Zrobiłem to tak :
1. Nowa Zmienna czyli :
c_blink
2. To zamieniłem
if (player_b_blink[id] > 0) Prethink_Blink(id)
Na to.
if (player_b_blink[id] > 0 || c_blink[id] > 0) Prethink_Blink(id)
3. Zamieniłem to
public Prethink_Blink(id)
{
if( get_user_button(id) & IN_ATTACK2 && !(get_user_oldbutton(id) & IN_ATTACK2) && is_user_alive(id))
{
if (on_knife[id])
{
if (halflife_time()-player_b_blink[id] <= 3) return PLUGIN_HANDLED
player_b_blink[id] = floatround(halflife_time())
UTIL_Teleport(id,300+15*player_intelligence[id])
}
}
return PLUGIN_CONTINUE
}
Na To
public Prethink_Blink(id)
{
if( get_user_button(id) & IN_ATTACK2 && !(get_user_oldbutton(id) & IN_ATTACK2) && is_user_alive(id))
{
if (on_knife[id])
{
if (halflife_time()-player_b_blink[id] <= 3) return PLUGIN_HANDLED
player_b_blink[id] = floatround(halflife_time())
UTIL_Teleport(id,300+5*player_intelligence[id])
}
}
if( get_user_button(id) & IN_ATTACK2 && !(get_user_oldbutton(id) & IN_ATTACK2) && is_user_alive(id))
{
if (on_knife[id])
{
if (halflife_time()-c_blink[id] <= 3) return PLUGIN_HANDLED
c_blink[id] = floatround(halflife_time())
UTIL_Teleport(id,300+5*player_intelligence[id])
}
}
return PLUGIN_CONTINUE
}
4.Do public_select_class pod
g_haskit[id] = 0
Dodałem:
c_blink[id]= 0
5. I do wybranej klasy
c_blink[id] = floatround(halflife_time())
.
Proszę o pomoc i powiedzenie w czym jest błąd ?