Witam szukam najnowszego pluginu Bomb Site Radar miałem go kiedyś u siebie na serwerze i jest bardzo przydatny do nowych map czy mógł by mi ktoś dać do niego linka. Będę Wdzięczny
Witamy w Nieoficjalnym polskim support'cie AMX Mod X
Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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Bomb Site Radar
Temat rozp.
MentoS
, 10.06.2009 13:43
3 odpowiedzi w tym temacie
#1
Napisano 10.06.2009 13:43
#2
Napisano 10.06.2009 13:47
Np Bombsite (BS) Creator R3X'a ma takie coś
#3
Napisano 10.06.2009 13:54
fajnie ale mi chodzi o plugin BombSite Radar a nie bombsite creator wiec mozesz dac mi ten plugin o który Proszę.
#4
Napisano 10.06.2009 14:27
Szukałem na forum, ale tylko sma znalazłem(kiedyś chyba była publikacja pluginu):
/* BombSite Radar Show bombsite on radar (flash red color) */ /* Description:: Many players always ask: "Where is bombsite???..." when they are playing with new or less play maps. I got how to show entities on radar from sentryguns plugin. So I done this one and has been tested for weeks.have fun! */ /* Commands:: * bomb_site_radar 1/0 // Enable & Disable Function * bomb_site_radar_fqc 5 // Show on frequency (s) */ /* Change Log:: * 2006-11-17 Fixed some map show multiple marks for one bombsite problem (thx VEN for report) * 2006-11-09 Support two type of bombsite(I only findout two of it) Auto disable show on for T when bomb has been planted */ /* Credits:: help & some code from them * JGHG (sentryguns) * and more... */ #define PLUGIN "BombSiteRadar" #define VERSION "0.2.16" #define AUTHOR "iG_os" #include <amxmodx> #include <engine> #include <csx> #define MAX_BOMBSITE 5 // max bombsite allow to show #define BOMB_TARGET_TYPE1 "func_bomb_target" #define BOMB_TARGET_TYPE2 "info_bomb_target" new g_EntitySum new BombSiteOrigin[MAX_BOMBSITE][3] new g_msgHostagePos new g_msgHostageK new tmpTeam new tmpID new g_MaxPlayers new bool:g_BombPlanted new RADAR_CVAR new RADAR_FQC_CVAR public plugin_init() { RADAR_CVAR = register_cvar("bomb_site_radar", "1") RADAR_FQC_CVAR = register_cvar("bomb_site_radar_fqc", "5") } public plugin_cfg() { new entity = -1, Float:tmpOrigin[3] // BOMB_TARGET_TYPE1 while ((entity = find_ent_by_class(entity, BOMB_TARGET_TYPE1)) && g_EntitySum < MAX_BOMBSITE) { get_brush_entity_origin(entity, tmpOrigin) FVecIVec(tmpOrigin, BombSiteOrigin[g_EntitySum]) if (!is_nearby_other(BombSiteOrigin[g_EntitySum])) g_EntitySum++ } // BOMB_TARGET_TYPE2 entity = -1 while ((entity = find_ent_by_class(entity, BOMB_TARGET_TYPE2)) && g_EntitySum < MAX_BOMBSITE) { entity_get_vector(entity,EV_VEC_origin,tmpOrigin) FVecIVec(tmpOrigin, BombSiteOrigin[g_EntitySum]) if (!is_nearby_other(BombSiteOrigin[g_EntitySum])) g_EntitySum++ } new pluginName[32] if (g_EntitySum>0 && get_pcvar_num(RADAR_CVAR)) { formatex(pluginName,31,"%s-ON",PLUGIN) register_plugin(pluginName,VERSION,AUTHOR) register_event("HLTV", "event_new_round", "a", "1=0", "2=0") g_msgHostagePos = get_user_msgid("HostagePos") g_msgHostageK = get_user_msgid("HostageK") g_MaxPlayers = get_maxplayers() set_task(get_pcvar_float(RADAR_FQC_CVAR),"doTask",_,_,_,"b") } else { // stop plugin when no bomesite was found formatex(pluginName,31,"%s-OFF",PLUGIN) register_plugin(pluginName,VERSION,AUTHOR) pause("ad") } } // ignore some close entity bool:is_nearby_other(newOrigin[3]) { if (g_EntitySum) { for (new i=0;i<g_EntitySum;i++) { if (get_distance(BombSiteOrigin[i],newOrigin)<500 && abs(BombSiteOrigin[i][2]-newOrigin[2])<100) return true } } return false } public event_new_round(){ g_BombPlanted = false } public bomb_planted(planter){ g_BombPlanted = true // stop show on T when bomb has been planted } public doTask() { for (tmpID=1;tmpID<=g_MaxPlayers;tmpID++) { if (is_user_alive(tmpID)) { tmpTeam = get_user_team(tmpID) if ( tmpTeam==2 || (tmpTeam==1 && !g_BombPlanted) ) pos_ShowOnRadar(tmpID) } } } pos_ShowOnRadar(id) { for ( new i=0;i<g_EntitySum;i++) { message_begin(MSG_ONE_UNRELIABLE, g_msgHostagePos, {0,0,0}, id) write_byte(id) write_byte(i+20) write_coord(BombSiteOrigin[i][0]) write_coord(BombSiteOrigin[i][1]) write_coord(BombSiteOrigin[i][2]) message_end() message_begin(MSG_ONE_UNRELIABLE, g_msgHostageK, {0,0,0}, id) write_byte(i+20) message_end() } }
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