#include <amxmodx>
#include <fun>
new bool:isrestart = false
new timer
new const muzyczka2[] = {"sound/misc/muzyczka.mp3"}
public plugin_precache()
{
precache_generic(muzyczka2)
}
public plugin_init()
{
register_plugin("Crazy Restart", "4.8", "Salamon")
register_event("TextMsg","start","a","2Game_C")
register_cvar("crazy_restart","1")
register_cvar("crazy_restart_time","45")
register_cvar("crazy_restart_weapon","weapon_deagle")
register_clcmd("drop","block")
register_clcmd("cl_setautobuy","block")
register_clcmd("cl_autobuy","block")
register_clcmd("cl_setrebuy","block")
register_clcmd("cl_rebuy","block")
register_clcmd("buy","block")
register_clcmd("glock","block")
register_clcmd("usp","block")
register_clcmd("p228","block")
register_clcmd("deagle","block")
register_clcmd("elites","block")
register_clcmd("fn57","block")
register_clcmd("m3","block")
register_clcmd("autoshotgun","block")
register_clcmd("mac10","block")
register_clcmd("tmp","block")
register_clcmd("mp5","block")
register_clcmd("ump45","block")
register_clcmd("p90","block")
register_clcmd("galil","block")
register_clcmd("ak47","block")
register_clcmd("scout","block")
register_clcmd("sg552","block")
register_clcmd("awp","block")
register_clcmd("g3sg1","block")
register_clcmd("famas","block")
register_clcmd("m4a1","block")
register_clcmd("bullpup","block")
register_clcmd("sg550","block")
register_clcmd("m249","block")
register_clcmd("shield","block")
register_clcmd("primammo","block")
register_clcmd("secammo","block")
register_clcmd("vest","block")
register_clcmd("vesthelm","block")
register_clcmd("flash","block")
register_clcmd("hegren","block")
register_clcmd("sgren","block")
register_clcmd("nvgs","block")
register_clcmd("weapon_knife", "block")
register_clcmd("weapon_sg550", "block")
register_clcmd("weapon_mac10", "block")
register_clcmd("weapon_aug", "block")
register_clcmd("weapon_xm1014", "block")
register_clcmd("weapon_p90", "block")
register_clcmd("weapon_c4", "block")
register_clcmd("weapon_tmp", "block")
register_clcmd("weapon_mp5navy", "block")
register_clcmd("weapon_ump45", "block")
register_clcmd("weapon_m4a1", "block")
register_clcmd("weapon_awp", "block")
register_clcmd("weapon_g3sg1", "block")
register_clcmd("weapon_sg552", "block")
register_clcmd("weapon_scout", "block")
register_clcmd("weapon_m3", "block")
register_clcmd("weapon_m249", "block")
register_clcmd("weapon_ak47", "block")
register_clcmd("weapon_fiveseven", "block")
register_clcmd("weapon_usp", "block")
register_clcmd("weapon_glock18", "block")
register_clcmd("weapon_deagle", "block")
register_clcmd("weapon_p228", "block")
register_clcmd("weapon_elite", "block")
register_clcmd("weapon_flashbang", "block")
register_clcmd("weapon_hegrenade", "block")
register_clcmd("weapon_smokegrenade", "block")
register_clcmd("lastinv", "block")
}
public start()
{
timer = get_cvar_num("crazy_restart_time")
new Float:res_time = get_cvar_float("crazy_restart_time")
if(get_cvar_num("crazy_restart") == 1)
{
isrestart = true
//dodajemy pluginy ktore chcemy zatrzymac na czas rundy nozowej
//a robimy to w nastepujacy sposob
//server_cmd("amx_pausecfg pause M_Antirusher_2.6_alfa.amxx")
//server_cmd("amx_pausecfg pause Wynik.amxx")
//dopisujemy te pluginy ktore chcemy zatrzymac i te same spowrotem
//wlaczamy nizej
set_task(res_time + 1, "end")
set_task(3.0, "muzyczka")
set_task(1.0, "count_me", 123, _, _, "b")
set_task(4.0, "ammo", 123, _, _, "b")
}
}
public muzyczka()
{
client_cmd(0, "mp3 play %s", muzyczka2)
}
public ammo()
{
new weapon[192]
get_cvar_string("crazy_restart_weapon", weapon, 191)
for(new i = 1; i <= get_playersnum(); i++)
{
give_item(i, weapon)
engclient_cmd(i, weapon)
}
}
public end()
{
isrestart = false
remove_task(123)
//tu spowrotem wlaczamy pluginy ktore zatrzymalismy wyzej
//server_cmd("amx_pausecfg enable M_Antirusher_2.6_alfa.amxx")
//server_cmd("amx_pausecfg enable Wynik.amxx")
//robimy tak z kazdym, a jak widac jedyne co sie zmienia to enable
set_cvar_num("sv_restartround",1)
}
public count_me()
{
new red = random_num(5,255)
new green = random_num(5,255)
new blue = random_num(5,255)
set_hudmessage(red, green, blue, -1.0, 0.01, 0, 0.1, 0.92, 0.1, 0.1, -1)
show_hudmessage(0,"******************************^n Restart za %i sekund ^n******************************", timer)
if(timer == 3)
{
client_cmd(0, "spk vox/three.wav")
}
if(timer == 2)
{
client_cmd(0, "spk vox/two.wav")
}
if(timer == 1)
{
client_cmd(0, "spk vox/one.wav")
}
timer--
}
public block(id)
{
if(isrestart)
return PLUGIN_HANDLED
return PLUGIN_CONTINUE
}
Witamy w Nieoficjalnym polskim support'cie AMX Mod X
Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
|
Guest Message by DevFuse
3 odpowiedzi w tym temacie
#1
Napisano 06.06.2009 09:50
Witam, zapewne banalne. Chciałbym by zamiast zmieniającego kolor napisu "Restart za %i sekund" otoczonego *****, był zwykły biały bez *****. Sam napis "Restart za %i sekund".
#2
Napisano 06.06.2009 09:51
zmień sobie tutaj :
set_hudmessage(red, green, blue, -1.0, 0.01, 0, 0.1, 0.92, 0.1, 0.1, -1) show_hudmessage(0,"******************************^n Restart za %i sekund ^n******************************", timer)
#3 Gość__*
Napisano 06.06.2009 10:48
#include <amxmodx> #include <fun> new bool:isrestart = false new timer new const muzyczka2[] = {"sound/misc/muzyczka.mp3"} public plugin_precache() { precache_generic(muzyczka2) } public plugin_init() { register_plugin("Crazy Restart", "4.8", "Salamon") register_event("TextMsg","start","a","2Game_C") register_cvar("crazy_restart","1") register_cvar("crazy_restart_time","45") register_cvar("crazy_restart_weapon","weapon_deagle") register_clcmd("drop","block") register_clcmd("cl_setautobuy","block") register_clcmd("cl_autobuy","block") register_clcmd("cl_setrebuy","block") register_clcmd("cl_rebuy","block") register_clcmd("buy","block") register_clcmd("glock","block") register_clcmd("usp","block") register_clcmd("p228","block") register_clcmd("deagle","block") register_clcmd("elites","block") register_clcmd("fn57","block") register_clcmd("m3","block") register_clcmd("autoshotgun","block") register_clcmd("mac10","block") register_clcmd("tmp","block") register_clcmd("mp5","block") register_clcmd("ump45","block") register_clcmd("p90","block") register_clcmd("galil","block") register_clcmd("ak47","block") register_clcmd("scout","block") register_clcmd("sg552","block") register_clcmd("awp","block") register_clcmd("g3sg1","block") register_clcmd("famas","block") register_clcmd("m4a1","block") register_clcmd("bullpup","block") register_clcmd("sg550","block") register_clcmd("m249","block") register_clcmd("shield","block") register_clcmd("primammo","block") register_clcmd("secammo","block") register_clcmd("vest","block") register_clcmd("vesthelm","block") register_clcmd("flash","block") register_clcmd("hegren","block") register_clcmd("sgren","block") register_clcmd("nvgs","block") register_clcmd("weapon_knife", "block") register_clcmd("weapon_sg550", "block") register_clcmd("weapon_mac10", "block") register_clcmd("weapon_aug", "block") register_clcmd("weapon_xm1014", "block") register_clcmd("weapon_p90", "block") register_clcmd("weapon_c4", "block") register_clcmd("weapon_tmp", "block") register_clcmd("weapon_mp5navy", "block") register_clcmd("weapon_ump45", "block") register_clcmd("weapon_m4a1", "block") register_clcmd("weapon_awp", "block") register_clcmd("weapon_g3sg1", "block") register_clcmd("weapon_sg552", "block") register_clcmd("weapon_scout", "block") register_clcmd("weapon_m3", "block") register_clcmd("weapon_m249", "block") register_clcmd("weapon_ak47", "block") register_clcmd("weapon_fiveseven", "block") register_clcmd("weapon_usp", "block") register_clcmd("weapon_glock18", "block") register_clcmd("weapon_deagle", "block") register_clcmd("weapon_p228", "block") register_clcmd("weapon_elite", "block") register_clcmd("weapon_flashbang", "block") register_clcmd("weapon_hegrenade", "block") register_clcmd("weapon_smokegrenade", "block") register_clcmd("lastinv", "block") } public start() { timer = get_cvar_num("crazy_restart_time") new Float:res_time = get_cvar_float("crazy_restart_time") if(get_cvar_num("crazy_restart") == 1) { isrestart = true //dodajemy pluginy ktore chcemy zatrzymac na czas rundy nozowej //a robimy to w nastepujacy sposob //server_cmd("amx_pausecfg pause M_Antirusher_2.6_alfa.amxx") //server_cmd("amx_pausecfg pause Wynik.amxx") //dopisujemy te pluginy ktore chcemy zatrzymac i te same spowrotem //wlaczamy nizej set_task(res_time + 1, "end") set_task(3.0, "muzyczka") set_task(1.0, "count_me", 123, _, _, "b") set_task(4.0, "ammo", 123, _, _, "b") } } public muzyczka() { client_cmd(0, "mp3 play %s", muzyczka2) } public ammo() { new weapon[192] get_cvar_string("crazy_restart_weapon", weapon, 191) for(new i = 1; i <= get_playersnum(); i++) { give_item(i, weapon) engclient_cmd(i, weapon) } } public end() { isrestart = false remove_task(123) //tu spowrotem wlaczamy pluginy ktore zatrzymalismy wyzej //server_cmd("amx_pausecfg enable M_Antirusher_2.6_alfa.amxx") //server_cmd("amx_pausecfg enable Wynik.amxx") //robimy tak z kazdym, a jak widac jedyne co sie zmienia to enable set_cvar_num("sv_restartround",1) } public count_me() { new red = random_num(5,255) new green = random_num(5,255) new blue = random_num(5,255) set_hudmessage(red, green, blue, -1.0, 0.01, 0, 0.1, 0.92, 0.1, 0.1, -1) show_hudmessage(0,"Restart za %i sekund ", timer) if(timer == 3) { client_cmd(0, "spk vox/three.wav") } if(timer == 2) { client_cmd(0, "spk vox/two.wav") } if(timer == 1) { client_cmd(0, "spk vox/one.wav") } timer-- } public block(id) { if(isrestart) return PLUGIN_HANDLED return PLUGIN_CONTINUE }
#4
Napisano 06.06.2009 14:44
dzięki wielkie. Oczywiście +.
Można ~close.
Można ~close.
Również z jednym lub większą ilością słów kluczowych: Modyfikacja
Inny
Dodanie Broni do PaintBallNapisany przez One ShooT, 05.02.2024 inny, modyfikacja |
|
||||
Modyfikacja
prośba o przerobienie pluginuprośba Napisany przez bili, 06.02.2021 modyfikacja |
|
||||
Modyfikacja
Prośba o dodanie modelu do vipa z generatoraNapisany przez Vanilla, 01.02.2021 modyfikacja |
|
||||
Modyfikacja
Plugin na przenikanie/spadochron pod komendąNapisany przez Polonez, 22.01.2021 modyfikacja |
|
||||
|
[ROZWIĄZANE] Modyfikacja pluginuNapisany przez _.-*`PaniQ*-._, 11.01.2021 modyfikacja |
|
Użytkownicy przeglądający ten temat: 0
0 użytkowników, 0 gości, 0 anonimowych