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Witamy w Nieoficjalnym polskim support'cie AMX Mod X

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[CSS] SoccerJam: Source (v0.7.2, 2012-07-04)


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#1 Adminek AMXX.PL

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Napisano 03.07.2012 20:58

Description:The idea and some details is taken from SoccerJam for CS 1.6 by OneEyed, but there are some changes.This is a soccer-like mod, teams need to score goals. All players are given a certain number of credits, that they must use to upgrade (Stamina, Strength, Agility, Dexterity and Disarm).There are two game modes: public and match.public: winning team, scoring a certain number of goalsmatch: teams play two halves, the winner is the team that scores more goals. If a draw, then played to the first OT goal.Note: for a normal game the team must be at least 3x3 and more.Controls:R (cmd sj_menu) = Upgrade menuShift+D (cmd sj_curveright) = Curve ball rightShift+A (cmd sj_curveleft) = Curve ball rightE = kick ballG = Turbo for 5 secondsJump+A/ Jump+D = long jumpCvars:sj_ball_holder_speed_multiplier - Ball holder speed multipliersj_ball_respawn_time - Time after which the ball respawn (if no ball holder)sj_ball_spawn_always_center - if 0, ball spawn always in center of death zone of team that conceded goalsj_credits - Max credits for upgradessj_death_zone_radius - Radius of death zone that does damage to enemysj_fight_radius - The possibility of attack players:1 = Everyone can attack all0 = Possible only attack ball holder, ball holder can attack all> 0 = Radius around the ball, where everyone can attack eachsj_half_duration - Duration of half in minutes (for match mode)sj_match_mode_default Default Game Mode. (0=Public Mode, 1=Match Mode)sj_players_in_team - Number of players per team (for match mode)sj_prepare_time - Delay the start of the first, second time and OT in secondssj_score - Scores needed to win a game in Public Modesj_team_name_blue - Name of blue teamsj_team_name_red - Name of red teamAdmin Commands:sj_admin - Displays SoccerJam admin menusj_set_team_name_blue - set blue team namesj_set_team_name_red - set red team nameMapping:For the work properly the mod, map must contain entities with the following names:sj_ballspawn - Main ball spawn. Must be exactly in the middle between goals.sj_goal_red - Goal of red teamsj_goal_blue - Goal of blue teamsj_death_zone_red - Center of red team's death zonesj_death_zone_blue - Center of blue team's death zoneThis post is attached test map with source. Some maps can be found here: http://gamebanana.co.../maps/cats/5263Manual Install Instructions:copy "addons" and "cfg" folders from archive in the root directory of the game (cstrike).Requirements:SourceMod 1.4+SDK Hooks(to compile, you need smlib by berni)Customization:in config file "./cfg/sourcemod/soccerjam/custom.cfg" you can change some models and sounds.in file "./cfg/sourcemod/soccerjam/downloads.txt" you can specify files to download (one per line)main config file "./cfg/sourcemod/soccerjam.cfg" will be generated after the first run plug-in.Plans* to consider suggestions players* fix bugs, if there are still* support for CS:GO?Changelog2012-06-04 (v0.7.2)* Initial release.Test Server: 46.174.52.171:27015I make a mistake in English, please correct if you notice Attached Files Dołączona grafika sj_test_map.zip (309.6 KB) Dołączona grafika soccerjam_source_v0.7.2.zip (79.4 KB)

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