Witam. Zrobiłęm sobię klasę, kompiluje się ładnie, ale mam kilka problemów:
- Nie działa dodatkowe DMG
http://amxx.pl/topic...-dmg-dla-klasy/
- Nie działa Natychmiastowe zabicie HSem
http://amxx.pl/topic...wybranej-broni/
- Nie działą bezlikammo (zamiast perku w klasie)
Nie dam linku bo jest ten perk w codmodzie.
- Nie działą 10% więcej DMG- Chyba elimiantor rozrzutu nie działa.
Nie wiem czemu nie działa a ię kompiluje. Najlepsze ejst to że jest klika innych rzeczy w kalsie jako "perk" i działają...
Daję oto klase:
Spoiler
#include <amxmodx> #include <amxmisc> #include <codmod> #include <engine> #include <hamsandwich> #include <fakemeta> #include <fun> #include <cstrike> #include <ColorChat> #include <fakemeta_util> #define CZAS_GODMOD 5 //sekundy #define MAX 32 #define DMG_BULLET (1<<1) static const g_szWpnEntNames[] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10", "weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550", "weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249", "weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552", "weapon_ak47", "weapon_knife", "weapon_p90" } new ma_klase[MAX+1], flashlight[MAX+1],flashbattery[MAX+1] new const nazwa[] = "Kim Dzong Un"; new const opis[] = "Made in China"; new const bronie = (1<<CSW_HEGRENADE)|(1<<CSW_FAMAS)|(1<<CSW_AK47); new const zdrowie = 0; new const kondycja = 0; new const inteligencja = 0; new const wytrzymalosc = 0; new sprite_blast; new ilosc_rakiet_gracza[33]; new poprzednia_rakieta_gracza[33]; new skoki[33]; //new ma_klase[33]; new bool:wykorzystal[33]; new msg_bartime; public plugin_init() { register_plugin(nazwa, "1.0", "amxx.pl"); cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc); register_touch("rocket", "*" , "DotykRakiety"); RegisterHam(Ham_Spawn, "player", "fwSpawn_Rakiety", 1); msg_bartime = get_user_msgid("BarTime"); register_event("ResetHUD", "ResetHUD", "abe"); register_forward(FM_CmdStart, "fwCmdStart_MultiJump"); register_forward(FM_PlayerPreThink,"PreThink"); register_event("Flashlight","Flashlight","b"); register_cvar("cod_mag_render", "30"); register_forward(FM_AddToFullPack, "FwdAddToFullPack", 1) register_forward(FM_PlayerPreThink, "PreThink"); register_forward(FM_UpdateClientData, "UpdateClientData", 1) RegisterHam(Ham_TakeDamage, "player", "TakeDamage"); register_event("CurWeapon","CurWeapon","be", "1=1"); } public plugin_precache() { sprite_blast = precache_model("sprites/dexplo.spr"); precache_model("models/rpgrocket.mdl"); } public client_disconnect(id) { new entRakiety = find_ent_by_class(0, "rocket"); while(entRakiety > 0) { if(entity_get_edict(entRakiety, EV_ENT_owner) == id) remove_entity(entRakiety); entRakiety = find_ent_by_class(entRakiety, "rocket"); } } public cod_class_enabled(id) { if(!(get_user_flags(id) & ADMIN_LEVEL_C)) { client_print(id, print_chat, "[Kim Dzong Un] Nie masz uprawnien, aby uzywac tej klasy.") return COD_STOP; } ilosc_rakiet_gracza[id] = 4; give_item(id, "weapon_hegrenade"); cs_set_user_nvg(id, 1); cs_set_user_defuse(id, 1); ma_klase[id] = true; return COD_CONTINUE; flashbattery[id] = get_cvar_num("cod_mag_render"); } public cod_class_disabled(id) { ma_klase[id] = false; flashbattery[id] = 0; } public cod_class_skill_used(id) { if (!ilosc_rakiet_gracza[id]) { client_print(id, print_center, "Wykorzystales juz wszystkie rakiety!"); } else { if(poprzednia_rakieta_gracza[id] + 2.0 > get_gametime()) { client_print(id, print_center, "Rakiet mozesz uzywac co 2 sekundy!"); } else { if (is_user_alive(id)) { poprzednia_rakieta_gracza[id] = floatround(get_gametime()); ilosc_rakiet_gracza[id]--; new Float: Origin[3], Float: vAngle[3], Float: Velocity[3]; entity_get_vector(id, EV_VEC_v_angle, vAngle); entity_get_vector(id, EV_VEC_origin , Origin); new Ent = create_entity("info_target"); entity_set_string(Ent, EV_SZ_classname, "rocket"); entity_set_model(Ent, "models/rpgrocket.mdl"); vAngle[0] *= -1.0; entity_set_origin(Ent, Origin); entity_set_vector(Ent, EV_VEC_angles, vAngle); entity_set_int(Ent, EV_INT_effects, 2); entity_set_int(Ent, EV_INT_solid, SOLID_BBOX); entity_set_int(Ent, EV_INT_movetype, MOVETYPE_FLY); entity_set_edict(Ent, EV_ENT_owner, id); VelocityByAim(id, 1000 , Velocity); entity_set_vector(Ent, EV_VEC_velocity ,Velocity); } } } if(!is_user_alive(id)) return; if(wykorzystal[id]) { ColorChat(id, RED, "Wykorzystales juz swoja niesmiertelnosc."); return; } wykorzystal[id] = true; set_user_godmode(id, 1); set_user_rendering(id, kRenderFxGlowShell, 255, 0, 0); set_task(CZAS_GODMOD.0, "WylaczGod", id); message_begin(MSG_ONE, msg_bartime, _, id) write_short(CZAS_GODMOD) message_end() } public fwSpawn_Rakiety(id) { if(is_user_alive(id)) ilosc_rakiet_gracza[id] = 4; } public DotykRakiety(ent) { if (!is_valid_ent(ent)) return; new attacker = entity_get_edict(ent, EV_ENT_owner); new Float:fOrigin[3]; entity_get_vector(ent, EV_VEC_origin, fOrigin); new iOrigin[3]; for(new i=0;i<3;i++) iOrigin[i] = floatround(fOrigin[i]); message_begin(MSG_BROADCAST,SVC_TEMPENTITY, iOrigin); write_byte(TE_EXPLOSION); write_coord(iOrigin[0]); write_coord(iOrigin[1]); write_coord(iOrigin[2]); write_short(sprite_blast); write_byte(32); write_byte(20); write_byte(0); message_end(); new entlist[33]; new numfound = find_sphere_class(ent, "player", 190.0, entlist, 32); for (new i=0; i < numfound; i++) { new pid = entlist[i]; if (!is_user_alive(pid) || get_user_team(attacker) == get_user_team(pid)) continue; cod_inflict_damage(attacker, pid, 55.0, 0.9, ent, (1<<24)); } remove_entity(ent); } public fwCmdStart_MultiJump(id, uc_handle) { if(!is_user_alive(id) || !ma_klase[id]) return FMRES_IGNORED; new flags = pev(id, pev_flags); if((get_uc(uc_handle, UC_Buttons) & IN_JUMP) && !(flags & FL_ONGROUND) && !(pev(id, pev_oldbuttons) & IN_JUMP) && skoki[id]) { skoki[id]--; new Float:velocity[3]; pev(id, pev_velocity,velocity); velocity[2] = random_float(265.0,285.0); set_pev(id, pev_velocity,velocity); } else if(flags & FL_ONGROUND) skoki[id] = 2; return FMRES_IGNORED; } public WylaczGod(id) { if(!is_user_connected(id)) return; set_user_godmode(id, 0); set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0); } public ResetHUD(id) wykorzystal[id] = false; public PreThink(id) { if(!is_user_alive(id)) return FMRES_IGNORED; if(flashlight[id] && flashbattery[id] && ma_klase[id]) { static flashlight_r, flashlight_g, flashlight_b; flashlight_r+= 1+random_num(0,2) if (flashlight_r>250) flashlight_r-=245 flashlight_g+= 1+random_num(-1,1) if (flashlight_g>250) flashlight_g-=245 flashlight_b+= -1+random_num(-1,1) if (flashlight_b<5) flashlight_b+=240 new origin[3]; get_user_origin(id, origin, 3); message_begin(MSG_BROADCAST, SVC_TEMPENTITY); write_byte(27); write_coord(origin[0]); write_coord(origin[1]); write_coord(origin[2]); write_byte(8); write_byte(flashlight_r); write_byte(flashlight_g); write_byte(flashlight_b); write_byte(1); write_byte(90); message_end(); new traget, bodypart; get_user_aiming(id, traget, bodypart) if(get_user_team(id) != get_user_team(traget) && traget) { new data[2]; data[0] = traget; data[1] = pev(traget, pev_renderamt); if(data[1] < 255.0) { fm_set_rendering(traget, kRenderFxGlowShell, flashlight_r, flashlight_g, flashlight_b, kRenderNormal, 4) remove_task(8752+traget); set_task(7.5, "wylacz_rander", 8752+traget, data, 2) } } } if(ma_klase[id]) set_pev(id, pev_punchangle, {0.0,0.0,0.0}) return FMRES_HANDLED; } public wylacz_rander(data[2]) { if(is_user_connected(data[0]) && is_user_alive(data[0])) fm_set_rendering(data[0], kRenderFxNone, 0, 0, 0, kRenderTransAlpha, data[1]) } public Flashlight(id) { if(flashlight[id]) flashlight[id] = 0; else if(flashbattery[id] > 0) flashlight[id] = 1; if(!task_exists(2071+id)) set_task(flashlight[id]? 0.5: 1.0, "charge", 2071+id); message_begin(MSG_ONE,get_user_msgid("Flashlight"),{0,0,0},id); write_byte(flashlight[id]); write_byte(flashbattery[id]); message_end(); set_pev(id, pev_effects, pev(id, pev_effects) & ~EF_DIMLIGHT); } public charge(id) { id -= 2071 if(flashlight[id]) flashbattery[id]--; else flashbattery[id]++; message_begin(MSG_ONE,get_user_msgid("FlashBat"),{0,0,0},id); write_byte(flashbattery[id]); message_end(); if(flashbattery[id] <= 0) { flashbattery[id] = 0; flashlight[id] = 0; message_begin(MSG_ONE,get_user_msgid("Flashlight"),{0,0,0},id); write_byte(flashlight[id]); write_byte(flashbattery[id]); message_end(); } else if(flashbattery[id] >= get_cvar_num("cod_mag_render")) { flashbattery[id] = get_cvar_num("cod_mag_render"); return; } set_task(flashlight[id]? 0.5: 1.0,"charge", 2071+id) } public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits) { if(!is_user_connected(idattacker)) return HAM_IGNORED; if(!ma_klase[idattacker]) return HAM_IGNORED; if(get_user_team(this) != get_user_team(idattacker) && get_user_weapon(idattacker) == CSW_FAMAS && damagebits & DMG_BULLET) cod_inflict_damage(idattacker, this, 30.0, 0.0, idinflictor, damagebits); if(get_user_team(this) != get_user_team(idattacker) && get_user_weapon(idattacker) == CSW_AK47 && damagebits & DMG_BULLET) cod_inflict_damage(idattacker, this, 30.0, 0.0, idinflictor, damagebits); if(get_user_team(this) != get_user_team(idattacker) && get_user_weapon(idattacker) == CSW_FAMAS && get_pdata_int(this, 75, 5) == HIT_HEAD && random_num(1, 2) == 1) cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor); if(get_user_team(this) != get_user_team(idattacker) && get_user_weapon(idattacker) == CSW_AK47 && get_pdata_int(this, 75, 5) == HIT_HEAD && random_num(1, 2) == 1) cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor); if(damagebits & DMG_BULLET) { if(ma_klase[idattacker]) cod_inflict_damage(idattacker, this, damage*0.1, 0.1, idinflictor, damagebits); } return HAM_IGNORED; } public FwdAddToFullPack(es_handle, e, ent, host, hostflags, player, pSet) { if(!is_user_connected(host) || !is_user_connected(ent)) return; if(!ma_klase[host]) return; set_es(es_handle, ES_RenderAmt, 255.0); } public UpdateClientData(id, sw, cd_handle) { if(ma_klase[id]) set_cd(cd_handle, CD_PunchAngle, {0.0,0.0,0.0}) } public CurWeapon(id) { if(!is_user_connected(id) || !is_user_alive(id) || !ma_klase[id]) return PLUGIN_CONTINUE; new iEnt; static Float:fSpeedMultiplier; fSpeedMultiplier = floatdiv(1.0, 1.0+(float(50)/100.0)); for (new i = 1; i < sizeof g_szWpnEntNames; i++) { iEnt = fm_find_ent_by_owner(-1, g_szWpnEntNames[i], id) if(iEnt) { set_pdata_float( iEnt, 46, ( get_pdata_float(iEnt, 46, 4) * fSpeedMultiplier), 4 ); set_pdata_float( iEnt, 47, ( get_pdata_float(iEnt, 47, 4) * fSpeedMultiplier), 4 ); } } return PLUGIN_CONTINUE; set_user_clip(id, 2); } stock set_user_clip(id, ammo) { new weaponname[32], weaponid = -1, weapon = get_user_weapon(id, _, _); get_weaponname(weapon, weaponname, 31); while ((weaponid = engfunc(EngFunc_FindEntityByString, weaponid, "classname", weaponname)) != 0) if (pev(weaponid, pev_owner) == id) { set_pdata_int(weaponid, 51, ammo, 4); return weaponid; } return 0; }
Bezlikammo
/* Plugin generated by AMXX-Studio */ #include <amxmodx> #include <codmod> #include <fakemeta> #include <colorchat> #define DMG_BULLET (1<<1) new const perk_name[] = "Bezlik Ammo"; new const perk_desc[] = "Masz nielimitowana amunicje"; new bool:ma_perk[33]; public plugin_init() { register_plugin(perk_name, "1.0", "QTM_Peyote"); cod_register_perk(perk_name, perk_desc); register_event("CurWeapon","CurWeapon","be", "1=1"); } public cod_perk_enabled(id) { ColorChat(id, GREEN, "Perk %s zostal stworzony przez www.PluginyMody.webd.pl", perk_name); ma_perk[id] = true; } public cod_perk_disabled(id) ma_perk[id] = false; public CurWeapon(id) { if(!is_user_connected(id)) return; if(!ma_perk[id]) return; set_user_clip(id, 2); } stock set_user_clip(id, ammo) { new weaponname[32], weaponid = -1, weapon = get_user_weapon(id, _, _); get_weaponname(weapon, weaponname, 31); while ((weaponid = engfunc(EngFunc_FindEntityByString, weaponid, "classname", weaponname)) != 0) if (pev(weaponid, pev_owner) == id) { set_pdata_int(weaponid, 51, ammo, 4); return weaponid; } return 0; }
Z góry dziękuję za pomoc i proszę o wytłuamczenie o co tu kurde chodzi. Może przez to że jest brak:
new bool:ma_klase[33]; Sam nie wiem...
Użytkownik Kawon edytował ten post 02.09.2013 08:42