Witam jaka flage trzeba miec aby admin mogl widziec wszystkie wiadomosci w tym pluginie ?
Witamy w Nieoficjalnym polskim support'cie AMX Mod X
Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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Admin Listen
Temat rozp.
radex
, 22.06.2009 13:01
3 odpowiedzi w tym temacie
#1
Napisano 22.06.2009 13:01
#2
Napisano 22.06.2009 13:19
pokaż kod, ale domyślam się że to flaga c lub m
#3
Napisano 22.06.2009 18:41
#include <amxmodx> #include <amxmisc> #include <engine> // Counter for the SayText event. new count[32][32] new g_voice_status[2] public catch_say(id) { new reciever = read_data(0) //Reads the ID of the message recipient new sender = read_data(1) //Reads the ID of the sender of the message new message[151] //Variable for the message new channel[151] new sender_name[32] if (is_running("czero")||is_running("cstrike")) { read_data(2,channel,150) read_data(4,message,150) get_user_name(sender, sender_name, 31) } else { read_data(2,message,150) } // DEBUG. // console_print(0, "DEBUG MESSAGE: %s", message) // console_print(0, "DEBUG channel: %s", channel) // console_print(0, "DEBUG sender: %s, %i", sender_name, sender) // console_print(0, "DEBUG receiver: %i", reciever) //With the SayText event, the message is sent to the person who sent it last. //It's sent to everyone else before the sender recieves it. // Keeps count of who recieved the message count[sender][reciever] = 1 // If current SayText message is the last then... if (sender == reciever) { new player_count = get_playersnum() //Gets the number of players on the server new players[32] //Player IDs get_players(players, player_count, "c") for (new i = 0; i < player_count; i++) { // If the player is an admin... if (get_user_flags(players[i]) & ADMIN_LEVEL_<img src='https://amxx.pl/public/style_emoticons/<#EMO_DIR#>/cool.gif' class='bbc_emoticon' alt='B)' /> { // If the player did not recieve the message then... if (count[sender][players[i]] != 1) { message_begin(MSG_ONE, get_user_msgid("SayText"),{0,0,0},players[i]) // Appends the ID of the sender to the message, so the engine knows what color to make the name. write_byte(sender) // Appends the message to the message (depending on the mod). if (is_running("czero")||is_running("cstrike")) { write_string(channel) write_string(sender_name) } write_string(message) message_end() } } count[sender][players[i]] = 0 //Set everyone's counter to 0 so it's ready for the next SayText } } return PLUGIN_CONTINUE } public plugin_init(){ register_plugin("AdminListen","2.3x","/dev/ urandom") register_srvcmd("amx_adminlisten_voice","voice_status") register_event("SayText","catch_say","b") return PLUGIN_CONTINUE } public plugin_modules(){ require_module("engine") } // ********************* // VoiceComm Stuff // ********************* public client_infochanged(id) { if ((get_user_flags(id) & ADMIN_LEVEL_<img src='https://amxx.pl/public/style_emoticons/<#EMO_DIR#>/cool.gif' class='bbc_emoticon' alt='B)' /> && equal(g_voice_status,"1")) set_speak(id, 4) } public client_connect(id) { if ((get_user_flags(id) & ADMIN_LEVEL_<img src='https://amxx.pl/public/style_emoticons/<#EMO_DIR#>/cool.gif' class='bbc_emoticon' alt='B)' /> && equal(g_voice_status,"1")) set_speak(id, 4) } public voice_status(){ read_argv(1,g_voice_status,1) new player_count = get_playersnum() new players[32] //Player IDs get_players(players, player_count, "c") for (new i = 0; i < player_count; i++) { if ((get_user_flags(players[i]) & ADMIN_LEVEL_<img src='https://amxx.pl/public/style_emoticons/<#EMO_DIR#>/cool.gif' class='bbc_emoticon' alt='B)' />){ if (equal(g_voice_status,"0")) set_speak(players[i], 0) if (equal(g_voice_status,"1")) set_speak(players[i], 4) } } }
#4
Napisano 22.06.2009 18:44
ADMIN_LEVEL_B = flaga n (myliłem się)
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