Czy za to odpowiedzialny jest Plugin PaintballGun ??
Jeśli tak to tutaj daje PaintballGun.sma
nie mogę tego wrzucić w code bo nie mam takiej opcji...
#include #include #include #define PLUGIN "Paintball Gun" #define VERSION "3.4" #define AUTHOR "WhooKid" #define MAX_PAINTBALLS 200 #define TASK_PB_RESET 1000 #define TASK_RELOAD 2000 new g_paintballs[MAX_PAINTBALLS], g_pbstatus[MAX_PAINTBALLS], g_pbcount, Float:lastshot[33], Float:nextattack[33], freezetime; new pbgun, pbusp, pbglock, color, shots, veloc, speed, blife, sound, bglow, damge, friendlyfire, tgun, ctgun, beamspr; static const g_shot_anim[4] = {0, 3, 9, 5}; static const g_pbgun_models[11][] = {"models/v_pbgun.mdl", "models/v_pbgun1.mdl", "models/v_pbgun2.mdl", "models/v_pbgun3.mdl", "models/v_pbgun4.mdl", "models/v_pbgun5.mdl", "models/v_pbgun6.mdl", "models/v_pbgun7.mdl", "models/v_pbgun8.mdl", "models/v_pbgun9.mdl", "models/v_pbgun10.mdl"}; public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR); register_cvar("paintballgun", VERSION, FCVAR_SERVER|FCVAR_UNLOGGED); register_clcmd("say /ent", "ent_info", ADMIN_SLAY); pbgun = register_cvar("amx_pbgun", "1"); pbusp = register_cvar("amx_pbusp", "1"); pbglock = register_cvar("amx_pbglock", "1"); if (get_pcvar_num(pbgun) || get_pcvar_num(pbusp) || get_pcvar_num(pbglock)) { register_event("CurWeapon", "ev_curweapon", "be"); register_logevent("ev_roundstart", 2, "0=World triggered", "1=Round_Start"); if (get_cvar_num("mp_freezetime") > 0) register_event("HLTV", "ev_freezetime", "a", "1=0", "2=0"); register_forward(FM_Touch, "fw_touch"); register_forward(FM_SetModel, "fw_setmodel"); register_forward(FM_PlayerPreThink, "fw_playerprethink", 1); register_forward(FM_UpdateClientData, "fw_updateclientdata", 1); color = register_cvar("pbgun_color", "2"); shots = register_cvar("pbgun_shots", "100"); veloc = register_cvar("pbgun_velocity", "2000"); speed = register_cvar("pbgun_speed", "0.08"); blife = register_cvar("pbgun_life", "15"); sound = register_cvar("pbgun_sound", "1"); bglow = register_cvar("pbgun_glow", "a"); damge = register_cvar("pbgun_damage", "100"); friendlyfire = get_cvar_pointer("mp_friendlyfire"); new a, max_ents_allow = global_get(glb_maxEntities) - 5; for (a = 1; a g_speed && nextattack[id] < 0.0 && !freezetime) { if (paint_fire(id)) { lastshot[id] = gametime; set_user_clip(id, ammo - 1); set_pev(id, pev_punchangle, Float:{-0.5, 0.0, 0.0}); message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, _, id); write_byte(g_shot_anim[my_pbgun]); write_byte(0); message_end(); if (get_pcvar_num(sound)) emit_sound(id, CHAN_AUTO, "misc/pbg.wav", 1.0, ATTN_NORM, 0, PITCH_NORM); } } } } } return FMRES_IGNORED; } public paint_fire(id) { new a, ent; while (a++ < g_pbcount - 1 && !ent) if (g_pbstatus[a] == 0) ent = g_pbstatus[a] = g_paintballs[a]; if (!ent) while (a-- > 1 && !ent) if (g_pbstatus[a] == 2) ent = g_pbstatus[a] = g_paintballs[a]; if (pev_valid(ent) && is_user_alive(id)) { new Float:vangles[3], Float:nvelocity[3], Float:voriginf[3], vorigin[3], clr; set_pev(ent, pev_classname, "pbBullet"); set_pev(ent, pev_owner, id); engfunc(EngFunc_SetModel, ent, "models/w_paintball.mdl"); engfunc(EngFunc_SetSize, ent, Float:{-1.0, -1.0, -1.0}, Float:{1.0, 1.0, 1.0}); switch (get_pcvar_num(color)) { case 2: clr = (get_user_team(id) == 1) ? 0 : 1; case 3: clr = (get_user_team(id) == 1) ? 4 : 3; case 4: clr = (get_user_team(id) == 1) ? 2 : 5; default: clr = random_num(0, 6); } set_pev(ent, pev_skin, clr); get_user_origin(id, vorigin, 1); IVecFVec(vorigin, voriginf); engfunc(EngFunc_SetOrigin, ent, voriginf); vangles[0] = random_float(-180.0, 180.0); vangles[1] = random_float(-180.0, 180.0); set_pev(ent, pev_angles, vangles); pev(id, pev_v_angle, vangles); set_pev(ent, pev_v_angle, vangles); pev(id, pev_view_ofs, vangles); set_pev(ent, pev_view_ofs, vangles); set_pev(ent, pev_solid, 2); set_pev(ent, pev_movetype, 5); velocity_by_aim(id, get_pcvar_num(veloc), nvelocity); set_pev(ent, pev_velocity, nvelocity); set_pev(ent, pev_effects, pev(ent, pev_effects) & ~EF_NODRAW); set_task(0.1, "paint_glow", ent); set_task(15.0 , "paint_reset", ent+TASK_PB_RESET); } return ent; } public fw_touch(bullet, ent) { new class[20]; pev(bullet, pev_classname, class, 19); if (!equali(class, "pbBullet")) return FMRES_IGNORED; new Float:origin[3], class2[20], owner = pev(bullet, pev_owner), is_ent_alive = is_user_alive(ent); pev(ent, pev_classname, class2, 19); pev(bullet, pev_origin, origin); if (is_ent_alive) { if (owner == ent || pev(ent, pev_takedamage) == DAMAGE_NO) return FMRES_IGNORED; if (get_user_team(owner) == get_user_team(ent)) if (!get_pcvar_num(friendlyfire)) return FMRES_IGNORED; ExecuteHam(Ham_TakeDamage, ent, owner, owner, float(get_pcvar_num(damge)), 4098); } if (!equali(class, class2)) { set_pev(bullet, pev_velocity, Float:{0.0, 0.0, 0.0}); set_pev(bullet, pev_classname, "pbPaint"); set_pev(bullet, pev_solid, 0); set_pev(bullet, pev_movetype, 0); engfunc(EngFunc_SetModel, bullet, "sprites/paintball.spr"); new a, findpb = 0; while (a++ < g_pbcount && !findpb) if (g_paintballs[a] == bullet) findpb = g_pbstatus[a] = 2; remove_task(bullet); remove_task(bullet+TASK_PB_RESET); if (get_pcvar_num(sound)) { static wav[20]; formatex(wav, 20, is_ent_alive ? "player/pl_pain%d.wav" : "misc/pb%d.wav", is_ent_alive ? random_num(4,7) : random_num(1,4)); emit_sound(bullet, CHAN_AUTO, wav, 1.0, ATTN_NORM, 0, PITCH_NORM); } new bool:valid_surface = (is_ent_alive || containi(class2, "door") != -1) ? false : true; if (pev(ent, pev_health) && !is_ent_alive && pev(ent,pev_takedamage)) { ExecuteHam(Ham_TakeDamage, ent, owner, owner, float(pev(ent, pev_health)), 0); valid_surface = false; } if (valid_surface) { paint_splat(bullet); set_task(float(get_pcvar_num(blife)), "paint_reset", bullet+TASK_PB_RESET); } else paint_reset(bullet+TASK_PB_RESET); return FMRES_HANDLED; } return FMRES_IGNORED; } public paint_splat(ent) { new Float:origin[3], Float:norigin[3], Float:viewofs[3], Float:angles[3], Float:normal[3], Float:aiming[3]; pev(ent, pev_origin, origin); pev(ent, pev_view_ofs, viewofs); pev(ent, pev_v_angle, angles); norigin[0] = origin[0] + viewofs[0]; norigin[1] = origin[1] + viewofs[1]; norigin[2] = origin[2] + viewofs[2]; aiming[0] = norigin[0] + floatcos(angles[1], degrees) * 1000.0; aiming[1] = norigin[1] + floatsin(angles[1], degrees) * 1000.0; aiming[2] = norigin[2] + floatsin(-angles[0], degrees) * 1000.0; engfunc(EngFunc_TraceLine, norigin, aiming, 0, ent, 0); get_tr2(0, TR_vecPlaneNormal, normal); vector_to_angle(normal, angles); angles[1] += 180.0; if (angles[1] >= 360.0) angles[1] -= 360.0; set_pev(ent, pev_angles, angles); set_pev(ent, pev_v_angle, angles); origin[0] += (normal[0] * random_float(0.3, 2.7)); origin[1] += (normal[1] * random_float(0.3, 2.7)); origin[2] += (normal[2] * random_float(0.3, 2.7)); engfunc(EngFunc_SetOrigin, ent, origin); set_pev(ent, pev_frame, float(random_num( (pev(ent, pev_skin) * 18), (pev(ent, pev_skin) * 18) + 17 ) )); if (pev(ent, pev_renderfx) != kRenderFxNone) set_rendering(ent); } public paint_glow(ent) { if (pev_valid(ent)) { static pbglow[5], clr[3]; get_pcvar_string(bglow, pbglow, 4); switch (get_pcvar_num(color)) { case 2: clr = (get_user_team(pev(ent, pev_owner))==1) ? {255, 0, 0} : {0, 0, 255}; default: clr = {255, 255, 255}; } if (read_flags(pbglow) & (1