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Witamy w Nieoficjalnym polskim support'cie AMX Mod X

Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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Zdjęcie

VIP menu


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#1 Asunio

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Reputacja: -2
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  • Postów:19
  • Imię:Patryk
  • Lokalizacja:Giżycko
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Napisano 31.01.2013 14:36

Mam vip menu i robilem wszystko co znalazłem na necie aby w awp / shotgunie / krowie bylo maks amo i zaden sposob nie działa proszę o pomoc i dodanie mi do pluginu paczki z MP5 jak można i zeby vip mial maks 120 hp bo z każdego poradnika nic nie działało. Wrzucam tu jeszcze orginał sprzed moich poprawek

wyglada to tak:
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fun>
static const COLOR[] = "^x04" //green
static const CONTACT[] = ""
new maxplayers
new gmsgSayText
new mpd, mkb, mhb
new g_MsgSync
new health_add
new health_hs_add
new health_max
new nKiller
new nKiller_hp
new nHp_add
new nHp_max
new g_vip_active
new g_menu_active
new bool:HasC4[33]
#define DAMAGE_RECIEVED
#define Keysrod (1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<9) // Keys: 1234567890
new round;
/* #if defined DAMAGE_RECIEVED
new g_MsgSync2
#endif */
public plugin_init()
{
register_plugin("VIP PL Wersja", "2.04", "MlodyJNTR")
mpd = register_cvar("money_per_damage","3")
mkb = register_cvar("money_kill_bonus","500")
mhb = register_cvar("money_hs_bonus","300")
health_add = register_cvar("amx_vip_hp", "15")
health_hs_add = register_cvar("amx_vip_hp_hs", "30")
health_max = register_cvar("amx_vip_max_hp", "120")
g_vip_active = register_cvar("vip_active", "0")
g_menu_active = register_cvar("menu_active", "1")
register_event("Damage","Damage","b")
register_event("DeathMsg","death_msg","a")
register_logevent("Round_Start", 2, "1=Round_Start")
register_logevent("Round_Reset", 2, "1=Game_Commencing")
register_event("TextMsg", "Round_Reset", "a", "2&Game_will_restart_in")
register_event("DeathMsg", "hook_death", "a", "1>0")
maxplayers = get_maxplayers()
register_event("Damage", "on_damage", "b", "2!0", "3=0", "4!0")
g_MsgSync = CreateHudSyncObj()
/* #if defined DAMAGE_RECIEVED
g_MsgSync2 = CreateHudSyncObj()
#endif */
register_menucmd(register_menuid("rod"), Keysrod, "Pressedrod")
// register_clcmd("awp","HandleCmd")
register_clcmd("sg550","HandleCmd")
register_clcmd("g3sg1","HandleCmd")
// register_event("CurWeapon", "event_CurWeapon_AWP", "be", "1=1")
register_event("CurWeapon", "event_CurWeapon_SG550", "be", "1=1")
register_event("CurWeapon", "event_CurWeapon_G3SG1", "be", "1=1")
register_event("CurWeapon", "event_CurWeapon_M249", "be", "1=1")
register_clcmd("say /vip","ShowMotd")
gmsgSayText = get_user_msgid("SayText")
register_clcmd("say", "handle_say")
register_cvar("sv_contact", CONTACT, FCVAR_SERVER)
}
public on_damage(id)
{
new attacker = get_user_attacker(id)
#if defined DAMAGE_RECIEVED
// id should be connected if this message is sent, but lets check anyway
if ( is_user_connected(id) && is_user_connected(attacker) )
if (get_user_flags(attacker) & ADMIN_LEVEL_H)
{
  new damage = read_data(2)
//  set_hudmessage(255, 0, 0, 0.45, 0.50, 2, 0.1, 4.0, 0.1, 0.1, -1)
//  ShowSyncHudMsg(id, g_MsgSync2, "%i^n", damage)
#else
if ( is_user_connected(attacker) && if (get_user_flags(attacker) & ADMIN_LEVEL_H) )
{
  new damage = read_data(2)
#endif
  set_hudmessage(0, 100, 200, -1.0, 0.55, 2, 0.1, 4.0, 0.02, 0.02, -1)
  ShowSyncHudMsg(attacker, g_MsgSync, "%i^n", damage)
}
}
public Damage(id)
{
new weapon, hitpoint, attacker = get_user_attacker(id,weapon,hitpoint)
if(attacker<=maxplayers && is_user_alive(attacker) && attacker!=id)
if (get_user_flags(attacker) & ADMIN_LEVEL_H)
{
  new money = read_data(2) * get_pcvar_num(mpd)
  if(hitpoint==1) money += get_pcvar_num(mhb)
  cs_set_user_money(attacker,cs_get_user_money(attacker) + money)
}
}
public death_msg()
{
if(read_data(1)<=maxplayers && read_data(1) && read_data(1)!=read_data(2)) cs_set_user_money(read_data(1),cs_get_user_money(read_data(1)) + get_pcvar_num(mkb) - 300)
}
public Round_Start()
{
round++;
new players[32], player, pnum;
get_players(players, pnum, "a");
for(new i = 0; i < pnum; i++)
{
  player = players[i];
  if(get_user_flags(player) & ADMIN_LEVEL_H)
  {
   if(!get_pcvar_num(g_menu_active))
	return PLUGIN_CONTINUE
   if(!is_user_hltv(player) && !is_user_bot(player))
   {
	give_item(player, "weapon_hegrenade");
	give_item(player, "weapon_flashbang");
	give_item(player, "weapon_flashbang");
	give_item(player, "weapon_smokegrenade");
	give_item(player, "item_assaultsuit");
	give_item(player, "item_thighpack");
   }
   if(round > 3) Showrod(player)
  }
}
return PLUGIN_HANDLED
}
public Round_Reset()
{
round = 0;
}
public hook_death()
{
   // Killer id
   nKiller = read_data(1)
  
   if ( (read_data(3) == 1) && (read_data(5) == 0) )
   {
	  nHp_add = get_pcvar_num (health_hs_add)
   }
   else
	  nHp_add = get_pcvar_num (health_add)
   nHp_max = get_pcvar_num (health_max)
   // Updating Killer HP
   if(!(get_user_flags(nKiller) & ADMIN_LEVEL_H))
   return;
   nKiller_hp = get_user_health(nKiller)
   nKiller_hp += nHp_add
   // Maximum HP check
   if (nKiller_hp > nHp_max) nKiller_hp = nHp_max
   set_user_health(nKiller, nKiller_hp)
   // Hud message "Healed +15/+30 hp"
   set_hudmessage(0, 255, 0, -1.0, 0.15, 0, 1.0, 1.0, 0.1, 0.1, -1)
   show_hudmessage(nKiller, "Healed +%d hp", nHp_add)
   // Screen fading
   message_begin(MSG_ONE, get_user_msgid("ScreenFade"), {0,0,0}, nKiller)
   write_short(1<<10)
   write_short(1<<10)
   write_short(0x0000)
   write_byte(0)
   write_byte(0)
   write_byte(200)
   write_byte(75)
   message_end()

}
public Showrod(id) {
show_menu(id, Keysrod, "\rVIP Menu^n\d1. \wWez \yM4A1+Deagle ^n\d2. \wWez \yAK47+Deagle^n\d3. \wWez \yAWP+Deagle^n\d4. \wWez \yKrowe+Deagle^n\d5. \wWez \yShotguna+Deagle^n^n\d0. Wyjscie^n", -1, "rod") // Display menu
}
public Pressedrod(id, key) {
/* Menu:
* VIP Menu
* 1. Wez M4A1 + Deagle
* 2. Wez AK47 + Deagle
* 3. Wez AWP + Deagle
* 4. Wez Krowe + Deagle
* 5. Wez Shotguna + Deagle
* 6. Wez Mp5 + Deagle
		* 0. Exit
*/
switch (key) {
  case 0: {
   if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1)
	HasC4[id] = true;
   else
	HasC4[id] = false;
		  
   strip_user_weapons (id)
   give_item(id,"weapon_m4a1")
   give_item(id,"ammo_556nato")
   give_item(id,"ammo_556nato")
   give_item(id,"ammo_556nato")
   give_item(id,"weapon_deagle")
   give_item(id,"ammo_50ae")
   give_item(id,"ammo_50ae")
   give_item(id,"ammo_50ae")
   give_item(id,"ammo_50ae")
   give_item(id,"ammo_50ae")
   give_item(id,"ammo_50ae")
   give_item(id,"ammo_50ae")
   give_item(id,"weapon_knife")
   if(get_user_flags(id) & ADMIN_RCON)
   {
	give_item(id, "weapon_hegrenade");
	give_item(id, "weapon_flashbang");
	give_item(id, "weapon_flashbang");
	give_item(id, "weapon_smokegrenade");
	client_print(id, print_center, "Otrzymales M4A1, Deagle, HE, Smoke i 2x Flesh!")
   }
   else
   {
	give_item(id, "weapon_hegrenade");
   }
   give_item(id, "item_assaultsuit");
   give_item(id, "item_thighpack");
   client_print(id, print_center, "Wziales M4A1, Deagle i HE!")
  
   if (HasC4[id])
   {
	give_item(id, "weapon_c4");
	cs_set_user_plant( id );
   }
  }
  case 1: {
   if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1)
	HasC4[id] = true;
   else
	HasC4[id] = false;
		  
   strip_user_weapons (id)
   give_item(id,"weapon_ak47")
   give_item(id,"ammo_762nato")
   give_item(id,"ammo_762nato")
   give_item(id,"ammo_762nato")
   give_item(id,"weapon_deagle")
   give_item(id,"ammo_50ae")
   give_item(id,"ammo_50ae")
   give_item(id,"ammo_50ae")
   give_item(id,"ammo_50ae")
   give_item(id,"ammo_50ae")
   give_item(id,"ammo_50ae")
   give_item(id,"ammo_50ae")
   give_item(id,"weapon_knife")
   if(get_user_flags(id) & ADMIN_RCON)
   {
	give_item(id, "weapon_hegrenade");
	give_item(id, "weapon_flashbang");
	give_item(id, "weapon_flashbang");
	give_item(id, "weapon_smokegrenade");
	client_print(id, print_center, "Wziales AK47, Deagle, HE")
   }
   else
   {
	give_item(id, "weapon_hegrenade");
	client_print(id, print_center, "Otrzymales AK47, Deagle i HE!")
   }
   give_item(id, "item_assaultsuit");
   give_item(id, "item_thighpack");
  
   if (HasC4[id])
	{
	 give_item(id, "weapon_c4");
	 cs_set_user_plant( id );
	}
   }
  case 2: {
   if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1)
	HasC4[id] = true;
   else
	HasC4[id] = false;
		  
   strip_user_weapons (id)
   give_item(id,"weapon_awp")
   give_item(id,"ammo_338magnum")
   give_item(id,"ammo_338magnum")
   give_item(id,"ammo_338magnum")
   give_item(id,"weapon_deagle")
   give_item(id,"ammo_50ae")
   give_item(id,"ammo_50ae")
   give_item(id,"ammo_50ae")
   give_item(id,"ammo_50ae")
   give_item(id,"ammo_50ae")
   give_item(id,"ammo_50ae")
   give_item(id,"ammo_50ae")
   give_item(id,"weapon_knife")
   if(get_user_flags(id) & ADMIN_RCON)
   {
	give_item(id, "weapon_hegrenade");
	give_item(id, "weapon_flashbang");
	give_item(id, "weapon_flashbang");
	give_item(id, "weapon_smokegrenade");
	client_print(id, print_center, "Wziales AWP, Deagle, HE")
   }
   else
   {
	give_item(id, "weapon_hegrenade");
	client_print(id, print_center, "Otrzymales AWP, Deagle i HE!")
   }
   give_item(id, "item_assaultsuit");
   give_item(id, "item_thighpack");
  
   if (HasC4[id])
	{
	 give_item(id, "weapon_c4");
	 cs_set_user_plant( id );
	}
   }
  case 3: {
   if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1)
	HasC4[id] = true;
   else
	HasC4[id] = false;
		  
   strip_user_weapons (id)
   give_item(id,"weapon_m249")
   give_item(id,"ammo_556natobox")
   give_item(id,"ammo_556natobox")
   give_item(id,"ammo_556natobox")
   give_item(id,"weapon_deagle")
   give_item(id,"ammo_50ae")
   give_item(id,"ammo_50ae")
   give_item(id,"ammo_50ae")
   give_item(id,"ammo_50ae")
   give_item(id,"ammo_50ae")
   give_item(id,"ammo_50ae")
   give_item(id,"ammo_50ae")
   give_item(id,"weapon_knife")
   if(get_user_flags(id) & ADMIN_RCON)
   {
	give_item(id, "weapon_hegrenade");
	give_item(id, "weapon_flashbang");
	give_item(id, "weapon_flashbang");
	give_item(id, "weapon_smokegrenade");
	client_print(id, print_center, "Wziales Krowe, Deagle, HE")
   }
   else
   {
	give_item(id, "weapon_hegrenade");
	client_print(id, print_center, "Otrzymales Krowe, Deagle i HE!")
   }
   give_item(id, "item_assaultsuit");
   give_item(id, "item_thighpack");
  
   if (HasC4[id])
	{
	 give_item(id, "weapon_c4");
	 cs_set_user_plant( id );
	}
   }
  case 4: {
   if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1)
	HasC4[id] = true;
   else
	HasC4[id] = false;
		  
   strip_user_weapons (id)
   give_item(id,"weapon_xm1014")
   give_item(id,"ammo_buckshot")
   give_item(id,"ammo_buckshot")
   give_item(id,"ammo_buckshot")
   give_item(id,"weapon_deagle")
   give_item(id,"ammo_50ae")
   give_item(id,"ammo_50ae")
   give_item(id,"ammo_50ae")
   give_item(id,"ammo_50ae")
   give_item(id,"ammo_50ae")
   give_item(id,"ammo_50ae")
   give_item(id,"ammo_50ae")
   give_item(id,"weapon_knife")
   if(get_user_flags(id) & ADMIN_RCON)
   {
	give_item(id, "weapon_hegrenade");
	give_item(id, "weapon_flashbang");
	give_item(id, "weapon_flashbang");
	give_item(id, "weapon_smokegrenade");
	client_print(id, print_center, "Wziales Shotguna, Deagle, HE")
   }
   else
   {
	give_item(id, "weapon_hegrenade");
	client_print(id, print_center, "Otrzymales Shotguna, Deagle i HE!")
   }
   give_item(id, "item_assaultsuit");
   give_item(id, "item_thighpack");
  
   if (HasC4[id])
	{
	 give_item(id, "weapon_c4");
	 cs_set_user_plant( id );
	}
   }
				case 6: {
   if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1)
	HasC4[id] = true;
   else
	HasC4[id] = false;
		  
   strip_user_weapons (id)
   give_item(id,"weapon_mp5navy")
   give_item(id,"ammo_9mm")
   give_item(id,"ammo_9mm")
   give_item(id,"ammo_9mm")
   give_item(id,"weapon_deagle")
   give_item(id,"ammo_50ae")
   give_item(id,"ammo_50ae")
   give_item(id,"ammo_50ae")
   give_item(id,"ammo_50ae")
   give_item(id,"ammo_50ae")
   give_item(id,"ammo_50ae")
   give_item(id,"ammo_50ae")
   give_item(id,"weapon_knife")
   if(get_user_flags(id) & ADMIN_RCON)
   {
	give_item(id, "weapon_hegrenade");
	give_item(id, "weapon_flashbang");
	give_item(id, "weapon_flashbang");
	give_item(id, "weapon_smokegrenade");
	client_print(id, print_center, "Otrzymales M4A1, Deagle, HE, Smoke i 2x Flesh!")
   }
   else
   {
	give_item(id, "weapon_hegrenade");
   }
   give_item(id, "item_assaultsuit");
   give_item(id, "item_thighpack");
   client_print(id, print_center, "Wziales Mp5, Deagle i HE!")
  
   if (HasC4[id])
   {
	give_item(id, "weapon_c4");
	cs_set_user_plant( id );
   }
  }
  case 9: {
   // 0
   client_print(id, print_center, "Otrzymales Granaty!")
  }
}
return PLUGIN_CONTINUE
}
public HandleCmd(id){
if (!get_pcvar_num(g_vip_active))
	  return PLUGIN_CONTINUE
if(get_user_flags(id) & ADMIN_LEVEL_H)
  return PLUGIN_CONTINUE
client_print(id, print_center, "Niektore bronie sa tylko dla VIPow!")
return PLUGIN_HANDLED
}
/*
public event_CurWeapon_AWP(id){
if (!get_pcvar_num(g_vip_active))
	  return PLUGIN_CONTINUE
if(read_data(2) == CSW_AWP){
	 if(!(get_user_flags(id) & ADMIN_LEVEL_H)){
			client_print(id, print_center, "Snajperka 'AWP' tylko dla VIPow!")
			client_cmd(id, "drop")
		}
	}
return PLUGIN_HANDLED
}
*/
public event_CurWeapon_SG550(id){
if (!get_pcvar_num(g_vip_active))
	  return PLUGIN_CONTINUE
if(read_data(2) == CSW_SG550){
	 if(!(get_user_flags(id) & ADMIN_LEVEL_H)){
			client_print(id, print_center, "AutoKampa 'SG550' tylko dla VIPow!")
			client_cmd(id, "drop")
		}
	}
return PLUGIN_HANDLED
}
public event_CurWeapon_G3SG1(id){
if (!get_pcvar_num(g_vip_active))
	  return PLUGIN_CONTINUE
if(read_data(2) == CSW_G3SG1){
	 if(!(get_user_flags(id) & ADMIN_LEVEL_H)){
			client_print(id, print_center, "AutoKampa 'G3SG1' tylko dla VIPow!")
			client_cmd(id, "drop")
		}
	}
return PLUGIN_HANDLED
}
public event_CurWeapon_M249(id){
if (!get_pcvar_num(g_vip_active))
	  return PLUGIN_CONTINUE
if(read_data(2) == CSW_M249){
	 if(!(get_user_flags(id) & ADMIN_LEVEL_H)){
			client_print(id, print_center, "Bron 'M249 Para' tylko dla VIPow")
			client_cmd(id, "drop")
		}
	}
return PLUGIN_HANDLED
}
public ShowMotd(id)
{
show_motd(id, "vip.txt")
}
public handle_say(id) {
new said[192]
read_args(said,192)
if( ( containi(said, "who") != -1 && containi(said, "admin") != -1 ) || contain(said, "/vips") != -1 )
  set_task(0.1,"print_adminlist",id)
return PLUGIN_CONTINUE
}
public print_adminlist(user)
{
new adminnames[33][32]
new message[256]
new contactinfo[256], contact[112]
new id, count, x, len

for(id = 1 ; id <= maxplayers ; id++)
{
  if(is_user_connected(id))
  {
   if(get_user_flags(id) & ADMIN_LEVEL_H && !(get_user_flags(id) & ADMIN_IMMUNITY))
	get_user_name(id, adminnames[count++], 31)
  }
}

len = format(message, 255, "%s VIP'y Dostepne: ",COLOR)
if(count > 0)
{
  for(x = 0 ; x < count ; x++)
  {
   len += format(message[len], 255-len, "%s%s%s ", COLOR, adminnames[x], x < (count-1) ? "^x01, ":"")
   if(len > 96 ) {
	print_message(user, message)
	len = format(message, 255, "%s ",COLOR)
   }
  }
  print_message(user, message)
}
else {
  len += format(message[len], 255-len, "Brak Vip'ow")
  print_message(user, message)
}

get_cvar_string("sv_contact", contact, 63)
if(contact[0])  {
  format(contactinfo, 111, "%s Kontakt z Adminem -- %s", COLOR, contact)
  print_message(user, contactinfo)
}
return PLUGIN_HANDLED;
}
print_message(id, msg[]) {
message_begin(MSG_ONE, gmsgSayText, {0,0,0}, id)
write_byte(id)
write_string(msg)
message_end()
}

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