public bacon_traceattack(victim, attacker, Float:damage, Float:direction[3], tracehandle, damagetype)
{
if(!is_user_zombie(victim) || !get_pcvar_num(cvar_knockback2)
|| !(damagetype & DMG_BULLET) || !is_user_connected(attacker))
return HAM_IGNORED
static Float:velocity[2][3]
pev(victim, pev_velocity, velocity[0])
xs_vec_copy(velocity[0], velocity[1])
xs_vec_mul_scalar(direction, damage, direction)
xs_vec_mul_scalar(direction, get_pcvar_float(cvar_power[WEAPONS:get_user_weapon(attacker)]), direction)
xs_vec_add(direction, velocity[0], velocity[0])
velocity[0][2] = velocity[1][2]
set_pev(victim, pev_velocity, velocity[0])
return HAM_IGNORED
}
Aby odrzut nie zatrzymywał gracza (tak to wygląda, jakby któraś z funkcji próbowała go wbić w ziemie )