/* Klasa by Wi,Waldi */ #include <amxmodx> #include <fun> #include <codmod> #include <engine> #include <ColorChat> #include <fakemeta> #include <hamsandwich> #define DMG_BULLET (1<<1) new const nazwa[] = "Samuraj (Premium)"; new const opis[] = "Samuraj posiada miecz samurajski , Deagle , 1 he , 1/2 z noza (PPM) , Bardzo szybki"; new const bronie = 1<<CSW_KNIFE | 1<<CSW_DEAGLE | 1<<CSW_HEGRENADE; new const zdrowie = 10; new const kondycja = 150; new const inteligencja = 10; new const wytrzymalosc = 30; new bool:ma_klase[33]; public plugin_init() { register_plugin(nazwa, "1.0", "QTM_Peyote"); cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc); register_event("CurWeapon", "CurWeapon", "be", "1=1") RegisterHam(Ham_TakeDamage, "player", "TakeDamage"); } public cod_class_enabled(id) { if(!(get_user_flags(id) & ADMIN_LEVEL_D)) { client_print(id, print_chat, "[Samuraj (Premium)] Nie masz uprawnien, aby uzywac tej klasy.") return COD_STOP; } ma_klase[id] = true; return COD_CONTINUE; } public cod_class_disabled(id) { set_user_footsteps(id, 0); ma_klase[id] = false; } public plugin_precache() { precache_model("models/knife/p_knife.mdl"); precache_model("models/knife/v_knife.mdl"); } public CurWeapon(id) { new weapon = read_data(2); if(ma_klase[id]) { if(weapon == CSW_KNIFE) { set_pev(id, pev_viewmodel2, "models/knife/v_knife.mdl") set_pev(id, pev_weaponmodel2, "models/knife/p_knife.mdl") } } } public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits) { if(!is_user_connected(idattacker)) return HAM_IGNORED; if(!ma_klase[idattacker]) return HAM_IGNORED; if(damagebits & DMG_BULLET) { new weapon = get_user_weapon(idattacker); if(weapon == CSW_KNIFE && damage > 20.0 && random_num(1,2) == 1) cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits); } return HAM_IGNORED; }
Z góry bardzo dziękuje.
Użytkownik Ultrax edytował ten post 17.08.2012 17:52