Mam taki problem zamiast zaliczać mi kille z awp/scouta zalicza mi z każdej broni.
Spoiler
public DeathMsg()
{
new attacker = read_data(1)
new this = read_data(2)
new hs = read_data(3)
new weapon[64]
read_data(4, weapon, 63)
if(!is_user_connected(attacker))
return PLUGIN_CONTINUE;
if(!ma_misje[attacker])
return PLUGIN_CONTINUE;
new szReturn[65]
cod_get_class_name(cod_get_user_class(this), szReturn, 64);
Cele(attacker);
if(misja[attacker] == 0 && (get_user_weapon(attacker) & CSW_AWP || get_user_weapon(attacker) & CSW_SCOUT))
postep[attacker][0]++;
else
if(misja[attacker] == 1 && cod_get_user_level(this) >= 10)
postep[attacker][0]++;
else
if(misja[attacker] == 2 && get_user_weapon(attacker) & CSW_USP)
postep[attacker][0]++;
else
if(misja[attacker] == 3 && hs == 1)
postep[attacker][0]++;
else
if(misja[attacker] == 5 && containi("weapon", "heg") >= 0)
postep[attacker][0]++;
else
if(misja[attacker] == 6)
postep[attacker][0]++;
else
if(misja[attacker] == 7)
postep[attacker][0]++;
else
if(misja[attacker] == 8 && (containi(szReturn, "[SP]") >= 0 || containi(szReturn, "[P]") >= 0 || containi(szReturn, "[MP]") >= 0))
postep[attacker][0]++;
else
if(misja[attacker] == 9 && plantero == this && !zaplatowal){
postep[attacker][0]++;
plantero = 0;
}
SprawdzGracza(attacker);
return PLUGIN_CONTINUE
}