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Witamy w Nieoficjalnym polskim support'cie AMX Mod X

Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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BattleField2

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#1 Zadyma19

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Napisano 31.03.2013 22:32

witam mam problem z przerobieniem pluginu nie moge go przerobic na amxx nie mam pojecia czemu dlatego mam nadzieje ze znajdzie sie tu jakas madra glowa i powie ocb ;)sek w tym aby restartowanie statystyk ogolnych dla gracza rowniez bylo tylko dla admina

http://wklej.org/id/998663/ link do do wklejki oraz jezeli ktos by chcial to sma podaje również ;) http://www.speedysha...xAZ/bf2rank.sma [size=4]
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Battlefield 2 Rank Mod by pRED* | Translated to Polish by Misiek & Korzen | www.Bomb-Site.pl // // An attempt to recreate the battlefield ranking system onto cs1.6 // Currently features the basics of the ranking system, with no power up gain recieved from leveling. // // Ranks are based on the number of kills from the csstats system // // Badges can also be earned to get power up bonuses - See rewards list. Or look at /bf2menu in game // // // Wish list: Add some more badges maybe? Ive put some ideas in comments... // Rank pictures.. // // Known Bugs General optimisation stuff - Ive done most in the wiki tut but there may be more // // Rewards: Knife - 20/40/60% of damage done with knife returned to player. // Support - Recoil with M249 reduced 1/3,1/2,Full // Pistol - Chance of stopping opponent when u get shot (not sure if its working..) // Assault - 10/20/30 Bonus HP when spawning // Sniper - 1/3,1/2,Full Chance of Free awp/scout // Explosives - Free Grenade/Free Defuse Kit/Free Full nade set // // Credits: Xuntric and PM for their combined work on the XP based plugin tutorial (load, save and menu stuff..) // Avalanche for the removed cone of fire in i_aim_good plugin (used for lowered recoil on the para) // Phantom Warrior and palehorse for inadvertently giving me the idea for this (Military Rank Mod thread..) // ev0d00b cos I stole lots of code out of his/our Capture the Hax Plugin // Ubernet (games.uber.net.nz) for giving me a test server and help test the mod // stupok69 for helping fix the /whois command // Geesu for all his defined cs weapon speeds used in wc3ft (resetting users speed after imobilising them), // and some great examples of screen flashes and shakes. // Cheap_Suit for the extra recoil code // Hawk522 for his tutorial on SQLx (and helping me debug problems with it) // styremelaker for massive amount of csdm testing. // vittu for going through the code and finding heaps of mistakes and efficiency changes // teamme06 for his colorchat code // vittu again for supporting my plugin more than I do.. // BlueRaja for player kills and score update code from his damage multiplier plugin (big copy, paste of the kill function) // palehorse for the web html documents // vittu for testing and helping fix bugs in the code. // emp' for the new amxx menu tutorial // // Cvars: bf2_active (1|0) - Turns the plugin on or off - Default 1 // bf2_badges (1|0) - Turns the badge system on or off - Default 1 // bf2_awp (1|0) - Is user given an awp or scout by having the sniper badge - Default 0 (scout) // bf2_xpmultiplier (1|0) - Changes the kill multiplier needed to reach each level - Default 0.1 (15 kills for rank 1, 20k kills for top rank) // bf2_sql (1|0) - Turns Switches between SQL and vault saving - Default 1 (SQL) // bf2_icon_time (float) - Time (in seconds) to show the rank icon above peoples heads 0=disabled. default 1.5 // bf2_flag_kills (int) - CS flags - How many bf2 points are awarded for capturing a flag // bf2_flag_round_kills - CS flags - How many bf2 points are awarded for winning a round // bf2_flag_match_kills - CS flags - How many bf2 points are awarded for winning the match // bf2_flag_min_players - CS flags - Min number of plays before above points get awarded // bf2_help_url (string) - remote folder where the bf2 web docs are stored (optional) do not include the trailing / // bf2_badgepowers (1|0) - enable/disable the powers for the badgess // bf2_hud_options "abcde" // a Display Health/Armour/Weapon for teammates // b Display Rank for teammates // c Display Rank for enemies // d Hide display for invisible enemies // e Move the display to above peoples heads // // // Cmds: say /bf2menu - Shows the Main Menu // say /who - Shows a list of player and their rank // say /whois [/size] - Show the rank and badges of a specific player // say /whostats  - Show the stats page for a player // say /hud - Redisplays the HUD // say /ranks - Shows the kill xp table // say /bf2stats - your personal stats pages // say /pomoc - Displays a Help MOTD // say /badges1 - Displays a Help MOTD on some of the badges // say /badges2 - Displays a Help MOTD on the rest of the badges // say /badges3 - Badges 3 // bf2_addbagde	- Gives a badge to player. Requires Ban admin access. Badge <0-5>. Level <0-3> // bf2_addkills   - Adds to a players kills.. Also requires ban access // // Changes: 1.1 - Fixed Bug with Veteran Assault badge // Added SQL support (bf2_sql 1) // Changed support badge to bonus speed (added code for extra damage, recoil - will finish when amxx 1.77 is released) // Sounds, Screen Shake, User glows.. // 1.2 - Massive change to make global kill counting actually work.. // Added screen to view weapon stats "say /bf2stats" or use the menu // Added concmd "bf2_vaultload" to forcibly load your own data from the vault (im using it to convert my stats from vault to sql) // Tell people to type bf2_vaultload into console and their badges will be restored. Other than that probably a useless command // 1.21 - Added a badge check 5 seconds before map changes. // 1.22 - bf2_addbadge admin command added // 1.23 - Added CSDM functionality. Give hp/weapons on all spawns. // Recoded badge checking to be individual on player death // Fixed HP bug and added message "beginning badge check" // 1.30 - Starting work on 4 New ranks // Shows Teammates rank when you look at them. // Give 50,100,200 armour for having 6,12 or 18 badges.. // Bf2 now saves totalkills itself. Prevents csstats resets.. // bf2_addkills (admin abuse tool? - or to reset after csstats reset), gives x kills to a player // Reduced the amount of saving to vault - causing server lag. // Changed to nVault saving. Now uses only 1 vault data instead of 14. // Fixed armour being lower than you had before // Split file into large set of includes. Way easier to find functions you want. // Added +3 kills for defuse/explode. Cs flags mod support // 1.31 - Lowered chance of imobilising happening. // Changed damage event and bomb events to the csx forward versions and created a csx forward include // Capped knife badge damage to 130 // Removed bf2_vaultload (pointless now.) // Fixed some spelling newbie mistakes.. // Fixed immunity problems // Moved inl and config files into their own folder.. // Probably a few other things too.. // 1.4 - Fixed wrong sprites displaying // fixed double hp gain on round reset (CSDM) // added /whostats command // bf2_help_url (and web motds) and bf2_badgepowers cvars // fixed sprites // CSDM badges not being awarded. // Top ranked in server display message // New menus // reset your stats command // Medals other new stats // Logging admin commands // Two new badges. Fixed Explosives badge for csdm // Heaps of new stats options + saving them (server and player) // Changed power for support // SQL now a defined option // Moved needed fakemeta_util functions into a separate file (included) // New HUD system thanks to vittu (added cvar to control it) // bf2_reset_days cvar - number of days without playing till xp gets reset // // // // Requires: Fakemeta, Csstats, fakemeta_util /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// #include  #include  #include  #include  #include  #include  #include "bf2/fakemeta_util_mini.inl" #include  #include  #define ADMIN_LEVEL ADMIN_BAN #define ADMIN_RESET ADMIN_CFG new const PLUGIN[] = "Battlefield2 Rank Mod" new const AUTHOR[] = "pRED*" new const VERSION[] = "1.4" //Compile Settings //#define CSDM //#define SQL //Message sending variables new gmsgStatusText; new gmsgScreenFade; //new gmsgScreenShake; new gmsgDeathMsg; new gmsgScoreInfo; new gmsgSayText; new g_status_sync; #define MAX_RANKS 17 #define MAX_BADGES 8 //Motd variables new configsdir[200] new configfile[200] //Cvar vars new g_bf2_active; new g_badges_active; new g_free_awp; new g_xp_multiplier; new g_icon_hold; new g_flag_kills; new g_help_url; new g_powers; new g_flag_round_kills new g_flag_match_kills new g_flag_min_players new g_hud_options new g_prune_days //Current players info new g_PlayerRank[33]; new g_PlayerBadges[33][MAX_BADGES]; new knifekills[33]; new pistolkills[33]; new sniperkills[33]; new parakills[33]; new defuses[33]; new plants[33]; new explosions[33]; new accuracy[33]; new totalkills[33]; new authid[33][32]; new smgkills[33]; new shotgunkills[33]; new riflekills[33]; new grenadekills[33]; new bronze[33]; new silver[33]; new gold[33]; //Temp storage variables new nextrank[33]; new numofbadges[33]; new bool:newplayer[33]; new g_lastwpn[33] //new g_lastclip[33] new bool:imobile[33]; new bool:freezetime; new highestrank new highestrankid new statsloaded[33] new g_friend[33]; new g_invis[33]; new menuselection[33]; //Server stats new highestrankserver new highestrankservername[30] new mostkills new mostkillsid new mostkillsname[30] new mostwins new mostwinsname[30] new menuselected[33][3]; //0 - Badge/Kills selected 0/1 //1 - Badgenum/Kills //2 - Badgelevel //Sound Vars new g_Sound1[] = "buttons/bell1.wav"; //Rank gained sound new g_Sound2[] = "fvox/bell.wav"; //Badges earned sound //Sprite vars new spritefile[21][36]; new sprite[21]; //Bf2 includes //SQl vars #if defined SQL new Handle:g_SqlTuple new Handle:g_SqlTuple2 new g_Cache[512] new bool:SQLenabled; #else //nVault. new g_Vault; #endif #if defined SQL #include  #include "bf2/sql.inl" #else #include  #endif #include "bf2/effect.inl" #include "bf2/const.inl" #include "bf2/cmds.inl" #include "bf2/events.inl" #include "bf2/save.inl" #include "bf2/forwards.inl" #include "bf2/check.inl" #include "bf2/badgepowers.inl" #include "bf2/menu.inl" #include "bf2/hud.inl" #include "bf2/othermods.inl" #include "bf2/csx.inl" #if defined CSDM #include "bf2/bf2_csdm.inl" #endif public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR); //Register all the say commands //Public register_clcmd("say /ranks","show_rankhelp",0, "Shows The Rank Help"); register_clcmd("say_team /ranks","show_rankhelp",0, "Shows The Rank Help"); register_clcmd("say /odznaki1","show_badgehelp",0, "Shows The Badge Help"); register_clcmd("say_team /odznaki1","show_badgehelp",0, "Shows The Badge Help"); register_clcmd("say /odznaki2","show_badgehelp2",0, "Shows The Badge Help 2"); register_clcmd("say_team /odznaki2","show_badgehelp2",0, "Shows The Badge Help 2"); register_clcmd("say /odznaki3","show_badgehelp3",0, "Shows The Badge Help 3"); register_clcmd("say_team /odznaki3","show_badgehelp3",0, "Shows The Badge Help 3"); register_clcmd("say", "cmd_say", 0, " ") register_clcmd("say_team", "cmd_say", 0, " ") register_clcmd("say /gracze", "cmd_who", 0, "Display a list of player and their levels") register_clcmd("say_team /gracze", "cmd_who", 0, "Display a list of player and their levels") register_clcmd("say /hud", "ShowHUD", 0, "Shows the HUD") register_clcmd("say_team /hud", "ShowHUD", 0, "Shows the HUD") register_clcmd("say /pomoc", "cmd_help", 0, "Displays the Help") register_clcmd("say_team /pomoc", "cmd_help", 0, "Displays the Help") register_clcmd("say /bf2menu", "Bf2menu", 0, "Displays the Menu") register_clcmd("say_team /bf2menu", "Bf2menu", 0, "Displays the Menu") register_clcmd("say bf2menu", "Bf2menu", 0, "Displays the Menu") register_clcmd("say_team bf2menu", "Bf2menu", 0, "Displays the Menu") register_clcmd("say /bf2", "Bf2menu", 0, "Displays the Menu") register_clcmd("say_team /bf2", "Bf2menu", 0, "Displays the Menu") register_clcmd("say bf2", "Bf2menu", 0, "Displays the Menu") register_clcmd("say_team bf2", "Bf2menu", 0, "Displays the Menu") register_clcmd("say /menu", "Bf2menu", 0, "Displays the Menu") register_clcmd("say_team /menu", "Bf2menu", 0, "Displays the Menu") register_clcmd("say menu", "Bf2menu", 0, "Displays the Menu") register_clcmd("say_team menu", "Bf2menu", 0, "Displays the Menu") register_clcmd("say /pomoc", "Bf2menu", 0, "Displays the Menu") register_clcmd("say_team /pomoc", "Bf2menu", 0, "Displays the Menu") register_clcmd("say pomoc", "Bf2menu", 0, "Displays the Menu") register_clcmd("say_team pomoc", "Bf2menu", 0, "Displays the Menu") register_clcmd("say /bf2helpmenu", "helpmenu", 0, "Displays the Help Menu") register_clcmd("say_team /bf2helpmenu", "helpmenu", 0, "Displays the Help Menu") register_clcmd("say /bf2statsmenu", "helpmenu", 0, "Displays the Stats Menu") register_clcmd("say_team /bf2statsmenu", "helpmenu", 0, "Displays the Stats Menu") register_clcmd("say /bf2adminmenu", "adminmenu", 0, "Displays the Admin Menu") register_clcmd("say_team /bf2adminmenu", "adminmenu", 0, "Displays the Admin Menu") register_clcmd("say /bf2stats", "show_stats", 0, "Shows your current weapon stats") register_clcmd("say_team /bf2stats", "show_stats", 0, "Shows your current weapon stats") register_clcmd("say /serverstats", "show_server_stats", 0, "Shows your current weapon stats") register_clcmd("say_team /serverstats", "show_server_stats", 0, "Shows your current weapon stats") register_clcmd("say /bf2save", "save_badges", 0, "Shows your current weapon stats") register_clcmd("say_team /bf2save", "save_badges", 0, "Shows your current weapon stats") register_clcmd("bf2_resetstats", "reset_stats", 0, "Resets all of your stats") //Admin register_clcmd("bf2_addbadge", "add_badge", ADMIN_LEVEL, "  ") register_clcmd("bf2_addkills", "add_kills", ADMIN_LEVEL, " ") register_clcmd("bf2_resetserverstats", "reset_all_stats", ADMIN_LEVEL, "Erases all players stats") //Cvars //FCVAR_SERVER cvar for game monitor. register_cvar("bf2_version",VERSION,FCVAR_SERVER) g_bf2_active = register_cvar("bf2_active", "1") g_badges_active = register_cvar("bf2_badges", "1") g_free_awp = register_cvar("bf2_awp", "0") g_xp_multiplier = register_cvar("bf2_xpmultiplier", "0.1") g_icon_hold = register_cvar("bf2_icon_time","1.5") g_flag_kills = register_cvar("bf2_flag_kills","2") g_flag_round_kills = register_cvar("bf2_flag_round_kills", "0") g_flag_match_kills = register_cvar("bf2_flag_match_kills", "0") g_flag_min_players = register_cvar("bf2_flag_min_players", "1") g_help_url = register_cvar("bf2_help_url","http://amxx.pl/bf2/bf2webdocs/") g_powers = register_cvar("bf2_badgepowers","1") g_hud_options = register_cvar("bf2_hud_options","abcd") g_prune_days = register_cvar("bf2_reset_days","21") //Message sending. gmsgStatusText = get_user_msgid("StatusText"); gmsgScreenFade = get_user_msgid("ScreenFade"); //gmsgScreenShake = get_user_msgid("ScreenShake"); gmsgScoreInfo = get_user_msgid("ScoreInfo"); gmsgDeathMsg = get_user_msgid("DeathMsg"); gmsgSayText = get_user_msgid("SayText"); //Register events, logs and forwards to be captured register_event("ResetHUD", "event_hud_reset", "be") register_event("HLTV", "event_new_round", "a", "1=0", "2=0") //add freeztime start code register_event("CurWeapon", "event_curweapon", "be","1=1") register_logevent("end_freezetime", 2,"0=World triggered","1=Round_Start"); //freezetime end code register_logevent("Event_Round_End", 2, "1=Round_End"); register_message(SVC_INTERMISSION,"event_intermission") register_event("StatusValue", "setTeam", "be", "1=1"); register_event("StatusValue", "on_ShowStatus", "be", "1=2", "2!0"); register_event("StatusValue", "on_HideStatus", "be", "1=1", "2=0"); register_message(get_user_msgid("StatusValue"), "hook_StatusValue"); g_status_sync = CreateHudSyncObj(); }

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#2 City

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Napisano 31.03.2013 22:46

daj mi zawartość bf2 z scripting/bf2
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#3 Zadyma19

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Napisano 31.03.2013 23:25

masz na mysli include :) i sma proszę

http://www.speedysha...7f36/Pulpit.rar
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#4 City

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Napisano 31.03.2013 23:28

http://speedy.sh/6tkQn/bf2rank.amxx
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#5 Zadyma19

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Napisano 01.04.2013 00:08

działać działa to co dałeś lecz nadal jest opcja restart statystyk dostepna jak i administracja również;) a chciałbym zeby to było pod admina z flaga a czyli immunited :)
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#6 Kawon

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Napisano 01.04.2013 01:13

Automatyczna wiadomość


Ten temat został przeniesiony z forum

Mody > Inne mody > Problemy

do

Scripting AMXX > Prośby o kompilacje pluginów / Problemy z kompilacją
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DarkGL to mój autorytet.


#7 MateuszKuCi

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Napisano 04.04.2013 08:08

spróbuj teraz
kompiluj przez kompilator lokalny, podmien tylko includ. powinno działać

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