#include <amxmodx>
#include <amxmisc>
#include <codmod>
#include <hamsandwich>
new ma_klase[33];
new zygfryd[33][31]
new const nazwa[] = "Rusher";
new const opis[] = "Ma 1/5 z M3";
new const bronie = (1<<CSW_USP)|(1<<CSW_M3);
new const zdrowie = 0;
new const kondycja = 10;
new const inteligencja = 0;
new const wytrzymalosc = 0;
public plugin_init()
{
register_plugin(nazwa, "1.0", "amxx.pl");
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
}
public cod_class_enabled(id)
{
zygfryd[id][CSW_M3] = 5
ma_klase[id] = 1;
return COD_CONTINUE;
}
public cod_class_disabled(id)
{
zygfryd[id][CSW_M3] = 0
ma_klase[id] = 0;
}
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(!ma_klase[idattacker])
return HAM_IGNORED;
if(!(damagebits & (1<<1)))
return HAM_IGNORED;
new hp_ofiary = get_user_health(this)
new bron_atakujacego = get_user_weapon(idattacker)
if (zygfryd[idattacker][bron_atakujacego] > 0)
{
if (random_num(1,zygfryd[idattacker][bron_atakujacego]) == 1) cod_inflict_damage(idattacker, this, float(hp_ofiary), 0.0, idinflictor, damagebits);
}
return HAM_IGNORED;
}