if(get_user_weapon(attacker) == CSW_KNIFE && PLEVEL[ attacker ] >= 5)
{
SetHamParamFloat(255, damage * 1.9)
return HAM_HANDLED
}
if(get_user_weapon(attacker) == CSW_HEGRENADE && PLEVEL[ attacker ] >= 7)
{
SetHamParamFloat(4, damage * 3.9)
return HAM_HANDLED
}
if(get_user_weapon(attacker) == CSW_GLOCK18 && PLEVEL[ attacker ] >= 10)
{
SetHamParamFloat(4, damage * 1.2)
return HAM_HANDLED
}
if(get_user_weapon(attacker) == CSW_USP && PLEVEL[ attacker ] >= 12)
{
SetHamParamFloat(4, damage * 4.4)
return HAM_HANDLED
}
if(get_user_weapon(attacker) == CSW_ELITE && PLEVEL[ attacker ] >= 15)
{
SetHamParamFloat(4, damage * 4.7)
return HAM_HANDLED
}
if(get_user_weapon(attacker) == CSW_DEAGLE && PLEVEL[ attacker ] >= 18)
{
SetHamParamFloat(4, damage * 8.4)
return HAM_HANDLED
}
if(get_user_weapon(attacker) == CSW_MP5NAVY && PLEVEL[ attacker ] >= 20)
{
SetHamParamFloat(6, damage * 18.0)
return HAM_HANDLED
}
if(get_user_weapon(attacker) == CSW_P90 && PLEVEL[ attacker ] >= 25)
{
SetHamParamFloat(4, damage * 15.0)
return HAM_HANDLED
}
if(get_user_weapon(attacker) == CSW_FAMAS && PLEVEL[ attacker ] >= 30)
{
SetHamParamFloat(4, damage * 22.0)
return HAM_HANDLED
}
if(get_user_weapon(attacker) == CSW_GALIL && PLEVEL[ attacker ] >= 40)
{
SetHamParamFloat(4, damage * 25.0)
return HAM_HANDLED
}
if(get_user_weapon(attacker) == CSW_AWP && PLEVEL[ attacker ] >= 50)
{
SetHamParamFloat(4, damage * 120.0)
return HAM_HANDLED
}
if(get_user_weapon(attacker) == CSW_XM1014 && PLEVEL[ attacker ] >= 55)
{
SetHamParamFloat(4, damage * 80.0)
return HAM_HANDLED
}
if(get_user_weapon(attacker) == CSW_M3 && PLEVEL[ attacker ] >= 60)
{
SetHamParamFloat(4, damage * 74.0)
return HAM_HANDLED
}
if(get_user_weapon(attacker) == CSW_M4A1 && PLEVEL[ attacker ] >= 70)
{
SetHamParamFloat(4, damage * 28.0)
return HAM_HANDLED
}
if(get_user_weapon(attacker) == CSW_AK47 && PLEVEL[ attacker ] >= 75)
{
SetHamParamFloat(4, damage * 33.0)
return HAM_HANDLED
}
if(get_user_weapon(attacker) == CSW_KNIFE && PLEVEL[ attacker ] >= 55)
{
SetHamParamFloat(4, damage * 72.0)
return HAM_HANDLED
}
if(get_user_weapon(attacker) == CSW_HEGRENADE && PLEVEL[ attacker ] >= 57)
{
SetHamParamFloat(4, damage * 90.0)
return HAM_HANDLED
}
if(get_user_weapon(attacker) == CSW_GLOCK18 && PLEVEL[ attacker ] >= 59)
{
SetHamParamFloat(4, damage * 30.0)
return HAM_HANDLED
}
if(get_user_weapon(attacker) == CSW_USP && PLEVEL[ attacker ] >= 62)
{
SetHamParamFloat(4, damage * 36.0)
return HAM_HANDLED
}
if(get_user_weapon(attacker) == CSW_ELITE && PLEVEL[ attacker ] >= 65)
{
SetHamParamFloat(4, damage * 40.0)
return HAM_HANDLED
}
if(get_user_weapon(attacker) == CSW_DEAGLE && PLEVEL[ attacker ] >= 68)
{
SetHamParamFloat(4, damage * 72.0)
return HAM_HANDLED
}
if(get_user_weapon(attacker) == CSW_MP5NAVY && PLEVEL[ attacker ] >= 72)
{
SetHamParamFloat(4, damage * 24.0)
return HAM_HANDLED
}
if(get_user_weapon(attacker) == CSW_P90 && PLEVEL[ attacker ] >= 75)
{
SetHamParamFloat(4, damage * 22.0)
return HAM_HANDLED
}
if(get_user_weapon(attacker) == CSW_FAMAS && PLEVEL[ attacker ] >= 78)
{
SetHamParamFloat(4, damage * 32.0)
return HAM_HANDLED
}
if(get_user_weapon(attacker) == CSW_GALIL && PLEVEL[ attacker ] >= 82)
{
SetHamParamFloat(4, damage * 35.0)
return HAM_HANDLED
}
if(get_user_weapon(attacker) == CSW_AWP && PLEVEL[ attacker ] >= 85)
{
SetHamParamFloat(4, damage * 150.0)
return HAM_HANDLED
}
if(get_user_weapon(attacker) == CSW_XM1014 && PLEVEL[ attacker ] >= 87)
{
SetHamParamFloat(4, damage * 100.0)
return HAM_HANDLED
}
if(get_user_weapon(attacker) == CSW_M3 && PLEVEL[ attacker ] >= 89)
{
SetHamParamFloat(4, damage * 92.0)
return HAM_HANDLED
}
if(get_user_weapon(attacker) == CSW_M4A1 && PLEVEL[ attacker ] >=92)
{
SetHamParamFloat(4, damage * 48.0)
return HAM_HANDLED
}
if(get_user_weapon(attacker) == CSW_AK47 && PLEVEL[ attacker ] >= 95)
{
SetHamParamFloat(4, damage * 53.0)
return HAM_HANDLED
}
if(get_user_weapon(attacker) == CSW_KNIFE && PLEVEL[ attacker ] >= 98)
{
SetHamParamFloat(4, damage * 87.0)
return HAM_HANDLED
}
if(get_user_weapon(attacker) == CSW_HEGRENADE && PLEVEL[ attacker ] >= 100)
{
SetHamParamFloat(4, damage * 120.0)
return HAM_HANDLED
}
if(get_user_weapon(attacker) == CSW_GLOCK18 && PLEVEL[ attacker ] >= 103)
{
SetHamParamFloat(4, damage *43.0)
return HAM_HANDLED
}
if(get_user_weapon(attacker) == CSW_USP && PLEVEL[ attacker ] >= 105)
{
SetHamParamFloat(4, damage *45.0)
return HAM_HANDLED
}
if(get_user_weapon(attacker) == CSW_ELITE && PLEVEL[ attacker ] >= 108)
{
SetHamParamFloat(4, damage * 48.0)
return HAM_HANDLED
}
if(get_user_weapon(attacker) == CSW_DEAGLE && PLEVEL[ attacker ] >= 112)
{
SetHamParamFloat(4, damage * 84.0)
return HAM_HANDLED
}
if(get_user_weapon(attacker) == CSW_MP5NAVY && PLEVEL[ attacker ] >= 115)
{
SetHamParamFloat(4, damage * 46.0)
return HAM_HANDLED
}
if(get_user_weapon(attacker) == CSW_P90 && PLEVEL[ attacker ] >= 120)
{
SetHamParamFloat(4, damage * 43.0)
return HAM_HANDLED
}
if(get_user_weapon(attacker) == CSW_FAMAS && PLEVEL[ attacker ] >= 125)
{
SetHamParamFloat(4, damage * 61.0)
return HAM_HANDLED
}
if(get_user_weapon(attacker) == CSW_GALIL && PLEVEL[ attacker ] >= 130)
{
SetHamParamFloat(4, damage * 63.0)
return HAM_HANDLED
}
if(get_user_weapon(attacker) == CSW_AWP && PLEVEL[ attacker ] >= 140)
{
SetHamParamFloat(4, damage * 160.0)
return HAM_HANDLED
}
if(get_user_weapon(attacker) == CSW_XM1014 && PLEVEL[ attacker ] >= 145)
{
SetHamParamFloat(4, damage * 120.0)
return HAM_HANDLED
}
if(get_user_weapon(attacker) == CSW_M3 && PLEVEL[ attacker ] >= 150)
{
SetHamParamFloat(4, damage * 114.0)
return HAM_HANDLED
}
if(get_user_weapon(attacker) == CSW_M4A1 && PLEVEL[ attacker ] >= 160)
{
SetHamParamFloat(4, damage * 67.0)
return HAM_HANDLED
}
if(get_user_weapon(attacker) == CSW_AK47 && PLEVEL[ attacker ] >= 165)
{
SetHamParamFloat(4, damage * 70.0)
return HAM_HANDLED
}
if(get_user_weapon(attacker) == CSW_KNIFE && PLEVEL[ attacker ] >= 117)
{
SetHamParamFloat(4, damage * 92.0)
return HAM_HANDLED
}
if(get_user_weapon(attacker) == CSW_GALIL && PLEVEL[ attacker ] >= 147)
{
SetHamParamFloat(4, damage * 63.0)
return HAM_HANDLED
}
if(get_user_weapon(attacker) == CSW_AK47 && PLEVEL[ attacker ] >= 180)
{
SetHamParamFloat(4, damage * 90.0)
return HAM_HANDLED
}
return HAM_IGNORED
}