co tu jest zle ? wszystko sprawdzalem i nic..
/*================================================================================ ------------------------------------ -*- [ZPA] Default Zombie Classes -*- ------------------------------------ ~~~~~~~~~~~~~~~ - Description - ~~~~~~~~~~~~~~~ This plugin adds the default zombie classes to Zombie Plague Advance. Feel free to modify their attributes to your liking. Note: If zombie classes are disabled, the first registered class will be used for all players (by default, Classic Zombie). ================================================================================*/ #include <amxmodx> #include <fakemeta> #include <zombie_plague_advance> /*================================================================================ [Plugin Customization] =================================================================================*/ // Klasyczne Zombie Attributes new const zclass1_name[] = { "Klasyczne Zombie" } new const zclass1_info[] = { "Lepsze HP" } new const zclass1_model[] = { "zombie_source" } new const zclass1_clawmodel[] = { "v_knife_zombie.mdl" } const zclass1_health = 2500 const zclass1_speed = 250 const Float:zclass1_gravity = 0.95 const Float:zclass1_knockback = 1.0 // Klasyczne2 Zombie Attributes new const zclass2_name[] = { "Klasyczne2 Zombie" } new const zclass2_info[] = { "Lepsze Grawity" } new const zclass2_model[] = { "zombie1" } new const zclass2_clawmodel[] = { "v_knife_zombie.mdl" } const zclass2_health = 2300 const zclass2_speed = 255 const Float:zclass2_gravity = 0.90 const Float:zclass2_knockback = 1.5 // Klasyczne3 Zombie Attributes new const zclass3_name[] = { "Klasyczne3 Zombie" } new const zclass3_info[] = { "Lepszy Speed" } new const zclass3_model[] = { "zombie2" } new const zclass3_clawmodel[] = { "v_knife_zombie.mdl" } const zclass3_health = 2100 const zclass3_speed = 260 const Float:zclass3_gravity = 0.95 const Float:zclass3_knockback = 1.25 // Klasyczne4 Zombie Attributes new const zclass4_name[] = { "Klasyczne4 Zombie" } new const zclass4_info[] = { "Bardzo dobry speed" } new const zclass4_model[] = { "zombie3" } new const zclass4_clawmodel[] = { "v_knife_zombie.mdl" } const zclass4_health = 1900 const zclass4_speed = 265 const Float:zclass4_gravity = 1.0 const Float:zclass4_knockback = 0.5 /*============================================================================*/ // Class IDs new g_zclass_leech // Zombie Classes MUST be registered on plugin_precache public plugin_precache() { register_plugin("[ZP] Default Zombie Classes", "4.3", "MeRcyLeZZ") // Register all classes zp_register_zombie_class(zclass1_name, zclass1_info, zclass1_model, zclass1_clawmodel, zclass1_health, zclass1_speed, zclass1_gravity, zclass1_knockback) zp_register_zombie_class(zclass2_name, zclass2_info, zclass2_model, zclass2_clawmodel, zclass2_health, zclass2_speed, zclass2_gravity, zclass2_knockback) zp_register_zombie_class(zclass3_name, zclass3_info, zclass3_model, zclass3_clawmodel, zclass3_health, zclass3_speed, zclass3_gravity, zclass3_knockback) zp_register_zombie_class(zclass4_name, zclass4_info, zclass4_model, zclass4_clawmodel, zclass4_health, zclass4_speed, zclass4_gravity, zclass4_knockback) } // User Infected forward public zp_user_infected_post(id, infector) { // If attacker is a leech zombie, gets extra hp if (zp_get_user_zombie_class(infector) == g_zclass_leech) set_pev(infector, pev_health, float(pev(infector, pev_health) + zclass5_infecthp)) }