Proszę mi powiedzieć jak dodać ten plugin do menu, żeby nie trzeba było wpisywać /ethereal tylko kupować jak extra items.
Plik sma:
Spoiler
#include <amxmodx> #include <engine> #include <fakemeta> #include <fun> #include <hamsandwich> #include <xs> #include <cstrike> #include <zombieplague> #define ENG_NULLENT -1 #define EV_INT_WEAPONKEY EV_INT_impulse #define ethereal_WEAPONKEY 666 #define MAX_PLAYERS 32 #define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers) #define m_flNextSecondaryAttack 47 const USE_STOPPED = 0 const OFFSET_ACTIVE_ITEM = 373 const OFFSET_WEAPONOWNER = 41 const OFFSET_LINUX = 5 const OFFSET_LINUX_WEAPONS = 4 #define write_coord_f(%1) engfunc(EngFunc_WriteCoord,%1) #define WEAP_LINUX_XTRA_OFF 4 #define m_fKnown 44 #define m_flNextPrimaryAttack 46 #define m_flTimeWeaponIdle 48 #define m_iClip 51 #define m_fInReload 54 #define PLAYER_LINUX_XTRA_OFF 5 #define m_flNextAttack 83 #define ethereal_RELOAD_TIME 3.0 #define ethereal_RELOAD 1 #define ethereal_DRAW 2 #define ethereal_SHOOT1 3 #define ethereal_SHOOT2 4 #define deathMSG //Death Message #define Icon //Left Icon #define ZombiePlague #if defined Icon new g_Msg_StatusIcon #endif /*Laser Ethereal Mode: Color Settings */ //Laser Ethereal Icon Colors #define l_ethereal_i_r 0 //R #define l_ethereal_i_g 0 //G #define l_ethereal_i_b 200 //B //Laser Ethereal Line Colors #define l_ethereal_l_r 0 //R #define l_ethereal_l_g 0 //G #define l_ethereal_l_b 200 //B /* Ethereal Electro Mode Settings */ //Electro Ethereal Icon Colors #define e_ethereal_i_r 0 //R #define e_ethereal_i_g 200 //G #define e_ethereal_i_b 200 //B //Electro Ethereal Line Colors #define e_ethereal_l_r 0 //R #define e_ethereal_l_g 200 //G #define e_ethereal_l_b 200 //B //Electro Ethereal Line Size #define e_ethereal_ls_min 0 //Min size #define e_ethereal_ls_max 30 //Max size // On\Off //#define electro_fire_hole //Electro Hole Effect //#define electro_fire_smoke //Electro Smode Effect #define get_bit(%1,%2) (%1 & (1 << (%2 & 31))) #define set_bit(%1,%2) %1 |= (1 << (%2 & 31)) #define reset_bit(%1,%2) %1 &= ~(1 << (%2 & 31)) new g_bitsMuzzleFlash; new g_iEntity; new const Laser_Sounds[] = { "weapons/ethereal_shoot1.wav" } //Laser mode fire sound new const Electro_Sounds[]= { "weapons/ethereal_shoot1.wav" } //Electro mode fire sound new ethereal_V_MODEL[64] = "models/sh/v_ethereal_shus.mdl" //v_model new ethereal_P_MODEL[64] = "models/sh/p_ethereal.mdl" //p_model new ethereal_W_MODEL[64] = "models/sh/w_ethereal.mdl" //w_model new cvar_dmg_ethereal_laser, cvar_spd_ethereal_laser,cvar_recoil_ethereal_laser new cvar_dmg_ethereal_electro, cvar_spd_ethereal_electro,cvar_recoil_ethereal_electro new g_itemid_ethereal, cvar_clip_ethereal, cvar_ethereal_ammo new g_MaxPlayers, g_orig_event_ethereal, g_IsInPrimaryAttack new Float:cl_pushangle[MAX_PLAYERS + 1][3], m_iBlood[2] new g_has_ethereal[33], g_clip_ammo[33], g_ethereal_TmpClip[33], oldweap[33] new gmsgWeaponList new g_SmokePuff_SprId static wSprite const UNIT_SECOND = (1 << 12) new eth_mode[33] new ethereal_changemode[33] new ethereal_reloaded[33] const PRIMARY_WEAPONS_BIT_SUM = (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<< CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90) new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10", "weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550", "weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249", "weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552", "weapon_ak47", "weapon_knife", "weapon_p90" } public plugin_init() { register_plugin("[WPN] Ethereal", "1.0", "Chrescoe1") /* *Crock / =) (Poprogun4ik) / LARS-DAY[BR]EAKER - Authors Original Code "Scar Basic Edition" *Dias - Thank's for Smoke and bullet hole from Balrog 3 *Alexander.3 - Thank's for LineTraceAttack from zl_Ethereal *WPMG Team - Thank's for Muzzle *Extra : Ethereal (by Shurik) - Weapon model and resource *Chrescoe1 - Changed "Scar Basic Edition" and use all code to create "Ethereal dual-mode" */ #if defined Icon g_Msg_StatusIcon = get_user_msgid("StatusIcon") #endif #if defined deathMSG register_message(get_user_msgid("DeathMsg"), "message_DeathMsg") #endif register_event("CurWeapon","CurrentWeapon","be","1=1") RegisterHam(Ham_Item_AddToPlayer, "weapon_aug", "fw_ethereal_AddToPlayer") RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1) RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1) RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1) RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1) for (new i = 1; i < sizeof WEAPONENTNAMES; i++) if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1) RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_aug", "fw_ethereal_PrimaryAttack") RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_aug", "fw_ethereal_PrimaryAttack_Post", 1) RegisterHam(Ham_Item_PostFrame, "weapon_aug", "ethereal_ItemPostFrame") RegisterHam(Ham_Weapon_Reload, "weapon_aug", "ethereal_Reload") RegisterHam(Ham_Weapon_Reload, "weapon_aug", "ethereal_Reload_Post", 1) RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage") register_forward(FM_SetModel, "fw_SetModel") register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1) register_forward(FM_PlaybackEvent, "fwPlaybackEvent") RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack", 1) RegisterHam(Ham_TraceAttack, "func_breakable", "fw_TraceAttack", 1) RegisterHam(Ham_TraceAttack, "func_wall", "fw_TraceAttack", 1) RegisterHam(Ham_TraceAttack, "func_door", "fw_TraceAttack", 1) RegisterHam(Ham_TraceAttack, "func_door_rotating", "fw_TraceAttack", 1) RegisterHam(Ham_TraceAttack, "func_plat", "fw_TraceAttack", 1) RegisterHam(Ham_TraceAttack, "func_rotating", "fw_TraceAttack", 1) RegisterHam(Ham_TraceAttack, "player", "fw_TraceAttack", 1) register_forward(FM_CmdStart, "fw_CmdStart") register_forward(FM_AddToFullPack, "CPlayer__AddToFullPack_post", 1); register_forward(FM_CheckVisibility, "CEntity__CheckVisibility"); register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1) //Laser Mode Config cvar_dmg_ethereal_laser = register_cvar("eth_laser_dmg", "1.24") //Damage - 1.64 - 164% from original weapon cvar_spd_ethereal_laser = register_cvar("eth_laser_attack_spd", "1.24") //Attack Speed - 1.24 - 124% from original weapon cvar_recoil_ethereal_laser = register_cvar("eth_laser_recoil", "0.03") //Recoil - 0.03 - 3% from original weapon //Electro Mode Config cvar_dmg_ethereal_electro = register_cvar("eth_electro_dmg", "0.87") //Damage - 0,87 - 87% from original weapon cvar_spd_ethereal_electro = register_cvar("eth_electro_attack_spd", "0.25") //Attack Speed - 0.25 - 25% from original weapon cvar_recoil_ethereal_electro = register_cvar("eth_laser_recoil", "0.17") //Recoil - 0.17 - 17% from original weapon cvar_clip_ethereal= register_cvar("ethereal_clip", "50") //Max Clip cvar_ethereal_ammo = register_cvar("ethereal_ammo", "250") //Max Ammo register_clcmd("say /ethereal","zp_extra_item_selected") //g_itemid_ethereal = zp_register_extra_item("\rEthereal", 15, ZP_TEAM_HUMAN) g_MaxPlayers = get_maxplayers() gmsgWeaponList = get_user_msgid("WeaponList") } public plugin_precache() { precache_model(ethereal_V_MODEL) precache_model(ethereal_P_MODEL) precache_model(ethereal_W_MODEL) precache_sound(Laser_Sounds) precache_sound(Electro_Sounds) precache_sound("weapons/ethereal_reload.wav") precache_sound("weapons/ethereal_draw.wav") m_iBlood[0] = precache_model("sprites/blood.spr") m_iBlood[1] = precache_model("sprites/bloodspray.spr") precache_generic("sprites/weapon_ethereal_sh.txt") precache_generic("sprites/sh/640hud74.spr") precache_generic("sprites/sh/640hud7x.spr") precache_model("sprites/muzzleflash7.spr") g_SmokePuff_SprId = engfunc(EngFunc_PrecacheModel, "sprites/wall_puff1.spr") wSprite = precache_model("sprites/laserbeam.spr") //Laser Sprite g_iEntity = create_entity("info_target") entity_set_model(g_iEntity, "sprites/muzzleflash7.spr") entity_set_float(g_iEntity, EV_FL_scale, 0.2) entity_set_int(g_iEntity, EV_INT_rendermode, kRenderTransTexture) entity_set_float(g_iEntity, EV_FL_renderamt, 0.0) register_clcmd("wpn_ethereal3", "weapon_hook") } public weapon_hook(id) { engclient_cmd(id, "weapon_aug") return PLUGIN_HANDLED } public fw_TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType, Float:fVec1[3], Float:fVec2[3]) { if(!is_user_alive(iAttacker)) return new g_currentweapon = get_user_weapon(iAttacker) if(g_currentweapon != CSW_AUG) return if(!g_has_ethereal[iAttacker]) return static Float:flEnd[3] get_tr2(ptr, TR_vecEndPos, flEnd) if(!is_user_alive(iEnt)) { if(eth_mode[iAttacker]==1) { Make_BulletHole(iAttacker, flEnd,flDamage) Make_BulletSmoke(iAttacker, ptr) emit_sound(iAttacker, CHAN_WEAPON, Laser_Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM) LaserBeam(iAttacker, flEnd,1, 2,l_ethereal_l_r,l_ethereal_l_g,l_ethereal_l_b,1,1) } else { #if defined electro_fire_hole Make_BulletHole(iAttacker, flEnd,flDamage) #endif #if defined electro_fire_smoke Make_BulletSmoke(iAttacker, ptr) #endif LaserBeam(iAttacker,flEnd, 1, 2,e_ethereal_l_r,e_ethereal_l_g,e_ethereal_l_b,e_ethereal_ls_min,e_ethereal_ls_max) emit_sound(iAttacker, CHAN_WEAPON, Electro_Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM) } } } public LaserBeam(id, Float: Origin[3],Time, Size,red,green,blue,randmin,randmax) { if(get_user_weapon(id) == CSW_AUG && g_has_ethereal[id]) { message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte (TE_BEAMENTPOINT) write_short(id | 0x1000) engfunc(EngFunc_WriteCoord, Origin[0]) engfunc(EngFunc_WriteCoord, Origin[1]) engfunc(EngFunc_WriteCoord, Origin[2]) write_short(wSprite) write_byte(1) write_byte(5) write_byte(Time) write_byte(Size) write_byte(random_num(randmin,randmax)) write_byte(red) write_byte(green) write_byte(blue) write_byte(200) write_byte(200) message_end() } } public Make_BulletSmoke(id, TrResult) { static Float:vecSrc[3], Float:vecEnd[3], TE_FLAG get_weapon_attachment(id, vecSrc) global_get(glb_v_forward, vecEnd) xs_vec_mul_scalar(vecEnd, 8192.0, vecEnd) xs_vec_add(vecSrc, vecEnd, vecEnd) get_tr2(TrResult, TR_vecEndPos, vecSrc) get_tr2(TrResult, TR_vecPlaneNormal, vecEnd) xs_vec_mul_scalar(vecEnd, 2.5, vecEnd) xs_vec_add(vecSrc, vecEnd, vecEnd) TE_FLAG |= TE_EXPLFLAG_NODLIGHTS TE_FLAG |= TE_EXPLFLAG_NOSOUND TE_FLAG |= TE_EXPLFLAG_NOPARTICLES engfunc(EngFunc_MessageBegin, MSG_PAS, SVC_TEMPENTITY, vecEnd, 0) write_byte(TE_EXPLOSION) engfunc(EngFunc_WriteCoord, vecEnd[0]) engfunc(EngFunc_WriteCoord, vecEnd[1]) engfunc(EngFunc_WriteCoord, vecEnd[2] - 10.0) write_short(g_SmokePuff_SprId) write_byte(2) write_byte(50) write_byte(TE_FLAG) message_end() } stock Make_BulletHole(id, Float:Origin[3], Float:Damage) { // Find target static Decal; Decal = random_num(41, 45) static LoopTime; if(Damage > 100.0) LoopTime = 2 else LoopTime = 1 for(new i = 0; i < LoopTime; i++) { // Put decal on "world" (a wall) message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_WORLDDECAL) engfunc(EngFunc_WriteCoord, Origin[0]) engfunc(EngFunc_WriteCoord, Origin[1]) engfunc(EngFunc_WriteCoord, Origin[2]) write_byte(Decal) message_end() // Show sparcles message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_GUNSHOTDECAL) engfunc(EngFunc_WriteCoord, Origin[0]) engfunc(EngFunc_WriteCoord, Origin[1]) engfunc(EngFunc_WriteCoord, Origin[2]) write_short(id) write_byte(Decal) message_end() } } stock get_weapon_attachment(id, Float:output[3], Float:fDis = 40.0) { new Float:vfEnd[3], viEnd[3] get_user_origin(id, viEnd, 3) IVecFVec(viEnd, vfEnd) new Float:fOrigin[3], Float:fAngle[3] pev(id, pev_origin, fOrigin) pev(id, pev_view_ofs, fAngle) xs_vec_add(fOrigin, fAngle, fOrigin) new Float:fAttack[3] xs_vec_sub(vfEnd, fOrigin, fAttack) xs_vec_sub(vfEnd, fOrigin, fAttack) new Float:fRate fRate = fDis / vector_length(fAttack) xs_vec_mul_scalar(fAttack, fRate, fAttack) xs_vec_add(fOrigin, fAttack, output) } public plugin_natives () { register_native("give_ethereal_wpn", "native_give_weapon_add", 1) } public native_give_weapon_add(id) { give_ethereal(id) } public fwPrecacheEvent_Post(type, const name[]) { if (equal("events/aug.sc", name)) { g_orig_event_ethereal = get_orig_retval() return FMRES_HANDLED } return FMRES_IGNORED } public client_connect(id) { g_has_ethereal[id] = false } public fw_SetModel(entity, model[]) { if(!is_valid_ent(entity)) return FMRES_IGNORED static szClassName[33] entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName)) if(!equal(szClassName, "weaponbox")) return FMRES_IGNORED static iOwner iOwner = entity_get_edict(entity, EV_ENT_owner) if(equal(model, "models/w_aug.mdl")) { static iStoredAugID iStoredAugID = find_ent_by_owner(ENG_NULLENT, "weapon_aug", entity) if(!is_valid_ent(iStoredAugID)) return FMRES_IGNORED if(g_has_ethereal[iOwner]) { entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, ethereal_WEAPONKEY) g_has_ethereal[iOwner] = false entity_set_model(entity, ethereal_W_MODEL) return FMRES_SUPERCEDE } } return FMRES_IGNORED } public give_ethereal(id) { drop_weapons(id, 1) new iWep2 = give_item(id,"weapon_aug") if( iWep2 > 0 ) { cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_ethereal)) cs_set_user_bpammo (id, CSW_AUG, get_pcvar_num(cvar_ethereal_ammo)) UTIL_PlayWeaponAnimation(id, ethereal_DRAW) set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF) message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id) write_string("weapon_ethereal_sh") write_byte(4) write_byte(90) write_byte(-1) write_byte(-1) write_byte(0) write_byte(17) write_byte(CSW_AUG) message_end() } g_has_ethereal[id] = true eth_mode[id]=1 set_task(0.1,"clockdown",id) } public zp_extra_item_selected(id, itemid) { if(itemid != g_itemid_ethereal) return give_ethereal(id) ethereal_changemode[id]=0 ethereal_reloaded[id]=0 } public fw_ethereal_AddToPlayer(ethereal, id) { if(!is_valid_ent(ethereal) || !is_user_connected(id)) return HAM_IGNORED if(entity_get_int(ethereal, EV_INT_WEAPONKEY) == ethereal_WEAPONKEY) { g_has_ethereal[id] = true entity_set_int(ethereal, EV_INT_WEAPONKEY, 0) message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id) write_string("weapon_ethereal_sh") write_byte(4) write_byte(90) write_byte(-1) write_byte(-1) write_byte(0) write_byte(17) write_byte(CSW_AUG) message_end() return HAM_HANDLED } else { message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id) write_string("weapon_aug") write_byte(4) write_byte(90) write_byte(-1) write_byte(-1) write_byte(0) write_byte(17) write_byte(CSW_AUG) message_end() } return HAM_IGNORED } public fw_UseStationary_Post(entity, caller, activator, use_type) { if (use_type == USE_STOPPED && is_user_connected(caller)) replace_weapon_models(caller, get_user_weapon(caller)) } public fw_Item_Deploy_Post(weapon_ent) { static owner owner = fm_cs_get_weapon_ent_owner(weapon_ent) static weaponid weaponid = cs_get_weapon_id(weapon_ent) replace_weapon_models(owner, weaponid) } public CurrentWeapon(id) { replace_weapon_models(id, read_data(2)) if(read_data(2) != CSW_AUG || !g_has_ethereal[id]) { #if defined Icon ethereal_debugicon(id) #endif return } static Float:iSpeed if(g_has_ethereal[id]) if(eth_mode[id]==1) iSpeed = get_pcvar_float(cvar_spd_ethereal_laser) else iSpeed = get_pcvar_float(cvar_spd_ethereal_electro) static weapon[32],Ent get_weaponname(read_data(2),weapon,31) Ent = find_ent_by_owner(-1,weapon,id) if(Ent) { static Float:Delay Delay = get_pdata_float( Ent, 46, 4) * iSpeed if (Delay > 0.0) set_pdata_float(Ent, 46, Delay, 4) } #if defined Icon ethereal_debugicon(id) #endif } replace_weapon_models(id, weaponid) { switch (weaponid) { case CSW_AUG: { if(g_has_ethereal[id]) { set_pev(id, pev_viewmodel2, ethereal_V_MODEL) set_pev(id, pev_weaponmodel2, ethereal_P_MODEL) if(oldweap[id] != CSW_AUG) { UTIL_PlayWeaponAnimation(id, ethereal_DRAW) set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF) #if defined Icon ethereal_debugicon(id) #endif message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id) write_string("weapon_ethereal_sh") write_byte(4) write_byte(90) write_byte(-1) write_byte(-1) write_byte(0) write_byte(17) write_byte(CSW_AUG) message_end() } } } } oldweap[id] = weaponid } public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle) { if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_AUG || !g_has_ethereal[Player])) return FMRES_IGNORED set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001) return FMRES_HANDLED } public fw_ethereal_PrimaryAttack(Weapon) { new Player = get_pdata_cbase(Weapon, 41, 4) if (!g_has_ethereal[Player]) return g_IsInPrimaryAttack = 1 pev(Player,pev_punchangle,cl_pushangle[Player]) g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon) } public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2) { if ((eventid != g_orig_event_ethereal) || !g_IsInPrimaryAttack) return FMRES_IGNORED if (!(1 <= invoker <= g_MaxPlayers)) return FMRES_IGNORED playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2) return FMRES_SUPERCEDE } public fw_ethereal_PrimaryAttack_Post(Weapon) { new iPlayerID = get_pdata_cbase(Weapon, 41, 4); g_IsInPrimaryAttack = 0 new Player = get_pdata_cbase(Weapon, 41, 4) new szClip, szAmmo get_user_weapon(Player, szClip, szAmmo) if(!is_user_alive(Player)) return if(g_has_ethereal[Player]) { if (!g_clip_ammo[Player]) return new Float:push[3] pev(Player,pev_punchangle,push) xs_vec_sub(push,cl_pushangle[Player],push) if(eth_mode[Player]==1) xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_ethereal_laser),push) else xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_ethereal_electro),push) xs_vec_add(push,cl_pushangle[Player],push) set_pev(Player,pev_punchangle,push) UTIL_PlayWeaponAnimation(Player, random_num(ethereal_SHOOT1, ethereal_SHOOT2)) set_bit(g_bitsMuzzleFlash, iPlayerID); } } public fw_TakeDamage(victim, inflictor, attacker, Float:damage) { if (victim != attacker && is_user_connected(attacker)) { if(get_user_weapon(attacker) == CSW_AUG) { if(g_has_ethereal[attacker]) if(eth_mode[attacker]==1) SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_ethereal_laser)) else SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_ethereal_electro)) } } } #if defined deathMSG public message_DeathMsg(msg_id, msg_dest, id) { static szTruncatedWeapon[33], iAttacker, iVictim get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon)) iAttacker = get_msg_arg_int(1) iVictim = get_msg_arg_int(2) if(!is_user_connected(iAttacker) || iAttacker == iVictim) return PLUGIN_CONTINUE if(equal(szTruncatedWeapon, "aug") && get_user_weapon(iAttacker) == CSW_AUG) if(g_has_ethereal[iAttacker]) if(eth_mode[iAttacker]==0) set_msg_arg_string(4, "Ethereal Electric") else if(eth_mode[iAttacker]==1) set_msg_arg_string(4, "Ethereal Laser") return PLUGIN_CONTINUE } #endif stock fm_cs_get_current_weapon_ent(id) { return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX) } stock fm_cs_get_weapon_ent_owner(ent) { return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS) } stock UTIL_PlayWeaponAnimation(const Player, const Sequence) { set_pev(Player, pev_weaponanim, Sequence) message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player) write_byte(Sequence) write_byte(pev(Player, pev_body)) message_end() } public ethereal_ItemPostFrame(weapon_entity) { new id = pev(weapon_entity, pev_owner) if (!is_user_connected(id)||!g_has_ethereal[id]) return HAM_IGNORED static iClipExtra iClipExtra = get_pcvar_num(cvar_clip_ethereal) new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF) new iBpAmmo = cs_get_user_bpammo(id, CSW_AUG) new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF) new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF) if( fInReload && flNextAttack <= 0.0 ) { new j = min(iClipExtra - iClip, iBpAmmo) set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF) cs_set_user_bpammo(id, CSW_AUG, iBpAmmo-j) set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF) fInReload = 0 } return HAM_IGNORED } public ethereal_Reload(weapon_entity) { new id = pev(weapon_entity, pev_owner) if (!is_user_connected(id)||!g_has_ethereal[id]) return HAM_IGNORED static iClipExtra if(g_has_ethereal[id]) iClipExtra = get_pcvar_num(cvar_clip_ethereal) g_ethereal_TmpClip[id] = -1 new iBpAmmo = cs_get_user_bpammo(id, CSW_AUG) new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF) if (iBpAmmo <= 0||iClip >= iClipExtra) return HAM_SUPERCEDE g_ethereal_TmpClip[id] = iClip ethereal_reloaded[id]=1 set_task(ethereal_RELOAD_TIME,"reload_end",id) return HAM_IGNORED } public reload_end(id) ethereal_reloaded[id]=0 public ethereal_Reload_Post(weapon_entity) { new id = pev(weapon_entity, pev_owner) if (!g_has_ethereal[id]||g_ethereal_TmpClip[id] == -1||!is_user_connected(id)) return HAM_IGNORED set_pdata_int(weapon_entity, m_iClip, g_ethereal_TmpClip[id], WEAP_LINUX_XTRA_OFF) set_pdata_float(weapon_entity, m_flTimeWeaponIdle, ethereal_RELOAD_TIME, WEAP_LINUX_XTRA_OFF) set_pdata_float(id, m_flNextAttack, ethereal_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF) set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF) UTIL_PlayWeaponAnimation(id, ethereal_RELOAD) return HAM_IGNORED } stock drop_weapons(id, dropwhat) { static weapons[32], num, i, weaponid num = 0 get_user_weapons(id, weapons, num) for (i = 0; i < num; i++) { weaponid = weapons[i] if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM)) { static wname[32] get_weaponname(weaponid, wname, sizeof wname - 1) engclient_cmd(id, "drop", wname) } } } public fw_CmdStart(id, uc_handle, seed) { if(!is_user_alive(id)||ethereal_changemode[id]==1||!g_has_ethereal[id]||ethereal_reloaded[id]==1) return if((get_uc(uc_handle, UC_Buttons) & IN_USE) && !(pev(id, pev_oldbuttons) & IN_USE)) { new szClip, szAmmo new szWeapID = get_user_weapon(id, szClip, szAmmo) if(szWeapID == CSW_AUG && g_has_ethereal[id]) { if(eth_mode[id]==1) { eth_mode[id]=0 ethereal_changemode[id]=1 client_print(id,print_center,"Electric mode selected") set_pdata_float(id, m_flNextAttack, ethereal_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF) UTIL_PlayWeaponAnimation(id, ethereal_RELOAD) set_task(3.0,"clockdown",id) #if defined Icon Status_Icon(id,l_ethereal_i_r,l_ethereal_i_g,l_ethereal_i_b,2) #endif } else { eth_mode[id]=1 ethereal_changemode[id]=1 client_print(id,print_center,"Laser mode selected") set_pdata_float(id, m_flNextAttack, ethereal_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF) UTIL_PlayWeaponAnimation(id, ethereal_RELOAD) set_task(3.0,"clockdown",id) #if defined Icon Status_Icon(id,e_ethereal_i_r,e_ethereal_i_g,e_ethereal_i_b,2) #endif } cs_set_user_zoom(id,0,0) } } } public clockdown(id) { ethereal_changemode[id]=0 #if defined Icon ethereal_debugicon(id) #endif } public CPlayer__AddToFullPack_post(esState, iE, iEnt, iHost, iHostFlags, iPlayer, pSet) { if (iEnt != g_iEntity) return; if (get_bit(g_bitsMuzzleFlash, iHost)) { set_es(esState, ES_Frame, float(random_num(0, 2))); set_es(esState, ES_RenderMode, kRenderTransAdd); set_es(esState, ES_RenderAmt, 255.0); reset_bit(g_bitsMuzzleFlash, iHost); } set_es(esState, ES_Skin, iHost); set_es(esState, ES_Body, 1); set_es(esState, ES_AimEnt, iHost); set_es(esState, ES_MoveType, MOVETYPE_FOLLOW); } public CEntity__CheckVisibility(iEntity, pSet) { if (iEntity != g_iEntity) return FMRES_IGNORED; forward_return(FMV_CELL, 1); return FMRES_SUPERCEDE; } #if defined Icon Status_Icon(id,r,g,b,p) { { message_begin(MSG_ONE_UNRELIABLE, g_Msg_StatusIcon, {0,0,0}, id) write_byte(p) write_string("dmg_shock") write_byte(r) // red write_byte(g) // green write_byte(b) // blue message_end() } } public ethereal_debugicon(id) { if(get_user_weapon(id)==CSW_AUG&&g_has_ethereal[id]&&is_user_alive(id)) if(eth_mode[id]==1) Status_Icon(id,l_ethereal_i_r,l_ethereal_i_g,l_ethereal_i_b,1) else Status_Icon(id,e_ethereal_i_r,e_ethereal_i_g,e_ethereal_i_b,1) else Status_Icon(id,0,0,0,0) } #endif
Próbowałem już ręcznie dopisać do zp_extraitems.ini tak:
[ML_ETHEREAL]
NAME = MasterBlaster
COST = 15
TEAMS = HUMAN
Mam podobny problem z innymi broniami, np goldendeagle, proszę pokierować mnie co robię źle
Dziękuje.
Użytkownik Eyon.pl edytował ten post 16.08.2013 06:37