Screen:
1. Otwieramy sma klasy w której mamy rakiety
2. Szukamy:
public cod_class_skill_used(id);
i pod dodajemy:
entity_set_vector(Ent, EV_VEC_velocity ,Velocity);
message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
write_byte(TE_BEAMFOLLOW);
write_short(Ent);
write_short(sprite_blast);
write_byte(10);
write_byte(5);
write_byte(205);
write_byte(237);
write_byte(163);
write_byte(200);
message_end();
Kompilujemy i gotowe