~refresh~
dodane zostaly submodele do mojego .sma jednak nie dzialaja,crashuja serwer gdy sie spojrzy na model :S,moze ktos sprawdzic co nie tak i poprawic??
tak wygladaja miejsca w ktorych mam pododawane
set_user_info(id, "model", PR_MDL_PLAYER);
set_pev(id, pev_body, 3);
set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 255);
set_user_info(kogo, "model", PR_MDL_PLAYER);
set_pev(kogo, pev_body, 3);
set_user_rendering(kogo, kRenderFxGlowShell, 255, 255, 0, kRenderNormal, 15)
set_user_info(id, "model", PR_MDL_PLAYER);
set_pev(id, pev_body, 2);
set_pev(id, pev_skin, random_num(0, 2));
return FMRES_SUPERCEDE;
if(prowadzacy_id == id && equal(key,"model"))
{
set_user_info(id, "model", PR_MDL_PLAYER);
set_pev(id, pev_body, 1);
return FMRES_SUPERCEDE;
}
else if(is_user_admin(id) && prowadzacy_id != id && equal(key,"model"))
{
cs_set_user_model(id, PR_MDL_VIP_CT);
return FMRES_SUPERCEDE;
}
else if(!is_user_admin(id) && prowadzacy_id == id && equal(key,"model"))
{
set_user_info(id, "model", PR_MDL_PLAYER);
set_pev(id, pev_body, 1);
return FMRES_SUPERCEDE;
}
else if(!is_user_admin(id) && prowadzacy_id != id && equal(key,"model"))
{
set_user_info(id, "model", PR_MDL_PLAYER);
set_pev(id, pev_body, 3);
return FMRES_SUPERCEDE;
}
if(has_fd[id] != 0 && has_fd[id] == rundy)
{
blokada[id] = true;
freeday = true;
set_user_rendering(id, kRenderFxGlowShell, 0, 255, 0, kRenderNormal, 16);
set_user_info(id, "model", PR_MDL_PLAYER);
set_pev(id, pev_body, 2);
set_pev(id, pev_skin, 3);
}
else
{
set_user_rendering(id);
set_user_info(id, "model", PR_MDL_PLAYER);
set_pev(id, pev_body, 2);
set_pev(id, pev_skin, random_num(0, 2));
}
if(is_user_admin(id))
{
cs_set_user_model(id, PR_MDL_VIP_TT);
return HAM_IGNORED;
}
else
{
set_user_info(id, "model", PR_MDL_PLAYER);
set_pev(id, pev_body, 2);
set_pev(id, pev_skin, random_num(0, 2));
return HAM_IGNORED;
}
return HAM_IGNORED;
}
cs_reset_user_model(prowadzacy_id);
set_user_info(prowadzacy_id, "model", PR_MDL_PLAYER);
set_pev(prowadzacy_id, pev_body, 1);
set_user_rendering(prowadzacy_id, kRenderFxGlowShell, 255, 255, 0, kRenderNormal, 5);
set_user_rendering(killer, kRenderFxGlowShell, 255, 0, 0, kRenderNormal, 16);
set_user_info(killer, "model", PR_MDL_PLAYER);
set_pev(killer, pev_skin, 4);
zabojca_ct[killer] = true;