Witamy w Nieoficjalnym polskim support'cie AMX Mod X
Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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[EasyBlock ] BlockMaker/ProFragsMakeroryginalny blockmaker z ProFrags
#21
Napisano 25.03.2012 20:02
#22
Napisano 25.03.2012 20:14
#23
Napisano 25.03.2012 20:18
#24
Napisano 25.03.2012 21:34
#25
Napisano 26.03.2012 15:45
http://imageshack.us/g/827/ssmdl.png/
plugin dobrze wrzucilem.Lecz o wgraniu tak jak na ss serwer znika z find serwer czyli cos jest źle proszę o pomoc
Kontakt GG 35527319
Steam kwiatek0074
Użytkownik GmbH edytował ten post 26.03.2012 15:52
#26
Napisano 26.03.2012 20:19
Ciągle mam problem wgrałem tak jak na ss
ImageShack Album - 3 images
plugin dobrze wrzucilem.Wszystko powinno byc git ale po wpisaniu /bm nic nie ma Mam falge A
Kontakt GG 35527319
Steam kwiatek0074
#27
Napisano 26.03.2012 20:51
Funfel to była ironia
Armor to nowość? Hahaha, 2009 rok to już to było, tylko zostało wyjebane (zapomniane) bo po prostu to jest useless (diablix pamięta te czasy). FetaGreen - uwierz mi, 1 min roboty, nic trudnego -.-
#28
Napisano 03.04.2012 18:19
Tak naprawdę Yaken edytował tego bm'a i ja dodałem blocki
Tego bm robiłem dla (Obecny Nick) gr00by'ego a on jak był z tobą w sieci to Ci go dał
#29
Napisano 03.04.2012 18:24
#30
Napisano 03.04.2012 18:41
#31
Napisano 03.04.2012 19:09
#32
Napisano 03.04.2012 21:22
#33
Napisano 05.04.2012 01:06
#34
Napisano 05.04.2012 13:55
No i co ci to da że usuną ale ci co pobrali będą go sprzedawaćja powiem tyle bm jest yenkena -.- proszę administrację o usunięcie tego tematu
#35
Napisano 28.04.2012 17:29
new const g_model_platform[] = "models/profrags/Normal/platforma2.mdl";
new const g_model_trawa[] = "models/profrags/Normal/trawa2.mdl";
new const g_model_drewno[] = "models/profrags/Normal/drewno2.mdl";
new const g_model_bunnyhop[] = "models/profrags/Normal/bh2.mdl";
new const g_model_damage[] = "models/profrags/Normal/dmg2.mdl";
new const g_model_healer[] = "models/profrags/Normal/healer2.mdl";
new const g_model_no_fall_damage[] = "models/profrags/Normal/nofalldamage2.mdl";
new const g_model_ice[] = "models/profrags/Normal/lod2.mdl";
new const g_model_trampoline[] = "models/profrags/Normal/trampolina2.mdl";
new const g_model_speed_boost[] = "models/profrags/Normal/strzalka2.mdl";
new const g_model_death[] = "models/profrags/Normal/smierc2.mdl";
new const g_model_honey[] = "models/profrags/Normal/miod2.mdl";
new const g_model_ct_barrier[] = "models/profrags/Normal/ct2.mdl";
new const g_model_t_barrier[] = "models/profrags/Normal/tt2.mdl";
new const g_model_glass[] = "models/profrags/Normal/glass2.mdl";
new const g_model_no_slow_down_bunnyhop[] = "models/profrags/Normal/bh2.mdl";
new const g_model_delayed_bunnyhop[] = "models/profrags/Normal/delayedbh2.mdl";
new const g_model_invincibility[] = "models/profrags/Normal/niesmiertelka2.mdl";
new const g_model_stealth[] = "models/profrags/Normal/duch2.mdl";
new const g_model_boots_of_speed[] = "models/profrags/Normal/buty2.mdl";
new const g_model_kamuflaz[] = "models/profrags/Normal/kamuflaz2.mdl";
new const g_model_bron[] = "models/profrags/Normal/bron2.mdl";
new const g_model_armor[] = "models/profrags/Normal/armor2.mdl";
new const g_model_spamduck[] = "models/profrags/Normal/duck2.mdl";
new const g_model_granaty[] = "models/profrags/Normal/granaty2.mdl";
new const g_model_vip[] = "models/profrags/Normal/vip2.mdl";
new const g_model_oslepienie[] = "models/profrags/Normal/oslepienie2.mdl";
new const g_model_trzesienie[] = "models/profrags/Normal/trzesienie2.mdl";
new const g_model_melanz[] = "models/profrags/Normal/melanz2.mdl";
new const g_model_exp[] = "models/profrags/Normal/exp2.mdl";
new const g_model_muza[] = "models/profrags/Normal/muza2.mdl";
new const g_model_bhdamage[] = "models/profrags/Normal/dmg2.mdl";
new const g_model_bhice[] = "models/profrags/Normal/bh2.mdl";
new const g_model_he[] = "models/profrags/Normal/granaty2.mdl";
new const g_model_sg[] = "models/profrags/Normal/granaty2.mdl";
new const g_model_flash[] = "models/profrags/Normal/granaty2.mdl";
new const g_model_dywan[] = "models/profrags/Normal/dywan2.mdl";
new const g_model_luke[] = "models/profrags/Normal/luke2.mdl";
new const g_sprite_light[] = "sprites/profrags/lightmaker.spr";
new const g_sprite_teleport_start[] = "sprites/profrags/flare6.spr";
new const g_sprite_teleport_destination[] = "sprites/profrags/bm_teleport_end.spr";
new const g_sound_invincibility[] = "profrags/invincibility.wav";
new const g_sound_stealth[] = "profrags/stealth.wav";
new const g_sound_camouflage[] = "profrags/camouflage.wav";
new const g_sound_boots_of_speed[] = "profrags/bootsofspeed.wav";
new const g_sound_melanz[] = "profrags/melanz.wav";
new const g_sound_bron[] = "profrags/bron.wav";
new const g_sound_kasa[] = "profrags/exp.wav";
new const g_sound_TeleportSound[] = "profrags/teleport.wav";
Jestem w tym zielony oco chodzi, bo mi bm . nie działa i nie wiem co dalej jak to zmienić itd.
Użytkownik benio101 edytował ten post 09.07.2012 15:12
Dodanie znacznika SMA
#36
Napisano 09.07.2012 11:24
to są ścieżki gdzie ma ją sie znajdować te plikinew const g_model_platform[] = "models/profrags/Normal/platforma2.mdl";
new const g_model_trawa[] = "models/profrags/Normal/trawa2.mdl";
new const g_model_drewno[] = "models/profrags/Normal/drewno2.mdl";
new const g_model_bunnyhop[] = "models/profrags/Normal/bh2.mdl";
new const g_model_damage[] = "models/profrags/Normal/dmg2.mdl";
new const g_model_healer[] = "models/profrags/Normal/healer2.mdl";
new const g_model_no_fall_damage[] = "models/profrags/Normal/nofalldamage2.mdl";
new const g_model_ice[] = "models/profrags/Normal/lod2.mdl";
new const g_model_trampoline[] = "models/profrags/Normal/trampolina2.mdl";
new const g_model_speed_boost[] = "models/profrags/Normal/strzalka2.mdl";
new const g_model_death[] = "models/profrags/Normal/smierc2.mdl";
new const g_model_honey[] = "models/profrags/Normal/miod2.mdl";
new const g_model_ct_barrier[] = "models/profrags/Normal/ct2.mdl";
new const g_model_t_barrier[] = "models/profrags/Normal/tt2.mdl";
new const g_model_glass[] = "models/profrags/Normal/glass2.mdl";
new const g_model_no_slow_down_bunnyhop[] = "models/profrags/Normal/bh2.mdl";
new const g_model_delayed_bunnyhop[] = "models/profrags/Normal/delayedbh2.mdl";
new const g_model_invincibility[] = "models/profrags/Normal/niesmiertelka2.mdl";
new const g_model_stealth[] = "models/profrags/Normal/duch2.mdl";
new const g_model_boots_of_speed[] = "models/profrags/Normal/buty2.mdl";
new const g_model_kamuflaz[] = "models/profrags/Normal/kamuflaz2.mdl";
new const g_model_bron[] = "models/profrags/Normal/bron2.mdl";
new const g_model_armor[] = "models/profrags/Normal/armor2.mdl";
new const g_model_spamduck[] = "models/profrags/Normal/duck2.mdl";
new const g_model_granaty[] = "models/profrags/Normal/granaty2.mdl";
new const g_model_vip[] = "models/profrags/Normal/vip2.mdl";
new const g_model_oslepienie[] = "models/profrags/Normal/oslepienie2.mdl";
new const g_model_trzesienie[] = "models/profrags/Normal/trzesienie2.mdl";
new const g_model_melanz[] = "models/profrags/Normal/melanz2.mdl";
new const g_model_exp[] = "models/profrags/Normal/exp2.mdl";
new const g_model_muza[] = "models/profrags/Normal/muza2.mdl";
new const g_model_bhdamage[] = "models/profrags/Normal/dmg2.mdl";
new const g_model_bhice[] = "models/profrags/Normal/bh2.mdl";
new const g_model_he[] = "models/profrags/Normal/granaty2.mdl";
new const g_model_sg[] = "models/profrags/Normal/granaty2.mdl";
new const g_model_flash[] = "models/profrags/Normal/granaty2.mdl";
new const g_model_dywan[] = "models/profrags/Normal/dywan2.mdl";
new const g_model_luke[] = "models/profrags/Normal/luke2.mdl";
new const g_sprite_light[] = "sprites/profrags/lightmaker.spr";
new const g_sprite_teleport_start[] = "sprites/profrags/flare6.spr";
new const g_sprite_teleport_destination[] = "sprites/profrags/bm_teleport_end.spr";
new const g_sound_invincibility[] = "profrags/invincibility.wav";
new const g_sound_stealth[] = "profrags/stealth.wav";
new const g_sound_camouflage[] = "profrags/camouflage.wav";
new const g_sound_boots_of_speed[] = "profrags/bootsofspeed.wav";
new const g_sound_melanz[] = "profrags/melanz.wav";
new const g_sound_bron[] = "profrags/bron.wav";
new const g_sound_kasa[] = "profrags/exp.wav";
new const g_sound_TeleportSound[] = "profrags/teleport.wav";
Jestem w tym zielony oco chodzi, bo mi bm . nie działa i nie wiem co dalej jak to zmienić itd.
#38
Napisano 14.07.2012 13:53
z góry dziekuje
#39
Napisano 17.08.2012 10:24
Wszedlem w konsole serwa i pisze takie cos"
[AMXX] Plugin "ProFragsMaker.amxx" failed to load: Plugin uses an unknown function (name "hnsxp_set_user_xp") - check your modules.ini.
Proszę o pomoc.
#40
Napisano 17.08.2012 13:22
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