#include <amxmisc>
#include <amxmodx>
#include <codmod>
#include <ColorChat>
#include <fun>
#include <engine>
#include <fakemeta>
#include <hamsandwich>
#define DMG_BULLET (1<<1)
#define CZAS_GODMOD 8
new const nazwa[] = "Niezniszczalny (Super Premium)";
new const opis[] = "Posiada 200 obrażen z awp + inteligencja, +30 obrażeń z Deagla,, Eliminator rozrzutu , 8sek niesmiertelności";
new const bronie = (1<<CSW_AWP)|(1<<CSW_DEAGLE);
new const zdrowie = 30;
new const kondycja = 70;
new const inteligencja = 40;
new const wytrzymalosc = 20;
new bool:wykorzystal[33];
new bool:ma_klase[33];
new msg_bartime;
public plugin_init()
{
register_plugin(nazwa, "1.0", "amxx.pl");
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
register_event("CurWeapon", "CurWeapon", "be", "1=1")
msg_bartime = get_user_msgid("BarTime");
register_event("ResetHUD", "ResetHUD", "abe");
register_forward(FM_PlayerPreThink, "PreThink");
register_forward(FM_UpdateClientData, "UpdateClientData", 1)
}
public cod_class_enabled(id)
{
if(!(get_user_flags(id) & ADMIN_LEVEL_H))
{
client_print(id, print_chat, "[Niezniszczalny (Super Premium)] Nie masz uprawnien, aby uzywac tej klasy.")
return COD_STOP;
}
ma_klase[id] = true;
ResetHUD(id);
return COD_CONTINUE;
}
public cod_class_disabled(id)
ma_klase[id] = false;
public cod_class_skill_used(id)
{
if(!is_user_alive(id))
return;
if(wykorzystal[id])
{
ColorChat(id, GREEN, "[Niezniszczalny (Super Premium)] ^x01 Wykorzystales juz swoja niesmiertelnosc.");
return;
}
wykorzystal[id] = true;
set_user_godmode(id, 1);
set_user_rendering(id, kRenderFxGlowShell, 255, 0, 0);
set_task(CZAS_GODMOD.0, "WylaczGod", id);
message_begin(MSG_ONE, msg_bartime, _, id)
write_short(CZAS_GODMOD)
message_end()
}
public WylaczGod(id)
{
if(!is_user_connected(id)) return;
set_user_godmode(id, 0);
set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0);
}
public ResetHUD(id)
wykorzystal[id] = false;
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(!ma_klase[idattacker])
return HAM_IGNORED;
if(weapon == CSW_AWP)
cod_inflict_damage(idattacker, this, damage*1.0, 0.5, idinflictor, damagebits);
if(weapon == CSW_DEAGLE)
cod_inflict_damage(idattacker, this, 30.0, 0.0, idinflictor, damagebits);
return HAM_IGNORED;
}
public PreThink(id)
{
if(ma_perk[id])
set_pev(id, pev_punchangle, {0.0,0.0,0.0})
}
public UpdateClientData(id, sw, cd_handle)
{
if(ma_perk[id])
set_cd(cd_handle, CD_PunchAngle, {0.0,0.0,0.0})
}