#include <amxmodx>
#include <amxmisc>
#include <codmod>
#include <engine>
#include <fakemeta>
#include <hamsandwich>
#include <fun>
new const nazwa[] = "Luke Skywalker";
new const opis[] = "Posiada m4, miecz świetlny, grawitacja 400, częściowo odporny na dmg, 1/1 z miecz świetlnego";
new const bronie = (1<<CSW_HEGRENADE)|(1<<CSW_SMOKEGRENADE)|(1<<CSW_M4A1)|(1<<CSW_FLASHBANG)|(1<<CSW_DEAGLE);
new const zdrowie = 60;
new const kondycja = 60;
new const inteligencja = 0;
new const wytrzymalosc = 75;
new ma_klase[33];
new zygfryd[33][31]
public plugin_init()
{
register_plugin(nazwa, "1.0", "amxx.pl");
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
RegisterHam(Ham_Spawn, "player", "fwSpawn_Grawitacja", 1);
RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
RegisterHam(Ham_TakeDamage, "player", "Damage");
register_event("CurWeapon", "CurWeapon", "be", "1=1");
}
public cod_class_enabled(id)
{
entity_set_float(id, EV_FL_gravity, 400.0/800.0);
give_item(id, "weapon_hegrenade");
give_item(id, "weapon_flashbang");
give_item(id, "weapon_flashbang");
give_item(id, "weapon_smokegrenade");
zygfryd[id][CSW_KNIFE] = 1
ma_klase[id] = true;
}
public cod_class_disabled(id)
{
entity_set_float(id, EV_FL_gravity, 1.0);
zygfryd[id][CSW_KNIFE] = 0
ma_klase[id] = false;
}
public plugin_precache()
{
precache_model("models/luke/v_miecz.mdl");
precache_model("models/luke/p_miecz.mdl");
}
public fwSpawn_Grawitacja(id)
{
if(ma_klase[id])
entity_set_float(id, EV_FL_gravity, 400.0/800.0);
}
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(!ma_klase[idattacker])
return HAM_IGNORED;
if(!(damagebits & (1<<1)))
return HAM_IGNORED;
new hp_ofiary = get_user_health(this)
new bron_atakujacego = get_user_weapon(idattacker)
if (zygfryd[idattacker][bron_atakujacego] > 0)
{
if (random_num(1,zygfryd[idattacker][bron_atakujacego]) == 1) cod_inflict_damage(idattacker, this, float(hp_ofiary), 0.0, idinflictor, damagebits);
}
return HAM_IGNORED;
}
public Damage(victim, inflictor, attacker, Float:dmg, dmgbits)
{
if(!is_user_connected(victim) || !is_user_connected(attacker))
return HAM_IGNORED;
if(ma_klase[attacker])
{
SetHamParamFloat(4, floatmax(0.0, dmg-10.0));
return HAM_HANDLED;
}
return HAM_IGNORED;
}
public CurWeapon(id)
{
new weapon = read_data(2);
if(ma_klase[id])
{
if(weapon == CSW_KNIFE)
{
set_pev(id, pev_viewmodel2, "models/luke/v_miecz.mdl")
set_pev(id, pev_weaponmodel2, "models/luke/p_miecz.mdl")
}
}
}