0}, {-3.0, -3.0, 3.0}, {3.0, -3.0, -3.0}, {-3.0, 3.0, -3.0}, {-3.0, -3.0, -3.0},
	{0.0, 0.0, 4.0}, {0.0, 0.0, -4.0}, {0.0, 4.0, 0.0}, {0.0, -4.0, 0.0}, {4.0, 0.0, 0.0}, {-4.0, 0.0, 0.0}, {-4.0, 4.0, 4.0}, {4.0, 4.0, 4.0}, {4.0, -4.0, 4.0}, {4.0, 4.0, -4.0}, {-4.0, -4.0, 4.0}, {4.0, -4.0, -4.0}, {-4.0, 4.0, -4.0}, {-4.0, -4.0, -4.0},
	{0.0, 0.0, 5.0}, {0.0, 0.0, -5.0}, {0.0, 5.0, 0.0}, {0.0, -5.0, 0.0}, {5.0, 0.0, 0.0}, {-5.0, 0.0, 0.0}, {-5.0, 5.0, 5.0}, {5.0, 5.0, 5.0}, {5.0, -5.0, 5.0}, {5.0, 5.0, -5.0}, {-5.0, -5.0, 5.0}, {5.0, -5.0, -5.0}, {-5.0, 5.0, -5.0}, {-5.0, -5.0, -5.0}
}

new const g_item_name[] = { "Worki z piachem (15 szt)" }
const g_item_bolsas = 15
new g_itemid_bolsas
new ZPSTUCK, g_BINDMODE, g_MSGMODE

/*************************************************************
************************* AMXX PLUGIN *************************
**************************************************************/


public plugin_init() 
{
	/* Register the plugin */
	//register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR)
	
	register_plugin("[ZP] Extra: SandBags", "1.1", "LARP")
	set_task(0.1,"checkstuck",0,"",0,"b")
	g_itemid_bolsas = zp_register_extra_item(g_item_name, g_item_bolsas, ZP_TEAM_HUMAN)
	/* Register the cvars */
	g_BINDMODE	= register_cvar("zp_pb_bind","0");		//Auto bind L Key!
	g_MSGMODE	= register_cvar("zp_pb_msg","1");		//
	ZPSTUCK = register_cvar("zp_pb_stuck","1")
	pnumplugin = register_cvar("zp_pb_enable","1"); // 1 = ON ; 0 = OFF
	remove_nrnd = register_cvar("zp_pb_remround","1");
	maxpallets = register_cvar("zp_pb_limit","200"); // max number of pallets with bags
	phealth = register_cvar("zp_pb_health","350"); // set the health to a pallet with bags
	
	/* Game Events */
	register_event("HLTV","event_newround", "a","1=0", "2=0"); // it's called every on new round
	
	/* This is for menuz: */
	register_menucmd(register_menuid("ySand Bags:"), 1023, "menu_command" );
	register_clcmd("say /pb","show_the_menu");
	register_clcmd("/pb","show_the_menu");
	//cvar[0] = register_cvar("zp_autounstuck","1")
	cvar[1] = register_cvar("zp_pb_stuckeffects","1")
	cvar[2] = register_cvar("zp_pb_stuckwait","7")

}


public plugin_precache()
{
	for(new i;i < sizeof g_models;i++)
		engfunc(EngFunc_PrecacheModel,g_models[i]);
}

public show_the_menu(id,level,cid)
{
	// check if user doesen't have admin 
	/*if( ! cmd_access( id,level, cid , 0 ))
		return PLUGIN_HANDLED;
	*/
	
	// check if the plugin cvar is turned off
	if( ! get_pcvar_num( pnumplugin ) )
		return PLUGIN_HANDLED;
		
		
	// check if user isn't alive
	if( ! is_user_alive( id ) )
	{
		client_print( id, print_chat, "" ); //msg muerto
		return PLUGIN_HANDLED;
	}
			
	if ( !zp_get_user_zombie(id) )
	{		
		new szMenuBody[256];
		new keys;
		
		new nLen = format( szMenuBody, 255, "ySand Bags:^n" );
		nLen += format( szMenuBody[nLen], 255-nLen, "^nw1. Place a Sandbags (%i Remaining)", g_bolsas[id] );
		//nLen += format( szMenuBody[nLen], 255-nLen, "^nw2. Remove a pallet with bags" );
		nLen += format( szMenuBody[nLen], 255-nLen, "^n^nw0. Exit" );

		keys = (1<<0|1<<1|1<<2|1<<3|1<<4|1<<5|1<<6|1<<9)

		show_menu( id, keys, szMenuBody, -1 );

		// depends what you want, if is continue will appear on chat what the admin sayd
		return PLUGIN_HANDLED;
	}
	client_print(id, print_chat, "[ZP] The zombies can not use this command!")
	return PLUGIN_HANDLED;
}


public menu_command(id,key,level,cid)
{
	
	switch( key )
	{
		// place a pallet with bags
		case 0: 
		{
			if ( !zp_get_user_zombie(id) )
			{
				new money = g_bolsas[id]
				if ( money < 1 )
				{
					if ( get_pcvar_num(g_MSGMODE) == 1 )
						{
							set_hudmessage(0, 0, 100, 0.80, 0.80, 0, 6.0, 2.0, 1.0, 1.0)
							show_hudmessage(id, "You do not have to^nplace sandbags")
							return PLUGIN_CONTINUE
						}
					client_print(id, print_chat, "[ZP] You do not have to place sandbags!")
					return PLUGIN_CONTINUE
				}
				g_bolsas[id]-= 1
				place_palletwbags(id);
				show_the_menu(id,level,cid);
				return PLUGIN_CONTINUE	
			}
			client_print(id, print_chat, "[ZP] The zombies can not use this!!")
			return PLUGIN_CONTINUE	
		}
		
		// remove a pallet with bags
		/*case 1:
		{
			if ( !zp_get_user_zombie(id) )
			{
				new ent, body, class[32];
				get_user_aiming(id, ent, body);
				if (pev_valid(ent)) 
				{
					pev(ent, pev_classname, class, 31);
					
					if (equal(class, "amxx_pallets")) 
					{
						g_bolsas[id]+= 1
						fm_remove_entity(ent);
					}
					
					else
						client_print(id, print_chat, "[ZP] You are not aiming at a pallet with bags");
				}
				else
					client_print(id, print_chat, "[ZP] You are not aiming at a valid entity !");
					
				show_the_menu(id,level,cid);
			}
		}
		*/
		
		// remove all pallets with bags
		/*case 2:
		{
			g_bolsas[id]= 0
			remove_allpalletswbags();
			client_print(id,print_chat,"[AMXX] You removed all pallets with bags !");
			show_the_menu(id,level,cid);
		}
			*/
			
	}
	
	return PLUGIN_HANDLED;
}



public place_palletwbags(id)
{
	
	if( palletscout == get_pcvar_num(maxpallets) )
	{
		client_print(id,print_chat,"[ZP] For security reasons only allow %d Sandbags on the server!",get_pcvar_num(maxpallets));
		return PLUGIN_HANDLED;
	}
	
	// create a new entity 
	new ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "func_wall"));
	
	
	// set a name to the entity
	set_pev(ent,pev_classname,"amxx_pallets");
	
	// set model		
	engfunc(EngFunc_SetModel,ent,g_models[random(sizeof g_models)]);
	
	// register a new var. for origin
	static Float:xorigin[3];
	get_user_hitpoint(id,xorigin);
	
	
	// check if user is aiming at the air 
	if(engfunc(EngFunc_PointContents,xorigin) == CONTENTS_SKY)
	{
		client_print(id,print_chat,"[ZP] You can not put sandbags in the sky!");
		return PLUGIN_HANDLED;
	}
	
	
	// set sizes
	static Float:p_mins[3], Float:p_maxs[3];
	p_mins = PALLET_MINS;
	p_maxs = PALLET_MAXS;
	engfunc(EngFunc_SetSize, ent, p_mins, p_maxs);
	set_pev(ent, pev_mins, p_mins);
	set_pev(ent, pev_maxs, p_maxs );
	set_pev(ent, pev_absmin, p_mins);
	set_pev(ent, pev_absmax, p_maxs );

	
	// set the rock of origin where is user placed
	engfunc(EngFunc_SetOrigin, ent, xorigin);
	
	
	// make the rock solid
	set_pev(ent,pev_solid,SOLID_BBOX); // touch on edge, block
	
	// set the movetype
	set_pev(ent,pev_movetype,MOVETYPE_FLY); // no gravity, but still collides with stuff
	
	// now the damage stuff, to set to take it or no
	// if you set the cvar "pallets_wbags_health" 0, you can't destroy a pallet with bags
	// else, if you want to make it destroyable, just set the health > 0 and will be
	// destroyable.
	new Float:p_cvar_health = get_pcvar_float(phealth);
	switch(p_cvar_health)
	{
		case 0.0 :
		{
			set_pev(ent,pev_takedamage,DAMAGE_NO);
		}
		
		default :
		{
			set_pev(ent,pev_health,p_cvar_health);
			set_pev(ent,pev_takedamage,DAMAGE_YES);
		}
	}
	
			
	static Float:rvec[3];
	pev(id,pev_v_angle,rvec);
	
	rvec[0] = 0.0;
	
	set_pev(ent,pev_angles,rvec);
	
	// drop entity to floor
	fm_drop_to_floor(ent);
	
	// num ..
	palletscout++;
	
	// confirm message
	if ( get_pcvar_num(g_MSGMODE) == 1 )
	{
		set_hudmessage(0, 0, 100, 0.80, 0.80, 0, 6.0, 2.0, 1.0, 1.0)
		show_hudmessage(id, "You placed a SandBag^n%i Remaining", g_bolsas[id])
		return PLUGIN_HANDLED
	}
	client_print(id, print_chat, "[ZP] You have placed a Sandbag.")
	return PLUGIN_HANDLED;
}
	
/* ====================================================
get_user_hitpoin stock . Was maked by P34nut, and is 
like get_user_aiming but is with floats and better <img src='https://amxx.pl/public/style_emoticons/<#EMO_DIR#>/ohmy.gif' class='bbc_emoticon' alt=':o' />
====================================================*/	
stock get_user_hitpoint(id, Float:hOrigin[3]) 
{
	if ( ! is_user_alive( id ))
		return 0;
    
	new Float:fOrigin[3], Float:fvAngle[3], Float:fvOffset[3], Float:fvOrigin[3], Float:feOrigin[3];
	new Float:fTemp[3];
    
	pev(id, pev_origin, fOrigin);
	pev(id, pev_v_angle, fvAngle);
	pev(id, pev_view_ofs, fvOffset);
    
	xs_vec_add(fOrigin, fvOffset, fvOrigin);
    
	engfunc(EngFunc_AngleVectors, fvAngle, feOrigin, fTemp, fTemp);
    
	xs_vec_mul_scalar(feOrigin, 9999.9, feOrigin);
	xs_vec_add(fvOrigin, feOrigin, feOrigin);
    
	engfunc(EngFunc_TraceLine, fvOrigin, feOrigin, 0, id);
	global_get(glb_trace_endpos, hOrigin);
    
	return 1;
} 


/* ====================================================
This is called on every round, at start up,
with HLTV logevent. So if the "pallets_wbags_nroundrem"
cvar is set to 1, all placed pallets with bugs will be
removed.
====================================================*/
public event_newround()
{
	if( get_pcvar_num ( remove_nrnd ) == 1)
		remove_allpalletswbags();
		
}


/* ====================================================
This is a stock to help for remove all pallets with
bags placed . Is called on new round if the cvar
"pallets_wbags_nroundrem" is set 1.
====================================================*/
stock remove_allpalletswbags()
{
	new pallets = -1;
	while((pallets = fm_find_ent_by_class(pallets, "amxx_pallets")))
		fm_remove_entity(pallets);
		
	palletscout = 0;
}

public checkstuck() {
	if ( get_pcvar_num(ZPSTUCK) == 1 )
	{
		static players[32], pnum, player
		get_players(players, pnum)
		static Float:origin[3]
		static Float:mins[3], hull
		static Float:vec[3]
		static o,i
		for(i=0; i<pnum; i++){
			player = players[i]
			if (is_user_connected(player) && is_user_alive(player)) {
				pev(player, pev_origin, origin)
				hull = pev(player, pev_flags) & FL_DUCKING ? HULL_HEAD : HULL_HUMAN
				if (!is_hull_vacant(origin, hull,player) && !get_user_noclip(player) && !(pev(player,pev_solid) & SOLID_NOT)) {
					++stuck[player]
					if(stuck[player] >= get_pcvar_num(cvar[2])) {
						pev(player, pev_mins, mins)
						vec[2] = origin[2]
						for (o=0; o < sizeof size; ++o) {
							vec[0] = origin[0] - mins[0] * size[o][0]
							vec[1] = origin[1] - mins[1] * size[o][1]
							vec[2] = origin[2] - mins[2] * size[o][2]
							if (is_hull_vacant(vec, hull,player)) {
								engfunc(EngFunc_SetOrigin, player, vec)
								effects(player)
								set_pev(player,pev_velocity,{0.0,0.0,0.0})
								o = sizeof size
							}
						}
					}
				}
				else
				{
					stuck[player] = 0
				}
			}
		}
	
	}
	
}

stock bool:is_hull_vacant(const Float:origin[3], hull,id) {
	static tr
	engfunc(EngFunc_TraceHull, origin, origin, 0, hull, id, tr)
	if (!get_tr2(tr, TR_StartSolid) || !get_tr2(tr, TR_AllSolid)) //get_tr2(tr, TR_InOpen))
		return true
	
	return false
}

public effects(id) {
	if(get_pcvar_num(cvar[1])) {
		set_hudmessage(255,150,50, -1.0, 0.65, 0, 6.0, 1.5,0.1,0.7) // HUDMESSAGE
		show_hudmessage(id,"Automatic Unstuck!") // HUDMESSAGE
		message_begin(MSG_ONE_UNRELIABLE,105,{0,0,0},id )      
		write_short(1<<10)   // fade lasts this long duration
		write_short(1<<10)   // fade lasts this long hold time
		write_short(1<<1)   // fade type (in / out)
		write_byte(20)            // fade red
		write_byte(255)    // fade green
		write_byte(255)        // fade blue
		write_byte(255)    // fade alpha
		message_end()
		client_cmd(id,"spk fvox/blip.wav")
	}
}

public zp_extra_item_selected(player, itemid)
{
	if (itemid == g_itemid_bolsas)
	{
		g_bolsas[player]+= 15
		cmd_bind(player)
		set_task(0.3,"show_the_menu",player)
		if ( get_pcvar_num(g_MSGMODE) == 1 )
		{
			set_hudmessage(0, 0, 100, 0.80, 0.80, 0, 6.0, 2.0, 1.0, 1.0)
			show_hudmessage(player, "Plugin By LARP^n    Chile 2008")
		}
	}

}

public cmd_bind(id)
{
	if ( get_pcvar_num(g_BINDMODE) == 1 )
	{
		client_print(id, print_chat, "[ZP] You have %i sandbags, to use with the key 'L'", g_bolsas[id])
		client_cmd(id,"bind l /pb")
		return PLUGIN_HANDLED
	}
	client_print(id, print_chat, "[ZP] You have %i sandbags, to use type 'say /pb'", g_bolsas[id])
	return PLUGIN_HANDLED

}

nie moge go skompilowac ani przez amx studio ani przez najzwyklejszy kompilator wyskakuje mi taki blad Klik
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#2 Abes Mapper

    Repulsion Gel

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Napisano 29.06.2009 18:45

zombieplague.inc masz ?
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#3 wizu

    Godlike

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Napisano 29.06.2009 18:47

Takie duże pliki dodawaj jako załącznik.

#include <zombieplague.inc>
Brakuje Ci tego pliku. Musi on się znajdować w katalogu addons/amxmodx/scriptinginclude.
Skąd go wziąć? Nie wiem :P Szukaj na stronie projektu.
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#4 Abes Mapper

    Repulsion Gel

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Napisano 29.06.2009 19:00

Masz. (załącznik)

Załączone pliki


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