Pokazuje to tak: [de_dust2] Nick prowadzi w grze z X fragami i X zgonami
A jak zrobić żeby to tak wyglądało: # Nick prowadzi w grze X fragami i X zgonami
Zeby zamiast nazwy mapy było # i było na zielono a nick gracza był na niebiesko/czerwono zaleznie od teamu?
#include <amxmodx> #include <colorchat> #define PLUGIN "Best player" #define VERSION "0.5a" #define AUTHOR "Sebul" new RoundNumber, cvar_round, cvar_frags_multi, g_MaxPlayers, MapName[32]; public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR); register_event("SendAudio", "pokaz_staty", "a", "2&%!MRAD_terwin", "2&%!MRAD_ctwin"); register_event("TextMsg", "round_begin", "a", "2&#Game_C", "2&#Game_will_restart_in"); cvar_frags_multi = register_cvar("amx_frags_multi", "1.5"); cvar_round = register_cvar("amx_number_round", "5"); g_MaxPlayers = get_maxplayers(); get_mapname(MapName, 31); } public round_begin() RoundNumber = 0; public pokaz_staty() { new ile_rund = get_pcvar_num(cvar_round); if(++RoundNumber > ile_rund) { RoundNumber = ile_rund; new Float:fragi = -20.0, Float:bilans, Float:zabojstwa; new Float:mnoznik = get_pcvar_float(cvar_frags_multi); new index, i; for(i=1; i<=g_MaxPlayers; ++i) { if(!is_user_connected(i) || is_user_bot(i) || is_user_hltv(i)) continue; zabojstwa = get_user_frags(i)*mnoznik; bilans = zabojstwa-get_user_deaths(i); if(zabojstwa > 0 && fragi < bilans) { fragi = bilans; index = i; } } if(is_user_connected(index)) { new name[48], user_team; get_user_name(index, name, 47); user_team = get_user_team(index); ColorChat(0, user_team == 1 ? RED : user_team == 2 ? BLUE : GREY, "^4[%s]^3 %s^1 prowadzi w grze z^3 %i^1 fragami i^3 %i^1 zgonami", MapName, name, get_user_frags(index), get_user_deaths(index)); } else ColorChat(0, GREY, "^4[%s]^1 Brak prowadzacego w grze", MapName); } }
Dam +