Witam,
Czy taki public, z 15(+int) obrazen z DGL i 1/1 z HE (wcześniej wszystko dopisane w plugin_init i #define) będzie działał poprawnie ?
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits) { if(!is_user_connected(idattacker)) return HAM_IGNORED; if(!ma_klase[idattacker]) return HAM_IGNORED; if(get_user_team(this) != get_user_team(idattacker) && get_user_weapon(idattacker) == CSW_HEGRENADE && damagebits & DMG_HEGRENADE && random_num(1, 4) == 1) cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits); if(get_user_team(this) != get_user_team(idattacker) && get_user_weapon(idattacker) == CSW_DEAGLE && damagebits & DMG_BULLET) cod_inflict_damage(idattacker, this, 15.0, 0.1, idinflictor, damagebits); return HAM_IGNORED; }
Użytkownik Drizzt edytował ten post 23.10.2013 14:36