#include <amxmodx>
#include <amxmisc>
#include <codmod>
#include <cstrike>
#include <engine>
#include <fakemeta>
#include <hamsandwich>
#define DMG_BULLET (1<<1)
#define DMG_HEGRENADE (1<<24)
new const nazwa[] = "Szpieg";
new const opis[] = "1/2 respu wroga, 1/5 dgl , 1/2 he ";
new const bronie = (1<<CSW_GALIL)|(1<<CSW_DEAGLE);
new const zdrowie = 160;
new const kondycja = 150;
new const inteligencja = 10;
new const wytrzymalosc = 10;
new bool: ma_klase[33];
new CT_Skins[4][] = {"sas","gsg9","urban","gign"};
new Terro_Skins[4][] = {"arctic","leet","guerilla","terror"};
public plugin_init()
{
register_plugin(nazwa, "1.0", "Lokiec");
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
RegisterHam(Ham_Spawn, "player", "Spawn", 1);
RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
}
public cod_class_enabled(id)
{
cs_set_user_defuse(id, 1);
ZmienUbranie(id, 0);
ma_klase[id] = true;
}
public cod_class_disabled(id)
{
ZmienUbranie(id, 1);
ma_klase[id] = false;
}
public Spawn(id)
{
if(!is_user_alive(id))
return;
if(!ma_klase[id])
return;
if(ma_klase[id] && random_num(1, 2) == 1)
{
new CsTeams:team = cs_get_user_team(id);
cs_set_user_team(id, (team == CS_TEAM_CT)? CS_TEAM_T: CS_TEAM_CT);
ExecuteHam(Ham_CS_RoundRespawn, id);
cs_set_user_team(id, team);
}
}
public ZmienUbranie(id,reset)
{
if (!is_user_connected(id))
return PLUGIN_CONTINUE;
if (reset)
cs_reset_user_model(id);
else
{
new num = random_num(0,3);
cs_set_user_model(id, (get_user_team(id) == 1)? CT_Skins[num]: Terro_Skins[num]);
}
return PLUGIN_CONTINUE;
}
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(!ma_klase[idattacker])
return HAM_IGNORED;
if(damagebits & DMG_BULLET)
{
new weapon = get_user_weapon(idattacker);
if(weapon == CSW_DEAGLE && damage > 20.0 && random_num(1, 5) == 1)
cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits);
}
if(damagebits & DMG_HEGRENADE && random_num(1, 2) == 1)
{
cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits);
}
return HAM_IGNORED;
}