Witam
Posiadam serwer z p90 na flage T , chcialem dodac jeszcze m249(krowe) na flage S ,ale do konca nie wyszlo tak jak chcialem
Modele pobiera pokazuje ,ale problem jest taki przed moja edycja pluginu , p90- mialo 50/250 ammo i strzelalo normalnie,
Po Edycji p90 ma 50/250 ale przy 1 kulce crash serwera, a za to m249(krowa) posaiada 100/0 ammo i dziala.
Podejrzewam ,ze ammo z p90 wlasnie przeszlo do krowy, bo ja w pluginie nic z ammo nie robilem..
Zalanczam koncowke kodu paintballgun z ammunicja
stock user_has_pbgun(id) { if (is_user_alive(id)) { new model[25]; pev(id, pev_viewmodel2, model, 24); if (containi(model, "models/v_pbgun") != -1) return 1; else if (equali(model, "models/v_pbusp.mdl")) return 2; else if (equali(model, "models/v_pbglock.mdl")) return 3; else if (equali(model, "models/pb/v_p901.mdl")) return 4; else if (equali(model, "models/pb/v_m249.mdl")) return 1; } return 0; } stock set_user_clip(id, ammo) { new weaponname[32], weaponid = -1, weapon = get_user_weapon(id, _, _); get_weaponname(weapon, weaponname, 31); while ((weaponid = engfunc(EngFunc_FindEntityByString, weaponid, "classname", weaponname)) != 0) if (pev(weaponid, pev_owner) == id) { set_pdata_int(weaponid, 51, ammo, 4); return weaponid; } return 0; } /* stock set_user_clip(id, ammo) { new weaponname[32], weaponid = -1, weapon = get_user_weapon(id, _, _); get_weaponname(weapon, weaponname, 31); while ((weaponid = find_ent_by_class(weaponid, weaponname)) != 0) if(entity_get_edict(weaponid, EV_ENT_owner) == id) { set_pdata_int(weaponid, 51, ammo, 4); return weaponid; } return 0; }*/ // teame06's function stock set_rendering(index, fx=kRenderFxNone, r=0, g=0, b=0, render=kRenderNormal, amount=16) { set_pev(index, pev_renderfx, fx); new Float:RenderColor[3]; RenderColor[0] = float(r); RenderColor[1] = float(g); RenderColor[2] = float(b); set_pev(index, pev_rendercolor, RenderColor); set_pev(index, pev_rendermode, render); set_pev(index, pev_renderamt, float(amount)); }