Witajcie,
dziś postanowiłem skorzystać z generatora VIP wygenerowałem swój plugin wszystko ładnie się skompilowało wrzuciłem na serwer z bf2 rank modem i działa wszystko oprócz wyświetlania się menu. Dostaje HP za zabójstwo, granaty na start tylko to menu nie działa. Poniżej zamieszczam kod będę wdzięczny jeśli ktoś powie w czym może tkwić błąd - zastanawiam się też czy to nie wina bf2 moda.
Spoiler
#include <amxmodx> #include <cstrike> #include <engine> #include <fakemeta> #include <fakemeta_util> #include <fun> #include <hamsandwich> #define DMG_HE (1<<24) #define IsPlayer(%1) (1<=%1<=maxPlayers) #define write_coord_f(%1) engfunc(EngFunc_WriteCoord, %1) forward amxbans_admin_connect(id); new bool:g_FreezeTime, bool:g_Vip[33], bool:hs[33][33], gRound=0, g_Hudmsg, ioid, m_DeathMsg, m_ScoreAttrib, m_ScoreInfo, m_ScreenFade, maxPlayers, menu, menu_callback_handler, sprSkull, weapon_id; new const clips[]={0, 13, -0, 10, 1, 7, 0, 30, 30, 1, 30, 20, 25, 30, 35, 25, 12, 20, 10, 30, 100, 8, 30, 30, 20, 2, 7, 30, 30, 0, 50}; new const spawnEntString[2][]={ "info_player_start", "info_player_deathmatch" }; public plugin_init(){ register_plugin("VIP Ultimate", "12.3.0.2", "benio101 & speedkill"); RegisterHam(get_player_resetmaxspeed_func(), "player", "fw_Player_ResetMaxSpeed", 1); register_logevent("logevent_round_start", 2, "1=Round_Start"); register_event("HLTV", "event_new_round", "a", "1=0", "2=0"); register_logevent("GameCommencing", 2, "1=Game_Commencing"); RegisterHam(Ham_Spawn, "player", "SpawnedEventPre", 1); RegisterHam(Ham_TakeDamage, "player", "takeDamage", 0); register_event("DeathMsg", "DeathMsg", "a"); register_message(get_user_msgid("ScoreAttrib"), "VipStatus"); g_Hudmsg=CreateHudSyncObj(); register_event("Damage", "Damage_Wyrzucenie", "b", "2!=0"); RegisterHam(Ham_Killed, "player", "killedPre", 0); RegisterHam(Ham_TraceAttack, "player", "traceAttack", 1); } public client_authorized(id){ if(get_user_flags(id) & 4096){ client_authorized_vip(id); } } public client_authorized_vip(id){ g_Vip[id]=true; new g_Name[64]; get_user_name(id,g_Name,charsmax(g_Name)); set_hudmessage(24, 190, 220, 0.25, 0.2, 0, 6.0, 6.0); ShowSyncHudMsg(0, g_Hudmsg, "Vip %s wbija na serwer !",g_Name); } public client_disconnect(id){ if(g_Vip[id]){ client_disconnect_vip(id); } } public client_disconnect_vip(id){ g_Vip[id]=false; } Ham:get_player_resetmaxspeed_func(){ #if defined Ham_CS_Player_ResetMaxSpeed return IsHamValid(Ham_CS_Player_ResetMaxSpeed)?Ham_CS_Player_ResetMaxSpeed:Ham_Item_PreFrame; #else return Ham_Item_PreFrame; #endif } public fw_Player_ResetMaxSpeed(id){ if(g_Vip[id]){ if(is_user_alive(id)){ fw_Player_ResetMaxSpeedVip(id); } } } public logevent_round_start(){ g_FreezeTime=false; } public event_new_round(){ g_FreezeTime=true; ++gRound; } public fw_Player_ResetMaxSpeedVip(id){ if(!g_FreezeTime){ set_user_maxspeed(id,get_user_maxspeed(id) + 50); } } public GameCommencing(){ gRound=0; } public SpawnedEventPre(id){ if(g_Vip[id]){ if(is_user_alive(id)){ SpawnedEventPreVip(id); } } } public SpawnedEventPreVip(id){ if(gRound>=2){ cs_set_user_money(id, cs_get_user_money(id)+3000, 1); } new henum=(user_has_weapon(id,CSW_HEGRENADE)?cs_get_user_bpammo(id,CSW_HEGRENADE):0); give_item(id, "weapon_hegrenade"); ++henum; cs_set_user_bpammo(id, CSW_HEGRENADE, 3); new fbnum=(user_has_weapon(id,CSW_FLASHBANG)?cs_get_user_bpammo(id,CSW_FLASHBANG):0); give_item(id, "weapon_flashbang"); ++fbnum; cs_set_user_bpammo(id, CSW_FLASHBANG, 2); new sgnum=(user_has_weapon(id,CSW_SMOKEGRENADE)?cs_get_user_bpammo(id,CSW_SMOKEGRENADE):0); give_item(id, "weapon_smokegrenade"); ++sgnum; cs_set_user_nvg(id); show_vip_menu(id); } public menu_5_handler(id){ give_item(id, "weapon_usp"); give_item(id, "ammo_45acp"); weapon_id=find_ent_by_owner(-1, "weapon_usp", id); if(weapon_id)cs_set_weapon_ammo(weapon_id, 12); cs_set_user_bpammo(id, CSW_USP, 100); give_item(id, "weapon_awp"); give_item(id, "ammo_338magnum"); weapon_id=find_ent_by_owner(-1, "weapon_awp", id); if(weapon_id)cs_set_weapon_ammo(weapon_id, 10); cs_set_user_bpammo(id, CSW_AWP, 30); } public menu_3_handler(id){ give_item(id, "weapon_p228"); give_item(id, "ammo_357sig"); weapon_id=find_ent_by_owner(-1, "weapon_p228", id); if(weapon_id)cs_set_weapon_ammo(weapon_id, 13); cs_set_user_bpammo(id, CSW_P228, 52); give_item(id, "weapon_mp5navy"); give_item(id, "ammo_9mm"); weapon_id=find_ent_by_owner(-1, "weapon_mp5navy", id); if(weapon_id)cs_set_weapon_ammo(weapon_id, 30); cs_set_user_bpammo(id, CSW_MP5NAVY, 120); } public menu_4_handler(id){ give_item(id, "weapon_p228"); give_item(id, "ammo_357sig"); weapon_id=find_ent_by_owner(-1, "weapon_p228", id); if(weapon_id)cs_set_weapon_ammo(weapon_id, 13); cs_set_user_bpammo(id, CSW_P228, 52); give_item(id, "weapon_xm1014"); give_item(id, "ammo_buckshot"); weapon_id=find_ent_by_owner(-1, "weapon_xm1014", id); if(weapon_id)cs_set_weapon_ammo(weapon_id, 7); cs_set_user_bpammo(id, CSW_XM1014, 32); } public menu_1_handler(id){ give_item(id, "weapon_deagle"); give_item(id, "ammo_50ae"); weapon_id=find_ent_by_owner(-1, "weapon_deagle", id); if(weapon_id)cs_set_weapon_ammo(weapon_id, 7); cs_set_user_bpammo(id, CSW_DEAGLE, 35); give_item(id, "weapon_ak47"); give_item(id, "ammo_762nato"); weapon_id=find_ent_by_owner(-1, "weapon_ak47", id); if(weapon_id)cs_set_weapon_ammo(weapon_id, 30); cs_set_user_bpammo(id, CSW_AK47, 90); } public menu_2_handler(id){ give_item(id, "weapon_deagle"); give_item(id, "ammo_50ae"); weapon_id=find_ent_by_owner(-1, "weapon_deagle", id); if(weapon_id)cs_set_weapon_ammo(weapon_id, 7); cs_set_user_bpammo(id, CSW_DEAGLE, 35); give_item(id, "weapon_m4a1"); give_item(id, "ammo_556nato"); weapon_id=find_ent_by_owner(-1, "weapon_m4a1", id); if(weapon_id)cs_set_weapon_ammo(weapon_id, 30); cs_set_user_bpammo(id, CSW_M4A1, 90); } public menu_6_handler(id){ give_item(id, "weapon_elite"); give_item(id, "ammo_9mm"); weapon_id=find_ent_by_owner(-1, "weapon_elite", id); if(weapon_id)cs_set_weapon_ammo(weapon_id, 30); cs_set_user_bpammo(id, CSW_ELITE, 120); give_item(id, "weapon_m249"); give_item(id, "ammo_556natobox"); weapon_id=find_ent_by_owner(-1, "weapon_m249", id); if(weapon_id)cs_set_weapon_ammo(weapon_id, 100); cs_set_user_bpammo(id, CSW_M249, 200); } public plugin_cfg(){ maxPlayers=get_maxplayers(); m_ScreenFade=get_user_msgid("ScreenFade"); m_DeathMsg=get_user_msgid("DeathMsg"); m_ScoreAttrib=get_user_msgid("ScoreAttrib"); m_ScoreInfo=get_user_msgid("ScoreInfo"); } public takeDamage(this, idinflictor, idattacker, Float:damage, damagebits){ if(((IsPlayer(idattacker) && is_user_connected(idattacker) && g_Vip[idattacker] && (ioid=idattacker)) || (ioid=pev(idinflictor, pev_owner) && IsPlayer(ioid) && is_user_connected(ioid) && g_Vip[ioid]))){ if(damagebits & DMG_BULLET){ if(get_user_weapon(ioid)==CSW_AK47){ if(get_user_team(ioid)==1){ damage*=(100+10)/100; } } if(get_user_weapon(ioid)==CSW_M4A1){ if(get_user_team(ioid)==2){ damage*=(100+10)/100; } } } } } public DeathMsg(){ new killer=read_data(1); new victim=read_data(2); if(is_user_alive(killer) && g_Vip[killer] && get_user_team(killer) != get_user_team(victim)){ DeathMsgVip(killer,victim,read_data(3)); } } public DeathMsgVip(kid,vid,hs){ set_user_health(kid, min(get_user_health(kid)+(hs?30:25),200)); } public show_vip_menu(id){ menu=menu_create("\rMenu VIPa","menu_handler"); menu_callback_handler=menu_makecallback("menu_callback"); new bool:active=false, num=-1; menu_additem(menu,"\wDeagle + AK47","",0,menu_callback_handler); if(menu_callback(id, menu, ++num)==ITEM_ENABLED){ active=true; } menu_additem(menu,"\wDeagle + M4A1","",0,menu_callback_handler); if(menu_callback(id, menu, ++num)==ITEM_ENABLED){ active=true; } menu_additem(menu,"\wP228 + MP5","",0,menu_callback_handler); if(menu_callback(id, menu, ++num)==ITEM_ENABLED){ active=true; } menu_additem(menu,"\wP228 + XM1014","",0,menu_callback_handler); if(menu_callback(id, menu, ++num)==ITEM_ENABLED){ active=true; } menu_additem(menu,"\wAWP + USP","",0,menu_callback_handler); if(menu_callback(id, menu, ++num)==ITEM_ENABLED){ active=true; } menu_additem(menu,"\wM249 + Elites","",0,menu_callback_handler); if(menu_callback(id, menu, ++num)==ITEM_ENABLED){ active=true; } if(active){ menu_setprop(menu,MPROP_EXITNAME,"Wyjscie"); menu_setprop(menu,MPROP_TITLE,"\yMenu Vipa"); menu_setprop(menu,MPROP_NUMBER_COLOR,"\r"); menu_display(id, menu); } else { menu_destroy(menu); } } public menu_handler(id, menu, item){ if(is_user_alive(id)){ if(gRound>=1){ if(item==0){ menu_1_handler(id); } if(item==1){ menu_2_handler(id); } if(item==2){ menu_3_handler(id); } if(item==3){ menu_4_handler(id); } if(item==4){ menu_5_handler(id); } if(item==5){ menu_6_handler(id); } } } menu_destroy(menu); return PLUGIN_HANDLED; } public menu_callback(id, menu, item){ return ITEM_DISABLED; } public VipStatus(){ new id=get_msg_arg_int(1); if(is_user_alive(id) && g_Vip[id]){ set_msg_arg_int(2, ARG_BYTE, get_msg_arg_int(2)|4); } } public Damage_Wyrzucenie(vid){ new aid=get_user_attacker(vid); if(is_user_connected(aid) && is_user_alive(vid) && g_Vip[aid] && get_user_team(aid)!=get_user_team(vid) && random(100)<10){ Damage_Wyrzucenie_Vip(aid, vid); } } public Damage_Wyrzucenie_Vip(aid, vid){ client_cmd(vid, "drop"); } public recharge(id){ new wid=get_user_weapon(id); if(wid){ new weaponname[32], weid; get_weaponname(wid, weaponname, 31); weid=find_ent_by_owner(-1, weaponname, id); if(weid){ cs_set_weapon_ammo(weid, clips[wid]); } } } public traceAttack(vid, aid, Float:dmg, Float:dir[3], ptr, dmgbits){ if(IsPlayer(aid)){ hs[aid][vid]=bool:(get_tr2(ptr, TR_iHitgroup)==1); } } public plugin_precache(){ sprSkull=precache_model("sprites/skull.spr"); } public screen_flash(id, red, green, blue, alpha){ message_begin(MSG_ONE_UNRELIABLE, m_ScreenFade, _, id); write_short(1<<12); write_short(1<<12); write_short(1<<12); write_byte(red); write_byte(green); write_byte(blue); write_byte(alpha); message_end(); } public find_free_spawn(iTeamNumber, Float:spawnOrigin[3], Float:spawnAngle[3]){ new iSpawn; if(iTeamNumber==2) iSpawn=0; else iSpawn=1; const maxSpawns=128; new spawnPoints[maxSpawns], bool:spawnChecked[maxSpawns], spawnpoint, spawnnum; new ent=-1, spawnsFound=0; while((ent=fm_find_ent_by_class(ent,spawnEntString[iSpawn])) && spawnsFound<maxSpawns) spawnPoints[spawnsFound++]=ent; new Float:vicinity = 100.0; //(32x32x96) new i, entList[1]; for(i=0; i<maxSpawns; i++) spawnChecked[i]=false; // Loop through all the spawn points i=0; while(i++<spawnsFound*10){ spawnnum=random(spawnsFound); spawnpoint=spawnPoints[spawnnum]; if(spawnpoint && !spawnChecked[spawnnum]){ //don't check this spawn point again spawnChecked[spawnnum]=true; // Get the origin of the spawn point pev(spawnpoint, pev_origin, spawnOrigin); // Determine if something is in this near the spawn point if(!fm_find_sphere_class(0, "player", vicinity, entList, 1, spawnOrigin)){ // If there is nothing, return the angles and spawnpoint pev(spawnpoint, pev_angles, spawnAngle); return spawnpoint; } } } return 0; } stock fm_find_sphere_class(ent, const _classname[], Float:radius, entlist[], maxents, Float:origin[3]={0.0,0.0,0.0}){ if( pev_valid(ent) ) pev( ent, pev_origin, origin ); new tempent, tempclass[32], entsfound; while( (tempent = fm_find_ent_in_sphere(tempent, origin, radius) ) && entsfound < maxents ){ if( pev_valid(tempent) ){ pev(tempent, pev_classname, tempclass, 31); if( equal( _classname, tempclass ) ) entlist[entsfound++] = tempent; } } return entsfound; } public teleport_to_own_spawn(data[]){ new id=data[0]; new origin[3], Float:fl_origin[3]; new Float:angle[3], Float:fOrigin[3]; pev(id, pev_origin, fOrigin); fOrigin[2]+=35.0; message_begin(MSG_BROADCAST, SVC_TEMPENTITY); write_byte(TE_SPRITE); write_coord_f(fOrigin[0]); write_coord_f(fOrigin[1]); write_coord_f(fOrigin[2]); write_short(sprSkull); write_byte(20); write_byte(255); message_end(); find_free_spawn(get_user_team(id), fl_origin, angle); FVecIVec(fl_origin, origin); set_user_origin(id, origin); set_pev(id, pev_angles, angle); } public remove_godmode(data[]){ set_user_godmode(data[0]); } public recharge0(data[]){ recharge(data[0]); } public do_deathmsg(iKiller, iVictim, iHS, const szWeapon[]){ message_begin(MSG_BROADCAST, m_DeathMsg); write_byte(iKiller); write_byte(iVictim); write_byte(iHS); write_string(szWeapon); message_end(); } public killedPre(id, kid){ if(g_Vip[id] && random(100)<5){ ExecuteHam(Ham_AddPoints, kid, 1, true); screen_flash(id, 255, 0, 0, 100); set_user_health(id, 100); set_user_godmode(id, 1); new data[1]; data[0]=id; set_task(0.1, "teleport_to_own_spawn", _, data, 1); set_task(0.55, "recharge0", _, data, 1); set_task(1.0, "remove_godmode", _, data, 1); new bool:suicide; if(IsPlayer(kid)){ if(id==kid){ suicide=true; do_deathmsg(id, id, 0, "suicide"); } else { if(get_user_team(kid)!=get_user_team(id)){ ExecuteHam(Ham_AddPoints, kid, 1, true); } new szWeapon[24]; get_weaponname(get_user_weapon(kid), szWeapon, 23); replace(szWeapon, 23, "weapon_", ""); do_deathmsg(kid, id, hs[kid][id], szWeapon); } } else { suicide=true; do_deathmsg(id, id, 0, "suicide"); } message_begin(MSG_BROADCAST, m_ScoreAttrib, {0,0,0}, 0); write_byte(id); write_byte((user_has_weapon(id, CSW_C4)?2:0)|cs_get_user_vip(id)); message_end(); message_begin(MSG_BROADCAST, m_ScoreInfo); write_byte(id); write_short(get_user_frags(id)-_:suicide); write_short(cs_get_user_deaths(id)+1); write_short(0); write_short(get_user_team(id)); message_end(); set_pdata_int(id, 362, 0); return HAM_SUPERCEDE; } return HAM_IGNORED; } public amxbans_admin_connect(id){ client_authorized(id); }
Z góry dziękuję i pozdrawiam.
Xart