-widocznosc w 10% gdy kuca z kusza
-2 skoki
-ma byc na ADMIN_LEVEL_C
/* Plugin generated by AMXX-Studio */ #include <amxmodx> #include <amxmisc> #include <engine> #include <cstrike> #include <fakemeta> #include <hamsandwich> #include <codmod> #define PLUGIN "Kusznik" #define VERSION "1.0" #define AUTHOR "CheQ" new bool:ma_kusze[32]; new ilosc_beltow[32]; new bool:ma_klase[32]; new const opis[] = "Posiada Kusze. Widoczny w 10% gdy kuca z nim + 2 Skoki"; new const bronie = 1<<CSW_UMP45; new const zdrowie = 8; new const kondycja = 4; new const inteligencja = 0; new const wytrzymalosc = 1; public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) cod_register_class(PLUGIN, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc); register_event("CurWeapon","CurWeapon","be", "1=1"); register_touch("Belt", "*" , "DotykBeltu"); RegisterHam(Ham_Spawn, "player", "Res", 1); register_forward(FM_PlayerPreThink, "PokazInfo"); } public cod_class_enabled(id) { ma_klase[id] = true; ilosc_beltow[id] = 6; } public cod_class_disabled(id) { ma_klase[id] = false; } public PokazInfo(id) { if(!is_user_alive(id) || get_user_weapon(id) != CSW_KNIFE) return PLUGIN_CONTINUE; new text[512] format(text,511,"Ilosc Beltow: %d",ilosc_beltow[id]) message_begin(MSG_ONE,get_user_msgid("StatusText"),{0,0,0}, id) write_byte(0) write_string(text) message_end() return PLUGIN_CONTINUE; } public Res(id) { ilosc_beltow[id] = 50; } public plugin_precache() { precache_model("models/QTM_CodMod/v_crossbow.mdl") precache_model("models/QTM_CodMod/belt.mdl") } public CurWeapon(id) { new weapon = read_data(2) if(weapon == CSW_KNIFE && ma_klase[id]) { entity_set_string(id, EV_SZ_viewmodel, "models/QTM_CodMod/v_crossbow.mdl") ma_kusze[id] = true; } else ma_kusze[id] = false; } public client_PreThink(id) { if((pev(id,pev_button) & IN_ATTACK) && !(pev(id,pev_oldbuttons) & IN_ATTACK) && (ma_kusze[id])) { StworzBelt(id) } return PLUGIN_CONTINUE; } public StworzBelt(id) { if (!is_user_alive(id) || !ilosc_beltow[id]) return PLUGIN_CONTINUE ilosc_beltow[id]--; new Float: Origin[3], Float: vAngle[3], Float: Velocity[3]; entity_get_vector(id, EV_VEC_v_angle, vAngle); entity_get_vector(id, EV_VEC_origin , Origin); new Ent = create_entity("info_target"); entity_set_string(Ent, EV_SZ_classname, "Belt"); entity_set_model(Ent, "models/QTM_CodMod/belt.mdl"); vAngle[0] *= -1.0; entity_set_origin(Ent, Origin); entity_set_vector(Ent, EV_VEC_angles, vAngle); entity_set_int(Ent, EV_INT_effects, 2); entity_set_int(Ent, EV_INT_solid, SOLID_BBOX); entity_set_int(Ent, EV_INT_movetype, MOVETYPE_FLY); entity_set_edict(Ent, EV_ENT_owner, id); VelocityByAim(id, 1000 , Velocity); entity_set_vector(Ent, EV_VEC_velocity ,Velocity); return PLUGIN_CONTINUE; } public DotykBeltu(ent) { if ( !is_valid_ent(ent)) return; new attacker = entity_get_edict(ent, EV_ENT_owner); new entlist[33]; new numfound = find_sphere_class(ent, "player", 10.0, entlist, 32); for (new i=0; i < numfound; i++) { new pid = entlist[i]; if (!is_user_alive(pid) || get_user_team(attacker) == get_user_team(pid)) continue; new hp = get_user_health(pid) ExecuteHam(Ham_TakeDamage, pid, ent, attacker, float(hp), 1); } remove_entity(ent); }