- NativeVotes_Close must be called instead of CloseHandle or the plugin will leak handles.
- The API was completed redesigned. Whenever possible, the API was moved to be closer to the SourceMod menu API.
- NativeVotes has its own configuration file now.
- CS:GO is now supported. Needs testing.
- Fail screen is no longer automatically shown if you close a vote without sending a fail or pass screen. Closing it without sending one IS a mistake on the plugin developers part.
- NativeVotes manipulates the server's vote_controller entity. This should address issues where vote counts weren't showing up.
- nativevotes_version - NativeVotes API version
- nativevotes_progress_hintbox - [0/1] def. 0 - Show current vote progress in a hint box
- nativevotes_progress_chat - [0/1] def. 0 - Show current vote progress as chat messages
- nativevotes_progress_console - [0/1] def. 0 - Show current vote progress as console messages
- nativevotes_progress_client_console - [0/1] def 0 - Show current vote progress as console messages to clients
- nativevotes_vote_delay - def 30 - Sets the recommended time in between public votes
- Unloading NativeVotes while a vote panel is open may do bad things if the plugin isn't expecting it. The example plugin, NativeVotes MapChooser, doesn't expect it and will bomb.
- NativeVotes_RegisterVoteManager currently does nothing and instead returns an error. This functionality will be added at a later time.
- Yes/No votes may work, but "Yes" and "No" aren't being registered as answers correctly.
- Natives dealing with adding and removing items shouldn't work on L4D and L4D2, but this isn't currently restricted.
- NativeVotes_DisplayCallVoteFail does nothing on L4D and L4D2. I need more data about what they display when a vote fails to start.
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