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Witamy w Nieoficjalnym polskim support'cie AMX Mod X

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Guest Message by DevFuse
 

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Class BATMAN


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#1 slavo

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Napisano 01.03.2013 23:23

Witam, proszę o class BATMAN na deathrun mod.
Gracz wybiera klasę batman i naciśnij V i oślepiony cely TT team dzięki wiele
KOD SMA:


#include <amxmodx>
#include <cstrike>
#include <fun>
#include <fakemeta>
#include <hamsandwich>
#include <engine>
#define AUTHOR "Matlaku"
#define PLUGIN "DR MENU"
#define EDIT "Chron"
#define VIP ADMIN_LEVEL_A
#define MAX_PLAYERS 32
#define SMOKE_SCALE 30
#define SMOKE_FRAMERATE 12
#define SMOKE_GROUND_OFFSET 6
static const DR[ ] = "^1[CS-FORCE]"
new HellBoyKnife[33] = 0
new Rychlost[33] = 0
new NeviditelnostHraca[33] = 0
new g_MaxClients
new g_player_class[33]
new player_bh[33]
new g_spriteid_steam1
new g_eventid_createsmoke
new const g_Sound[] = "sound/misc/spiderman.mp3"
new const c_Sound[] = "sound/misc/AliG.mp3"
new const b_Sound[] = "sound/misc/hellbo.mp3"
new const e_Sound[] = "sound/misc/jab.mp3"
new const r_Sound[] = "sound/misc/rikku1.mp3"
new const h_Sound[] = "sound/misc/robot1.mp3"
new const g_sound_explosion[] = "weapons/sg_explode.wav"
new const g_classname_grenade[] = "grenade"
new const Float:g_sign[4][2] = {{1.0, 1.0}, {1.0, -1.0}, {-1.0, -1.0}, {-1.0, 1.0}}
public plugin_init()
{
   register_plugin("DR MENU", "1.3.5", "Matlaku")
   register_forward(FM_EmitSound, "forward_emitsound")
   register_forward(FM_PlaybackEvent, "forward_playbackevent")
   RegisterHam(Ham_Spawn,"player","player_spawn" ,1);
   register_forward(FM_PlayerPreThink, "bunnyhop");
   RegisterHam(Ham_Spawn,   "player", "Spawn",   1);
   RegisterHam(Ham_TakeDamage,   "player", "DMG", false);
   new iEnt = create_entity("info_target")
   entity_set_float(iEnt, EV_FL_nextthink, get_gametime() + 0.1)
   register_event("CurWeapon",	"Speed", "be", "1=1")
   g_MaxClients = get_maxplayers()
   g_spriteid_steam1 = engfunc(EngFunc_PrecacheModel, "sprites/steam1.spr")
   g_eventid_createsmoke = engfunc(EngFunc_PrecacheEvent, 1, "events/createsmoke.sc")
}
public player_spawn(id)
{
   player_bh[id] = 0
   if( is_user_alive(id) && cs_get_user_team(id) & CS_TEAM_CT )
	  set_task(0.1,"human_menu",id);
}
public plugin_precache()
{
   precache_model("models/ProGame/hb.mdl")
   precache_model("models/ProGame/spiderman.mdl")
   precache_model("models/ProGame/jabjab.mdl")
   precache_model("models/ProGame/alig.mdl")
   precache_model("models/ProGame/Rikku.mdl")
   precache_model("models/ProGame/robocop.mdl")
   precache_generic(g_Sound)
   precache_generic(c_Sound)
   precache_generic(b_Sound)
   precache_generic(e_Sound)
   precache_generic(r_Sound)
   precache_generic(h_Sound)
}
public human_menu(id)
{
   new menu = menu_create("\yVyber si postavu ", "human_menu_handler")
   menu_additem(menu, "HellBoy \r(Velmi silny)", "1", 0)
   menu_additem(menu, "Spiderman \r(super skoky)", "2", 0)
   menu_additem(menu, "Jab Jab \r(Rychlost)", "3", 0)
   menu_additem(menu, "Ali-G \r(BunnyHop)", "4", 0)
   menu_additem(menu, "Riku \r(Neviditelnost) \y[VIP]", "5", 0)
   menu_additem(menu, "Robocop \r(Teleport) \y[VIP]", "6", 0)
   menu_setprop(menu, MPROP_EXIT, MEXIT_ALL, MPROP_NUMBER_COLOR, "\r" )
   menu_display(id, menu, 0)
}
public human_menu_handler(id, menu, item)
{
   if( item == MENU_EXIT )
   {
	  menu_destroy(menu)
	  return PLUGIN_HANDLED
   }
   new data[6], iName[64]
   new access, callback
   menu_item_getinfo(menu, item, access, data, 5, iName, 63, callback)
   new key = str_to_num(data)
   switch(key)
   {
	  case 1:
	  {
		 if(is_user_alive(id))
		 {
			{
			   HellBoyKnife[id] = 1
			   g_player_class[id] = 1
			   cs_set_user_model(id,"hb")
			   set_user_health(id, 300)
			   set_user_armor(id, 300)
			   set_user_gravity(id, 1.00)
			   ChatColor(id, "%s !gVybral si si postavu: !tHelBoy", DR);
			   client_cmd(id,"mp3 play %s",b_Sound)
			}
		 }
		 else
		 {
			ChatColor(id, "%s !gMusis !ybyt !tnazive", DR);
		 }
	  }
	  case 2:
	  {
		 if(is_user_alive(id))
		 {
			{
			   g_player_class[id] = 2
			   cs_set_user_model(id,"spiderman")
			   set_user_health(id, 100)
			   set_user_armor(id, 100)
			   set_user_gravity(id, 0.50)
			   ChatColor(id, "%s !gVybral si si postavu: !tSpiderman", DR);
			   client_cmd(id,"mp3 play %s",g_Sound)
			}
		 }
		 else
		 {
			ChatColor(id, "%s !gMusis !ybyt !tnazive", DR);
		 }
	  }
	  case 3:
	  {
		 if(is_user_alive(id))
		 {
			{
			   Rychlost[id] = 1
			   g_player_class[id] = 3
			   cs_set_user_model(id,"jabjab")
			   set_user_health(id, 100)
			   set_user_armor(id, 100)
			   set_user_gravity(id, 1.00)
			   set_user_maxspeed(id, 500.0)
			   ChatColor(id, "%s !gVybral si si postavu: !tJab Jab", DR);
			   client_cmd(id,"mp3 play %s",e_Sound)
			}
		 }
		 else
		 {
			ChatColor(id, "%s !gMusis !ybyt !tnazive", DR);
		 }
	  }
	  case 4:
	  {
		 if(is_user_alive(id))
		 {
			{
			   player_bh[id] = 1
			   cs_set_user_model(id,"alig")
			   set_user_health(id, 100)
			   set_user_armor(id, 100)
			   set_user_gravity(id, 1.00)
			   ChatColor(id, "%s !gVybral si si postavu: !tAli-G", DR);
			   client_cmd(id,"mp3 play %s",c_Sound)
			}
		 }
		 else
		 {
			ChatColor(id, "%s !gMusis !ybyt !tnazive", DR);
		 }
	  }
	  case 5:
	  {
		 if(get_user_flags(id) && VIP)
		 {
			if(is_user_alive(id))
			{
			   {
				  g_player_class[id] = 5
				  cs_set_user_model(id,"Rikku")
				  set_user_health(id, 150)
				  set_user_armor(id, 150)
				  set_user_gravity(id, 1.00)
				  set_task(0.1,"Neviditelnost",id)
				  ChatColor(id, "%s !gVybral si si postavu !tRikku", DR);
				  client_cmd(id,"mp3 play %s",r_Sound)
			   }
			}
			else
			{
			   ChatColor(id, "%s !gMusis !ybyt !tnazive", DR);
			}
		 }
		 else
		 {
			ChatColor(id, "%s Tato postava je len pre !gVIP !thracov!y!", DR);
		 }
	  }
	  case 6:
	  {
		 if(get_user_flags(id) && VIP)
		 {
			if(is_user_alive(id))
			{
			   {
				  g_player_class[id] = 6
				  cs_set_user_model(id,"robocop")
				  set_user_health(id, 10)
				  set_user_armor(id, 10)
				  set_user_gravity(id, 1.00)
  give_item(id, "weapon_smokegrenade")
				  ChatColor(id, "%s !gVybral si si postavu !tRobocop", DR);
				  client_cmd(id,"mp3 play %s",h_Sound)
			   }
			}
			else
			{
			   ChatColor(id, "%s !gMusis !ybyt !tnazive", DR);
			}
		 }
		 else
		 {
			ChatColor(id, "%s Tato postava je len pre !gEXTRAVIP !thracov!y!", DR);
		 }
	  }
   }
   menu_destroy(menu)
   return PLUGIN_HANDLED
}
public Neviditelnost( iEnt )
{
	entity_set_float(iEnt, EV_FL_nextthink, get_gametime() + 0.1)
	new iPlayers[MAX_PLAYERS], iNum, id, Float:fVecVelocity[3], iSpeed
	get_players(iPlayers, iNum, "ae", "CT")
	new iInvisibility
	for(new i; i<iNum; i++)
	{
		id = iPlayers[i]
		if( get_user_weapon(id) == CSW_KNIFE )
		{
			entity_get_vector(id, EV_VEC_velocity, fVecVelocity)
			iSpeed = floatround( vector_length(fVecVelocity) )
			if( iSpeed < 250 )
			{
				iInvisibility = iSpeed - (250 - iSpeed) / 3
				if( iInvisibility < 0 )
				{
					iInvisibility = 0
				}
				set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, iInvisibility)
			}
			else
			{
				set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderNormal, 0)
			}
		}
		else
		{
			set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderNormal, 0)
		}
	}
}
public forward_emitsound(ent, channel, const sound[]) {
if (!equal(sound, g_sound_explosion) || !is_grenade(ent))
  return FMRES_IGNORED
static id, Float:origin[3]
id = pev(ent, pev_owner)
pev(ent, pev_origin, origin)
engfunc(EngFunc_EmitSound, ent, CHAN_WEAPON, g_sound_explosion, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
engfunc(EngFunc_RemoveEntity, ent)
origin[2] += SMOKE_GROUND_OFFSET
create_smoke(origin)
if (is_user_alive(id)) {
  static Float:mins[3], hull
  pev(id, pev_mins, mins)
  origin[2] -= mins[2] + SMOKE_GROUND_OFFSET
  hull = pev(id, pev_flags) & FL_DUCKING ? HULL_HEAD : HULL_HUMAN
  if (is_hull_vacant(origin, hull))
   engfunc(EngFunc_SetOrigin, id, origin)
  else { // close to a solid object, trying to find a vacant spot
   static Float:vec[3]
   vec[2] = origin[2]
   for (new i; i < sizeof g_sign; ++i) {
	vec[0] = origin[0] - mins[0] * g_sign[i][0]
	vec[1] = origin[1] - mins[1] * g_sign[i][1]
	if (is_hull_vacant(vec, hull)) {
	 engfunc(EngFunc_SetOrigin, id, vec)
	 break
	}
   }
  }
}
return FMRES_SUPERCEDE
}
public forward_playbackevent(flags, invoker, eventindex) {
// we do not need a large amount of smoke
if (eventindex == g_eventid_createsmoke)
  return FMRES_SUPERCEDE
return FMRES_IGNORED
}
bool:is_grenade(ent) {
if (!pev_valid(ent))
  return false
static classname[sizeof g_classname_grenade + 1]
pev(ent, pev_classname, classname, sizeof g_classname_grenade)
if (equal(classname, g_classname_grenade))
  return true
return false
}
create_smoke(const Float:origin[3]) {
// engfunc because origin are float
engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, origin, 0)
write_byte(TE_SMOKE)
engfunc(EngFunc_WriteCoord, origin[0])
engfunc(EngFunc_WriteCoord, origin[1])
engfunc(EngFunc_WriteCoord, origin[2])
write_short(g_spriteid_steam1)
write_byte(SMOKE_SCALE)
write_byte(SMOKE_FRAMERATE)
message_end()
}
stock bool:is_hull_vacant(const Float:origin[3], hull) {
new tr = 0
engfunc(EngFunc_TraceHull, origin, origin, 0, hull, 0, tr)
if (!get_tr2(tr, TR_StartSolid) && !get_tr2(tr, TR_AllSolid) && get_tr2(tr, TR_InOpen))
  return true

return false
}
public bunnyhop(id)
{
   if(!player_bh[id])
	  return PLUGIN_CONTINUE
  
   if (pev(id, pev_button) & IN_JUMP) {
	  new flags = pev(id, pev_flags)
	
	  if (flags & FL_WATERJUMP)
		 return FMRES_IGNORED;
	  if ( pev(id, pev_waterlevel) >= 2 )
		 return FMRES_IGNORED;
	  if ( !(flags & FL_ONGROUND) )
		 return FMRES_IGNORED;
	
	  new Float:velocity[3];
	  pev(id, pev_velocity, velocity);
	  velocity[2] += 250.0;
	  set_pev(id, pev_velocity, velocity);
	
	  set_pev(id, pev_gaitsequence, 6);
	
   }
   return FMRES_IGNORED;
}
public Spawn(id)
{
   if (is_user_alive(id))
   {
	  HellBoyKnife[id] = 0
	  Rychlost[id] = 0
	
	  if(!NeviditelnostHraca[id])
	  {
		 if( cs_get_user_team(id) == CS_TEAM_CT )
		 {
			set_user_gravity(id, 1.00)
			set_user_footsteps(id, 0)
		 }
		 else
		 {
			set_user_footsteps(id, 0)
		 }
		 set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderNormal, 0)
	  }
   }
}
public Speed(id)
{  
   if(Rychlost[id])
   {
	  set_user_maxspeed(id, 350.0)
   }
}
public DMG(id, iInflictor, iAttacker, Float:flDamage, iBits)
{
	if( !(iBits & DMG_FALL) )
	{
		if( 1 <= iAttacker <= g_MaxClients )
		{
			if( id != iAttacker )
			{
	  if( get_user_weapon(iAttacker) == CSW_KNIFE && HellBoyKnife[iAttacker] && cs_get_user_team(iAttacker) == CS_TEAM_CT)
	  {
		 SetHamParamFloat(4, (flDamage * 2));
	  }
			}
		}
	}
}
stock ChatColor(const id, const input[], any:...) {
   new count = 1, players[ 32 ]
   static msg[ 191 ]
   vformat( msg, 190, input, 3 )
  
   replace_all( msg, 190, "!g", "^4" )
   replace_all( msg, 190, "!y", "^1" )
   replace_all( msg, 190, "!t", "^3" )
  
  
   if(id) players[ 0 ] = id; else get_players( players, count, "ch" )
   {
	  for(new i = 0; i < count; i++)
	  {
		 if( is_user_connected( players[ i ] ) )
		 {
			message_begin( MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[ i ] )
			write_byte( players[ i ] )
			write_string( msg )
			message_end( )
		 }
	  }
   }
}

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#2 AztekHQS

    Banned

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Napisano 02.03.2013 00:04

Jakieś ograniczenie tego oślepiania ?
Najlepszy serwer JailBreak!
IP: 31.186.83.208:27043
Dołączona grafika

#3 slavo

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  • Autor tematu
  • Użytkownik

Reputacja: -2
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  • Postów:21
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Napisano 02.03.2013 00:30

Chce czarne oślepianie ....Gracz wybiera klasę batman i naciśnij V----TT będzieczarne oślepianie dla 10 s dzięki wiele
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