Kapitan:
#include <amxmodx>
#include <hamsandwich>
#include <fakemeta>
#include <amxmisc>
#include <codmod>
#define DMG_BULLET (1<<1)
new const nazwa[] = "Kapitan (Super Premium)";
new const opis[] = "Dostaje M4A1 , Deagle , 1/1 AWP , 1 skok";
new const bronie = (1<<CSW_M4A1)|(1<<CSW_AWP)|(1<<CSW_DEAGLE);
new const zdrowie = 20;
new const kondycja = 40;
new const inteligencja = 0;
new const wytrzymalosc = 0;
new ma_klase[33];
new skoki[33];
public plugin_init()
{
register_plugin(nazwa, "1.0", "bulka_z_maslem");
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
register_forward(FM_CmdStart, "CmdStart");
}
public cod_class_enabled(id)
{
if(!(get_user_flags(id) & ADMIN_LEVEL_G))
{
client_print(id, print_chat, "[Kapitan (Super Premium)] Nie masz uprawnien, aby uzywac tej klasy.")
return COD_STOP;
}
ma_klase[id] = true;
return COD_CONTINUE;
}
public cod_class_disabled(id)
{
ma_klase[id] = false;
}
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(!ma_klase[idattacker])
return HAM_IGNORED;
if(damagebits & DMG_BULLET)
{
new weapon = get_user_weapon(idattacker);
if(weapon == CSW_AWP)
cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits);
}
return HAM_IGNORED;
}
public CmdStart(id, uc_handle)
{
if(!is_user_alive(id) || !ma_klase[id])
return FMRES_IGNORED;
new flags = pev(id, pev_flags);
if((get_uc(uc_handle, UC_Buttons) & IN_JUMP) && !(flags & FL_ONGROUND) && !(pev(id, pev_oldbuttons) & IN_JUMP) && skoki[id])
{
skoki[id]--;
new Float:velocity[3];
pev(id, pev_velocity,velocity);
velocity[2] = random_float(265.0,285.0);
set_pev(id, pev_velocity,velocity);
}
else if(flags & FL_ONGROUND)
skoki[id] = 1;
return FMRES_IGNORED;
}
Użytkownik bulka edytował ten post 10.04.2013 10:51