Mimo, że konto mam prawie 3 lata to jeszcze nie napisałem nawet posta także witam wszystkich
Mam problem z http://amxx.pl/topic...mod-by-respect/
mianowicie z vipem.
Wszystko działa, tylko broń dodatkowa vipa to p90, problem jest taki, że nie dostaje on dodatkowej amunicji, tylko podstawowe 50.
SMA VIP :
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <amxmisc>
#include <fun>
#include <hamsandwich>
#define PLUGIN "PaintBall VIP"
#define VERSION "1.0"
#define AUTHOR "Respect"
#define ADMIN_CHECK ADMIN_LEVEL_H
static const COLOR[] = "^x04" //green
static const CONTACT[] = ""
new maxplayers
new gmsgSayText
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
register_clcmd("say /vip","ShowMotd")
register_clcmd("say /infovip","ShowMotd")
register_clcmd("say /info","ShowMotd")
register_clcmd("say /vipinfo","ShowMotd")
register_clcmd("say_team /vip","ShowMotd")
register_clcmd("say_team /infovip","ShowMotd")
register_clcmd("say_team /info","ShowMotd")
register_clcmd("say_team /vipinfo","ShowMotd")
RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1);
maxplayers = get_maxplayers()
gmsgSayText = get_user_msgid("SayText")
register_clcmd("say", "handle_say")
register_clcmd("say_team", "handle_say")
register_cvar("amx_contactinfo", CONTACT, FCVAR_SERVER)
}
public fwHamPlayerSpawnPost(id)
{
if(is_user_alive(id) && get_user_flags(id) & ADMIN_LEVEL_H)
{
if(task_exists(id + 666))
remove_task(id + 666);
set_task(2.0, "doGiveGrenades", id + 666);
}
}
public doGiveGrenades(task_id)
{
new id = task_id -= 666;
if(id > get_maxplayers() || id < 1)
return PLUGIN_HANDLED;
set_user_health(id, 200);
give_item(id, "weapon_smokegrenade");
give_item(id, "weapon_hegrenade");
give_item(id, "item_thighpack");
give_item(id, "weapon_p90");
give_item(id, "weapon_primammo");
give_item(id, "ammo_57mm");
return PLUGIN_CONTINUE;
}
public ShowMotd(id)
show_motd(id, "vip.txt")
public handle_say(id)
{
new said[192]
read_args(said,192)
if( ( containi(said, "who") != -1 && containi(said, "vips") != -1 ) || contain(said, "/vips") != -1 )
set_task(0.1,"print_adminlist",id)
return PLUGIN_CONTINUE
}
public print_adminlist(user)
{
new adminnames[33][32]
new message[256]
new contactinfo[256], contact[112]
new id, count, x, len
for(id = 1 ; id <= maxplayers ; id++)
if(is_user_connected(id))
if(get_user_flags(id) & ADMIN_CHECK)
get_user_name(id, adminnames[count++], 31)
len = format(message, 255, "%s VIP'y online: ",COLOR)
if(count > 0) {
for(x = 0 ; x < count ; x++) {
len += format(message[len], 255-len, "%s%s ", adminnames[x], x < (count-1) ? ", ":"")
if(len > 96 ) {
print_message(user, message)
len = format(message, 255, "%s ",COLOR)
}
}
print_message(user, message)
}
else {
len += format(message[len], 255-len, "Brak VIP'ow online.")
print_message(user, message)
}
get_cvar_string("amx_contactinfo", contact, 63)
if(contact[0]) {
format(contactinfo, 111, "%s Kontakt z H@ znajdziesz na forum xxx %s", COLOR, contact)
print_message(user, contactinfo)
}
}
print_message(id, msg[])
{
message_begin(MSG_ONE, gmsgSayText, {0,0,0}, id)
write_byte(id)
write_string(msg)
message_end()
}
właściwie to z amunicją sam dopisałem "give_item(id, "ammo_57mm");", próbowałem także wpisywać to trzykrotnie - nic, na koncu dopisać 50/100... I niestety nic.
Error logi piszą:
L 08/17/2013 - 16:40:53: Start of error session.
L 08/17/2013 - 16:40:53: Info (map "de_paintball") (file "addons/amxmodx/logs/error_20130817.log")
L 08/17/2013 - 16:40:53: [FUN] Item "weapon_primammo" failed to create
L 08/17/2013 - 16:40:53: [AMXX] Displaying debug trace (plugin "paintball_vip.amxx")
L 08/17/2013 - 16:40:53: [AMXX] Run time error 10: native error (native "give_item")
L 08/17/2013 - 16:40:53: [AMXX] [0] paintball_vip_1692361.sma::doGiveGrenades (line 65)
//legenda cvarow // 1- włączone / 0 - wyłączone pozdrawiam RespecT i zapraszam na amxx.pl i cskaskada.xaa.pl !
amx_pbgun 1 //włacza paintballguns
pbgun_selectmode 0 //0 = wyłacza menu wyboru broni , 1= wlącza menu wybory broni
amx_pbdm 0 //Jeśli włączone to gracze będą ożywieni po 3sekundach po umarciu
pbgun_gravity 0 //włącza pellet gravitacje.
pbgun_nocrosshair 0 //celwnik 1- wlączony , 0-wyłączony
pbmoves_enabled 1 //Nie ruszać
amx_pbnade 1 //czy ma być granat włączony 1- tak / 0- nie
amx_pbgun_jam 1 //właczą bronie 1-włączone / 2 - wyłączone
amx_knifeonehitkill 1 //zabicie z noża 1 hit - 1- włączone/ 0- wyłączone
pbgun_real_pellets 1 //1 -Kilka granulek nie nie eksploduje przy uderzeniu / 0 - wszystkie granulki eksploduja przy uderzeniu
amx_pbstrip 1 //Toggles if players weapons are stripped in spawn
pbgun_vendetta_enabled 1//wyłacza Vandeta i włacza zalecane 1
pbgun_vendetta_cant 3 //Zemsta
amx_pbsnade 1 //czy maja być kolorowe granaty. (dym)
pbgun_pbslauncher 1 //SUPER LAUNCHER w Mniejscu FLESHA ! ZALECANE 1
//Paintball moves misc vars
pbmoves_verbose 1 //Wiadomosci HUD
pbmoves_usebatterymeter 1 //Przełączanie za pomocą miernika baterii, aby wyświetlić wytrzymałość pozostałych
pbmoves_rechargetime 10.0 //SPRINT 10 sec max przy przytrzymaniu PPM.
//inne//
pbgun_shots 100 //nie zmieniaj
pbgun_life 15 //paintball spawned
amx_pbmodel 1 //model graczy 1- właczony 2 - wyłączony
//tutaj nic nie zmieniaj//
//Weapons & gameplay misc vars (the "I want to customize everything" vars)
pbgun_damage 100 //Amount of damage a player takes when hit by a paintball
amx_pbspawnprotect 5 //Time in seconds a player cannot be killed after spawning (0 to disable)
pbnade_radius 150 //Radius (in cs units) a player has to be within to die from a grenade.
pbgun_fireratelow 1.1 //The fire-rate in seconds for slow weapons (launcher and sniper)
pbgun_fireratemedium 0.7 //The fire-rate in seconds for medium weapons (shotgun)
pbgun_fireratehigh 0.16 //The fire-rate for fast weapons (marker and guns)
pbgun_jamproblow 30 //How many shots in average will jam slow weapons (this is based on probability).
pbgun_jamprobhigh 100 //How many shots in average will jam fast weapons (this is based on probability).
pbgun_velocity_marker 2000 //The speed of the pellet shot by this weapon. Be carefull because this value CAN NOT be higher than your current sv_maxvelocity (the default for this is 2000 but my mod sets it to 4000).
pbgun_velocity_pistol 1500 //Idem.
pbgun_velocity_launcher 1500 //Idem.
pbgun_velocity_shotgun 1500 //Idem.
pbgun_velocity_sniper 4000 //Idem.
pbgun_dispersion 100 //How much average dispersion (recoil) the weapons have. This doesn't affect the sniper with scope.
//Cosmetic vars
pbgun_color 2 //Color of the paintball 1=Random 2=Team 3=Green/Orange 4=Yellow/Purple
pbgun_glow c //a = paintball glows, b = paintball has trail, c = none
pbgun_sound 1 //Toggles the shooting and hitting sounds
amx_pbmodel 0 //Toggles if players use the Paintball player model
amx_pbmoney 0 //Toggles if players money is stripped
A linia 65 to:
give_item(id, "weapon_primammo");
Z góry dziękuje za pomoc
Użytkownik Radek? edytował ten post 17.08.2013 16:07